Crucible Cast

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The Crucible Cast is a (roughly monthly) series of videos produced by FFG where they announce updates and events for Keyforge. The Crucible Cast has been a key source of information for rules clarifications. All of the videos linked here are hosted on YouTube.

Episode 1

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Summary:

Rules Clarifications: (no rules questions answered)

Episode 2

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Summary:

  • Review of how Chainbound events work and how they are tracked in the Master Vault
  • Track casual wins/losses in the Master Vault
  • Power Levels are permanent, when you reach a power level, you can't lose it.
  • Announcement of Prize Walls and how Æmbershards can be used.
  • Keys on the app will allow you to unlock special events at Vault Tours
  • Organized Play pyramid
  • More information about Vault Tours

Rules Clarifications:

  • Gateway to Dis destroys all creatures simultaneously.
  • Tolas has to survive to give Æmber, doesn't give Æmber during board wipes.
  • Creatures that die before their Fight: ability triggers can't trigger their Fight: ability.
  • A Bad Penny destroyed by Yxilo Bolter's Fight/Reap ability is returned to its owners hand as a new object and not able to be purged.
  • An Oubliette can purge a Bad Penny because her Destroyed: ability doesn't trigger.
  • Anger played on a creature when the opponent has no creatures readies the creature. It doesn't fight, but is now available to be used to reap if it belongs to the active house.
  • Anger played on a stunned creature will ready it, exhaust it, and remove the stun instead of readying it and causing it to exhaust and fight.
  • Anger played on a stunned creature against an empty opponent's board can still remove the stun.
  • Anger still removes the stun if the creature is of a non-active house.
  • Multiple Phase Shift's played during the turn give you one more non-logos card to play. The ordering also doesn't matter (you can play 2 phase shifts, 2 logos cards, and then are still able to play 2 non-logos cards).

Episode 3

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Summary:

  • Organized Play Season 1 kit announced, most of the prizes are awarded for participation, not winning.
  • Organized play kit could support Team League format or Chainbound events
  • Power Level 4 is the cap for Chainbound.

Rules Clarifications: (no rules questions answered)

Episode 4

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Summary:

  • More information on Vault Tours and Prize Walls
  • Top 4 at a Vault Tour gets entry into another Vault Tour
  • Winner of Vault Tour gets a travel credit to another Vault Tour
  • Entering a Vault Tour is 30 Æmbershards, wins are 15 Æmbershards, Top 16 and up gets more.
  • Top Æmbershard earners at Vault Tours will get an invite to Worlds
  • Second Set (Age of Ascension) was announced, KeyForge has no set rotation
  • Through Organized Play, decks can ascend and no longer be legal for tournament play.
  • The Grey Rider spoiled for Age of Ascension

Rules Clarifications:

  • Drummernaut was errata'd to "You may return a friendly Giant creature to your hand." but this errata was updated again in Crucible Cast 7.
  • If Assault or Hazardous damage destroys a creature, that creature is not considered to have been destroyed in a fight, and won't give Æmber for The Warchest.
  • If a creature has a Before Fight: and an Assault ability, the active player chooses the order they resolve, but they both still resolve, regardless whether the defender dies before or during the fight
  • If a creature has an assault ability and a fight ability, and the assault ability kills the creature, the fight ability won't trigger because a fight didn't occur.
  • Using a creature with Poison to attack a creature next to Shadow Self will destroy the shadow self when the damage is redirected.
  • A Shadow Self destroyed with redirected fight damage is still considered to have been destroyed in a fight even though it was not the original target. The Warchest will give an Æmber.
  • A Neutron Shark played with an empty deck is not able to repeat its effect.

Episode 5

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Summary:

  • Results of Eindhoven and Seattle Vault Tours
  • New features added to the Master Vault, including Æmbershard logs and Leaderboards
  • More Vault Tours announced

Rules Clarifications: (no rules questions answered)

Episode 6

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Summary:

Rules Clarifications:

  • Gabos Longarms attacking an Elusive creature and targeting another creature deals no damage to the other creature because the first elusive nullifies the damage This was later changed with an update to the FAQ for Gabos Longarms, now stating that elusive only prevents damage to the elusive creature
  • Gabos Longarms attacking a non-elusive creature and targeting an elusive creature does deal damage to the elusive creature because it is not fighting that creature
  • If Gabos Longarms destroys a creature, even though it was not the one it was fighting, that creature will still be considered to have been destroyed in a fight, and will generate Æmber for The Warchest

Episode 7

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Summary:

Rules Clarifications:

  • If you play a maverick Pitlord with no Dis on your identity card, the rule that you cannot choose a house that's not on your identity card overrules Pitlord's rule that says you must choose Dis. So you can choose any house.
  • Drummernaut was errata'd again to "Play/Fight/Reap: Return another friendly Giant creature to your hand."

Episode 8

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Summary:

  • 1,000,000 decks registered in the Master Vault
  • Jim Cartwright takes over as Card Game Department Manager
  • OP results for UKGE, Origins, and Bologna Vault Tours
  • KeyForge won two awards at Origins: Fan Favorite Collectible Card Game and Best Collectible Game
  • Store Championship kits available.

Rules Clarifications:

  • Archimedes initial clarification stating Archimedes' ability allowed a player to archive their entire battleline when a board wipe was played. This has since been overruled and no longer applies with the Destroyed rules update of Rulebook 1.4
  • If I have Drummernaut and Ganger Chieftain in my hand, how many Æmber can I gain if my opponent has no creatures in play? You'll gain 5 Æmber before the Rule of six stops you from continuing to use the Drummernaut.

Episode 9

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Summary:

Rules Clarifications:

  • Destroyed triggers can only trigger once. This is further outlined in the Destroyed section of the 1.4 Rulebook
  • A creature under Jargogle that gets played when Jargogle is destroyed is not destroyed by the same destroying event (such as a board wipe) that destroyed Jargogle.
  • A card with the Alpha keyword under a Jargogle can't be played because of the Alpha restriction, so it tries to go back to where it came from (under Jargogle), but that location no longer exists, so the card goes to the discard pile.

Episode 10

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Summary:

  • Vault Tour recaps for GenCon [[Archon and SealedVault Tours and Krakow Archon and Sealed Vault Tours
  • Teaser for Special Announcement (that would later be revealed to be the VaultWarrior Series)

Rules Clarifications:

Episode 11

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Summary:

  • New Organized Play kit prizes announced including "Ugly Sweater" style prizes for Vault Tour Prize Walls and the Fuzzy Gruen plushie and the Duskrunner vinyl figure
  • Announcement of VaultWarrior series

Rules Clarifications:

  • Stunned Deipno Spymaster cannot be used unless you have chosen Shadows as your Active house.
  • If a [non-Omni] card effect allows the creature to fight or reap or for any other reason do something it will instead remove the stun, meaning you can still get around it in other ways, but in this case, Omni is not going to be one of those. Ganger Chieftain was mentioned as an example of one of those card effects. Omni: is not the same as "belonging to every house" (like Mack the Knife)."

Episode 12

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Summary:

Rules Clarifications: (no rules questions answered)

Episode 13

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Summary:

Rules Clarifications: (no rules questions answered)

Episode 14

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Summary:

Rules Clarifications:

Episode 15

Watch Episode 15

Summary:

Rules Clarifications: (no rules questions answered)

Episode 16

Watch Episode 16

Summary:

Rules Clarifications: (No rules questions answered)


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