Timing Chart

From Archon Arcana - The KeyForge Wiki

This chart provides a detailed timing structure for all standard game steps and a number of frequently used card abilities.

Whenever two or more effects occur at the same time step in this chart, the order that those effects resolve is determined by the active player.

Note: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”

» "Start of turn" effects resolve.
1

Forge a Key

  1. Check to see if you are able to forge a key.
  2. If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game.
  3. "After a key is forged" effects resolve.

Down arrow

2

Choose a House

  1. Choose which house will be the active house for this turn.
  2. "After you choose a house" effects resolve.
  3. You may take all the cards from your archives and put them in your hand.

Down arrow

3

Play, Discard, or Use cards

You may perform these actions in any order and repeat them any number of times.

Arrow pointing right

Play a Card

  1. If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.
  2. Resolve each Bonus Icon on the played card, top to bottom.
  3. Resolve “'Play” effects, "after play" effects and “after enters play” effects.
  4. If your card is an action, place it in your discard pile.
Arrow pointing right

Fight With a Creature

  1. Exhaust the attacking creature and choose the creature it is fighting.
  2. Before Fight” effects, Hazardous X, and Assault X resolve.
  3. Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves.
  4. Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously.
  5. If the attacking creature survived, its ”After Fight” effects resolve. “Each time a creature fights” effects resolve.
Arrow pointing right

Reap With a Creature

  1. Exhaust the reaping creature.
  2. Gain 1 Aember icon from the common supply.
  3. After Reap” and “after a creature reaps” effects resolve.
Arrow pointing right

Use an Action or Omni Ability

  1. Exhaust the card with the "Action:" or "Omni:" ability.
  2. Resolve the effects of the ability.
Down arrow
4

Ready Cards

  1. Ready each of your exhausted cards.

Down arrow

5

Draw Cards

  1. Draw cards until you have six or more in your hand (adjusting for chains or card effects).
» “End of turn” effects resolve.

Other

Damage Chart

The following steps occur each time pending damage is dealt to one or more creatures:

  1. If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented.
  2. If the creature is warded, all its pending damage is prevented and the ward is removed.
  3. Each point of armor reduces the creature‘s pending damage by 1.
  4. All pending damage not prevented becomes damage dealt to the creature. If a creature has damage equal to or greater than its power, it is destroyed.

Destroyed

The following steps occur each time one or more cards would be destroyed:

  1. Cards are tagged for destruction.
  2. Destroyed” effects resolve.
  3. All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places.
  4. “After a creature is destroyed” or “each time a creature is destroyed” effects resolve.
KeyForge Master Rulebook v17.2 October 2023