Chonkers
From Archon Arcana - The KeyForge Wiki
Chonkers • Untamed • Creature • Rare • Skirmish.After an enemy creature is destroyed fighting Chonkers, double the number of +1 power counters on Chonkers.
Play: Give Chonkers a +1 power counter. • Artist: Michele Giorgi • Card Number: MM:396, DT:380, VM2023:330, VM2024:335, MoMu:381, ToC:281
Official Rulings
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1 Power in both cases. Restrictive (“cannot”) effects overrule permissive (“may”) effects, and The Pale Star is essentially saying “creatures cannot have power other than 1 and armor other than 0”, So Chonkers will still only have 1 power this turn, despite any other counters or card effects that would usually increase its power, even if those counters are added after The Pale Star’s ability has triggered.Source: Rulebook
I have the The Pale Star (MM 049), Chonkers (MM 396), and Dark Æmber Vault (MM 001) in play. Chonkers has 1 printed power, one +1 power counter, and +2 power from the Dark Æmber Vault. If I sacrifice The Pale Star, how much power will Chonkers have? If I attack with Chonkers and it gains another +1 power counter this turn, how much power will it have then?
1 Power in both cases. Restrictive (“cannot”) effects overrule permissive (“may”) effects, and The Pale Star is essentially saying “creatures cannot have power other than 1 and armor other than 0”, So Chonkers will still only have 1 power this turn, despite any other counters or card effects that would usually increase its power, even if those counters are added after The Pale Star’s ability has triggered.
Source: Rulebook
Commentary
Regardless if Chonkers was the attacker in a fight, if Chonkers survives a fight, its ability will resolve.
Source: Timing Chart•Fight