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{{RuleData
|RulesText=This is where the text of the Comment goes, ideally it is NOT in the form of Question/Answer but rather a statement clarifying how the rule works.
|RulesType=For this page this should always be Commentary
|RulesDate=(Leave blank unless there are multiple comments, then use this field to determine the order)
|RulesSource=(Leave blank by default, other wise follow what is done for [[CardData:FFGRulings]], including the file format: [[File:Autolegion-Remote1.png|left|400px|frameless]]
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Facedown cards are typically considered to be hidden information. In the original rulebook, Purge placed cards facedown and out of play. FFG changed this in Rulebook 1.3) to make them faceup, which seems to indicate that facedown cards (with the exception of the Archives) are not viewable by either player.
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Commentary
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•Jargogle•Masterplan•
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Option1
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Text
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Commentary
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Date
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Source
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Pages
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Saluk/Sandbox
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Option1
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blaster
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Key
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blaster
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AttachPage
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Flerp's Blaster
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AttachArguments
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Flerp
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Text
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Can you fight/reap with the Flerp to move the Commentary from one copy of the Flerp to another? Can you fight/reap to attach an opponent's Commentary to a friendly Flerp?
Crucible Cast 17 has clarified how Commentary's self-referential text works.
The self-referential text rule applies to the constant ability of Commentary, but NOT to the creature's ability. So you can fight/reap a Flerp to move its attached Commentary to another copy of Flerp, but you cannot attach a different Commentary than the one on the creature you are using.
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Commentary
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Date
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Source
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Pages
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Option1
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saluktest
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Text
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Upgrades enter play under the control of the player who played the upgrade. For Commentary, this means that it doesn't matter if it is attached to a Friendly or Enemy creature, the "You/Your" in the constant ability text refers to the person who played the card, regardless of which player controls the creature to which the upgrade is attached.
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Commentary
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Date
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FFG Worlds Collide Gameplay video
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Pages
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•Quadracorder•Academy Training•Disruption Field•
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Option1
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Text
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If Commentary deals the damage to itself and it destroys Commentary, then the condition for the Reap: ability is satisfied.
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Commentary
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Date
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Source
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Mack the Knife
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•A. Vinda•J. Vinda•
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Option1
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Text
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Anger allows you to ready and fight with Bumpsy, the reason that Bumpsy is allowed to reap because it is a ready creature of the Active house. If Anger was played to ready and fight using a non-Brobnar creature, that creature would NOT be able to reap.
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Commentary
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•Anger•
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Option1
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Text
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While Auto-Legionary is in the battleline, it is considered a Creature, not an Artifact. Any cards that would interact with an artifact can not interact with it.
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Commentary
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•Auto-Legionary•
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Option1
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Banish's Play: ability does not allow for a change of control, so when Banish is played on an enemy card that has previously changed control, the rules for Leaves Play dictate that the targeted card will go into its Owner's archives, regardless if the Owner is the opponent or not.
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Commentary
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Date
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•Banish•
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Option1
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Text
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Each time Bouncing Deathquark's ability is repeated, two creatures (one enemy and one friendly) are destroyed simultaneously. For example, if the effect is repeated 4 times (destroying four enemy and four friendly creatures), it is resolved as 4 sequential pairs of simultaneous destruction. When played, resolve as much of the first sentence of Bouncing Deathquark's ability as possible, only repeating the effect if both a friendly and an enemy creature can be destroyed. For example, if there are 2 enemy creatures and 1 friendly creature on the board, 1 enemy creature and 1 friendly creature will be destroyed, but the effect can't be repeated. If there are no friendly creatures in play, 1 enemy creature will be destroyed, but then with no friendly creatures in play, the effect cannot be repeated.
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Commentary
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Date
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•Bouncing Deathquark•
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Option1
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Text
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If Buzzle uses its ability to purge a neighbor, but that neighbor is warded, the neighbor is not successfully purged and Buzzle will not ready.
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Commentary
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Date
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Source
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Pages
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•Buzzle•
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Option1
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Text
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Quixxle Stone creates a play restriction that does not allow creatures to be played. According to the Shadow of Dis FAQ, card abilities can modify how the card itself enters play (Silvertooth's ability, for example, modifies how it enters play). Therefore, a creature with an ability that is a replacement effect that allows it to enter play as a different card type (such as Explo-rover or CALV-1N, which can be played as upgrades) can be played as that card type, even while Quixxle Stone is in play.
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Commentary
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•Quixxle Stone•Explo-rover•CALV-1N•
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Option1
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Text
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Captain Val Jericho's ability allows you to play one card per turn that is not of the active house if it is in the Center of your battleline. The wording here allows for Captain Val Jericho's ability to activate at any point during its controller's turn, but limits the number of off house cards played to one. If Captain Val Jericho is in the center and its constant ability is used to play a card off house, then another card is added to the battleline moving Captain Val Jericho from the center and yet it returns to the center later in the turn, its ability can not be triggered again.
However, if Captain Val Jericho leaves play and then returns to play in the same turn, it is considered to be a new object, and the ability can be triggered again if the card is in the center of the battleline.
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Commentary
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Date
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•Captain Val Jericho•
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Option1
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Text
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If Cincinnatus Rex is warded and there are no creatures in the opponent's battleline, its Constant ability triggers, tries to destroy Cinncinnatus Rex, removes its Ward, then destroys Cinncinnatus Rex. If Cincinnatus Rex destroys the last creature in the opponent's battleline in a fight, Cincinnatus Rex's constant ability will trigger and destroy Cincinnatus Rex before its Fight: ability can resolve.
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Commentary
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Date
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•Cincinnatus Rex•
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Option1
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Text
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The rules for House Choice state that if a player is presented with two or more "must choose" mandates (e.g. the opponent has played two copies of Control the Weak and declared two different houses), the player may choose either of those options.
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Commentary
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Date
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•Control the Weak•
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Option1
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Text
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Commentary's ability specifically uses the word Pay, and therefore Æmber used to fulfill Commentary's cost is not considered to be lost to a steal effect.
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Type
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Commentary
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Date
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1
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Source
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Pages
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•Tentacus•Customs Office•
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Option1
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Text
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"Stun prevents a creature from using its Fighting, Reaping or Action or Omni abilities until it can be unstunned. It essentially gives the stunned creature the ability to exhuast and remove the stun. This means that you need to have Shadows as your active house, because you won't be able to do those things because stun will prevent it. There is a rule however, that if ANOTHER card effect allows the creature to fight or reap or for any other reason do something it will instead remove the stun, meaning you can still get around it in other ways, but in this case, Omni is not going to be one of those.
A Ganger Chieftain would be an example of one of those card effects. Omni: is not the same as "belonging to every house" (like Mack the Knife)."
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Commentary
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Date
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Source
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Crucible Cast 11
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Pages
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•Stun•
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Option1
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Text
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Per the rules for Destroyed, the three cards destroyed by Destroy Them All! are tagged for destruction simultaneously, then the active player chooses the order in which to resolve the “Destroyed:” abilities of any of those cards, and also chooses the order in which those cards are placed in their owner’s discard piles (leaving play simultaneously).
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Commentary
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Date
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•Destroy Them All!•
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Option1
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Text
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In a follow up email with FFG, it was determined that the card's effect could be rephrased as: "For each friendly Mars creature you control, choose a non-Mars creature with lower power (You must choose a different creature each time). Destroy chosen creatures."
Also clarified that you can resolve these choices in a way to favor your battleline. For example, in your battleline, you have two Mars creatures, one a Power 5 and one a Power 3, as well as power 4 non-Mars creature. Your opponent has a single non-Mars Power 2 creature. If you play Exterminate! Exterminate!, your Power 5 creature would select to destroy the opponent's Power 2 creature, leaving your Power 3 Mars creature with no valid target, thereby saving your Power 4 creature.
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Commentary
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Date
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Source
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Screenshot 2019-10-15 at 07.44.46.png
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Pages
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•Exterminate! Exterminate!•
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Option1
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Text
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If there are multiple creatures that qualify as the most powerful, each is considered “most powerful”. If an ability requires the selection of a single most powerful creature, and multiple creatures are tied, the Active player chooses among the tied creatures.
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Type
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Commentary
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Date
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Source
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Most Powerful
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Pages
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•Baldric the Bold•Champion's Challenge•Curia Saurus•Fangs of Gizelhart•Forum of Giants•Quicksand•Savage Clash•Sic Semper Tyrannosaurus•Soulkeeper•Three Fates•Tribute•
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Option1
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Text
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All creatures are destroyed by a card’s effect simultaneously (like with Gateway to Dis) unless specified by a card’s effect.
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Type
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Commentary
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Date
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Source
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Pages
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•Gateway to Dis•
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Option1
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Text
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When Commentary's ability “puts” a creature “into play,” the creature enters play exhausted, and Play: abilities on the card do not resolve.
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Type
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Commentary
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Date
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Source
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•Æmberlution•Gebuk•Overlord Greking•Purify•Saurian Egg•Spangler Box•Swap Widget•
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Option1
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Text
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After choosing a creature they control, the active player destroys each creature of the house, regardless if they are friendly creatures or enemy creatures.
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Type
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Commentary
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Date
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Source
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Pages
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•General Order 24•
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Option1
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Text
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The "Purge a card from your hand" effect must happen after the ready cards step, it is not optional. However, if there are no cards in hand, a card cannot be purged. If no card is purged, Greater Oxtet does not receive two +1 power counters.
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Type
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Commentary
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Date
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Source
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Pages
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•Greater Oxtet•
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Option1
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Text
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If Hyde and Velum are destroyed simulataneously, both cards enter the discard pile at the same time, so neither Destroyed: ability resolves.
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Type
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Commentary
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Date
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Source
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Pages
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•Hyde•Velum•
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Option1
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Text
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An Action card's ability fully finishes resolving before it is placed into the discard pile. Playing Inspiration and resolving its ability to use a card with an ability that would return a card from the discard pile (like Witch of the Eye) could not return Inspiration to a player's hand.
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Type
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Commentary
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Date
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Source
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WitchoftheEyeInspiration.png
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Pages
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•Witch of the Eye•Inspiration•
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Option1
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Text
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Interdimensional Graft specifically states that the opponent must give the remaining Æmber, therefore it is not considered to be a steal effect.
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Type
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Commentary
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Date
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Source
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Pages
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•Interdimensional Graft•
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Option1
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Text
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While Kangaphant is in play, each creature (including Kangaphant itself!) gains an additional Reap: ability.
When a creature reaps, all reap abilities the creature has must resolve, but they all resolve within the same window of the Timing Chart, after the Active player has gained 1 Æmber. Since multiple abilities triggered, the Active player chooses the order in which they resolve.
As the abilities are resolving, if an object that grants an ability Leaves Play, it will no longer grant the ability. (Abilities are only active as long as they are in play.)
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Commentary
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•Kangaphant•
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Option1
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Text
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Livia the Elder's ability:
- Does not make a Before Fight: ability (such as Terrordactyl's ability) become a reap abilty.
- Does make a Play/Fight: ability (such as Thero Centurion's ability) become a Play/Fight/Reap: ability
- 'Fight: abilities that reference the attacked creature (such as Snag's ability) can't be resolved as Reap: abilities because there is no fight. The reap produces Æmber as normal.
- Does not create an additional instance of an already present Reap: ability. For example, Senator Bracchus' Fight/Reap: ability does not become a Fight/Reap/Fight/Reap: ability.
- Other abilities that provide additional Reap: abilities to a creature (such as Song of the Wild's ability) add additional Reap: abilities that will resolve in addition to the Reap: abilities provided by Livia.
- Kompsos Haruspex and Livia the Elder abilities can combine to grant Play/Fight/Reap: abilities.
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Commentary
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Date
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Source
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Crucible Cast 19
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Pages
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•Livia the Elder•
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Option1
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Text
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Magda the Rat's Play: ability resolves and creates a Lasting Effect. The controller of Magda steals 2 Æmber, and then whenever and however Magda leaves play, the opponent would steal 2 Æmber. If Magda is put into play instead of played, the play ability doesn't resolve, no Æmber will be stolen, no lasting effect is created, and no Æmber will then be stolen when Magda leaves play. Further, if Magda the Rat is played under a Shadow of Dis, the Play effect doesn't trigger, so the leaves play effect will also not trigger.
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Type
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Commentary
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Date
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Source
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Magda email question.png•Magda email response.png•Screenshot 2019-10-25 at 08.45.32.png
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Pages
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•Magda the Rat•
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Option1
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Text
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If a card is not successfully purged, due to an effect such as Ward for example, then the controller of the card does not receive an Æmber, as the card was not purged "this way".
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Type
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Commentary
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Date
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Source
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Dysania
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Pages
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•Harvest Time•
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Option1
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Text
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Some printed cards were printed with the Reap: ability "Reap: Enrage Shorty." FFG has not issued an official Errata to Mega Shorty, but it is believed the text listed in this article is correct.
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Type
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Commentary
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Date
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Source
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Pages
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•Mega Shorty•
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Option1
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Text
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Much of how Mimic Gel interacts can be extrapolated from FFG's clarifications of Mimicry:
- Once in play, Mimic Gel's name is now the name of the copied card, similar to how Mimicry is counted for the Rule Of Six. If you are playing multiple copies of Mimic Gel, you would be limited to 6 plays of Mimic Gel. Once in play, using Mimic Gel would count towards the Rule of Six for the copied card.
- If you copy Com. Officer Kirby, then attaching Kirby’s Blaster to the Mimic Gel of Kirby would trigger the Blaster's attach ability.
- You can play Mimic Gel as a copy of an Alpha card if you have already played an Alpha card this turn. According to the Shadow of Dis clarification, Alpha is a play restriction that is active in your hand.
- If you copy an Omega card, then you would play the card, resolve any pending triggers and effects, and then proceed to the next game step.
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Type
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Commentary
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Date
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Source
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Mimicry
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Pages
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•Mimic Gel•
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Option1
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Text
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Neffru works in the same manner as Tolas, which FFG has clarified via official FAQ entries. If a card like Gateway to Dis destroys multiple creatures and Neffru is one of those creatures, Neffru's ability does not trigger until cards are actually put into discard piles, at which point Neffru is already destroyed.
If Neffru is in play when Bad Penny is destroyed, the owner of Bad Penny will still gain an Æmber; Cards still count as being destroyed even if their “Destroyed:” effect moves them out of play.
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Commentary
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Date
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Tolas
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Pages
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•Neffru•
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Option1
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Text
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When Neutron Shark destroys itself after destroying an enemy creature, the Neutron Shark's effect still resolves fully, which includes the discarding of the top card of the deck.
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Commentary
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Date
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•Neutron Shark•
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Option1
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Text
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If Neutron Shark is played and a player's deck is empty, the effect cannot repeat.
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Type
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Commentary
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Date
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Source
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Crucible Cast 4
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Pages
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•Neutron Shark•
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Option1
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Text
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Each time Neutron Shark's ability is triggered, two creatures are destroyed simultaneously. If eight creatures are destroyed in total, the result is four sequential pairs of simultaneous destruction.
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Type
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Commentary
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Date
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Source
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Destroyed
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Pages
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•Neutron Shark•
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Option1
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Text
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Obsidian Forge specifically looks at whether a creature was successfully sacrificed to reduce the key cost. If a card was prevented from being sacrificed or leaving play by an effect like Ward, the creature's ward token will be removed, but it will not reduce the cost to forge.
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Type
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Commentary
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Date
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Pages
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•Obsidian Forge•
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Option1
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Text
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When One Stood Against Many is played and there are no creatures in the opponent's battleline, the affected card is readied, but it will not fight, and the ability of One Stood against Many is considered resolved. If the creature readied by One Stood Against Many is of the Active house, it may then be used to trigger an Action:, Omni:, or Reap: ability.
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Commentary
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Date
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•One Stood Against Many•
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Option1
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Text
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All of the damage done by Orbital Bombardment would be done simultaneously.
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Type
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Commentary
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Date
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Source
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Damage
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Pages
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•Orbital Bombardment•
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Option1
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Text
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If you exalt a friendly creature to repeat the effect, it includes the text that allows you to choose a creature. Much like Bait and Switch, you can only repeat the preceding effect once.
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Type
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Commentary
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Date
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Source
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Preceding
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Pages
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•Tribute•Phalanx Strike•
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Option1
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Text
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As long as Praefectus Ludo is in play, each other friendly creature gains the ability "Destroyed: Move each Æmber on this creature to the common supply.” In a case where multiple creatures are destroyed simultaneously, including Praefectus Ludo, all the affected creatures would be tagged for destruction, then Destroyed: abilities would resolve, moving Æmber from the creatures to the common supply, and then once all Destroyed: abilities have finished resolving, all creatures would be placed into the discard pile simultaneously, in the order of the Active player's choosing.
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Type
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Commentary
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Date
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Source
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Destroyed
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Pages
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•Praefectus Ludo•
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Option1
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Text
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If a creature with the Poison keyword attacked a neighbor of Shadow Self, then Shadow Self would be killed by the Poison effect. Similarly, if a neighbor of Shadow Self is dealt damage by a card with a "if this damage destroys the creature" effect, that is also redirected to the Shadow Self. For example, my opponent's battleline consists of three creatures: a Shadow Self with 8 damage and a power 2 creature on each side. I play Special Delivery to deal damage to a flank creature, and that damage is redirected to the Shadow Self, destroying it. Since the creature that was 'actually' dealt damage is destroyed, Special Delivery's condition is met, and Shadow Self gets purged.
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Type
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Commentary
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Date
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Source
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Crucible Cast 4•Shadowselfpoison.png
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Pages
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•Shadow Self•
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Option1
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Text
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When you play Song of Spring you may choose any number of creatures from your hand, any number of creatures from your discard pile, and any number of creatures from play to shuffle back into your deck.
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Commentary
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Date
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Source
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Pages
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•Song of Spring•
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Option1
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Text
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Song of the Wild creates a lasting effect for the remainder of the turn that applies to all cards in play during the specified period, regardless of whether they were in play at the time the lasting effect was established.
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Type
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Commentary
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Date
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Source
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Pages
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•Song of the Wild•
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Option1
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Text
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Though this card shows "Alien" as its trait in the Master Vault, the printed card may say "Elf" or "Alien". It seems this is dependent on the print run of the card. Until FFG issues an official errata, it is recommended that the trait be treated as printed on the card.
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Type
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Commentary
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Date
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Source
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Pages
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•Symon•
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Option1
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Text
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Per the rules for Control, "If an ability refers to cards that a player “has” in play, it is referring to cards that player controls." Upgrades are controlled by the player who played them.
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Type
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Commentary
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Date
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Source
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Pages
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•Take that, Smartypants•
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Option1
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Text
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Multiple copies of Tentacus require your opponent to pay the Æmber for each copy before an artifact can be used. If they are unable to pay the full requirement, they pay nothing.
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Type
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Commentary
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Date
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2
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Source
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Tentacus.jpg
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Pages
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•Tentacus•
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Option1
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Text
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The Active player determines which creatures will be destroyed by Tertiate.
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Type
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Commentary
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Date
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Source
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Pages
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•Tertiate•
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Option1
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Text
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If Transporter Platform's ability fails to return a creature to hand due to an ability prohibiting it from leaving play (for example, the targeted creature is warded), the upgrades attached to the creature will still return to their owner's hand.
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Type
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Commentary
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Date
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Source
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Pages
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•Transporter Platform•
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Option1
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Text
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Uncharted Lands does not specify friendly or enemy creatures. Star Alliance creatures in either player's battleline can reap to trigger the Reap: ability and gain an Æmber from Uncharted Lands.
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Type
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Commentary
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Date
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Source
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Pages
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•Uncharted Lands•
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Option1
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Text
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The wording on this card is a little confusing. Another way to think of this is "Choose 3 friendly creatures and 3 enemy creatures. Destroy the non-chosen creatures."
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Type
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Commentary
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Date
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Source
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Pages
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•Unnatural Selection•
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Option1
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Text
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If a creature with the Assault keyword attacks a creature who has the Hazardous keyword, the active player chooses which resolves first. If the creature dies to the Hazardous effect before the active player resolves the Assault keyword, the Assault is not applied. Similarly, if the creature dies to Assault before the active player resolves Hazardous, the Hazardous is not applied. This is because Ability disallows either ability from triggering on a card that is not in play.
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Type
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Commentary
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Date
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Source
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Pages
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•Assault•Hazardous•
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Option1
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Text
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Following the rule that abilities can only trigger while they are in play, Brad Andres clarified that when a Dust Imp (upgraded with a Biomatrix Backup) is destroyed, it could resolve in two ways, with the order being chosen by the active player. If the Dust Imp's Destroyed: ability is resolved first, its controller would gain 2 Æmber, and then the card would be moved to the owner's archive. If the Destroyed: ability of Biomatrix Backup is resolved first, then the Dust Imp is placed in its owner's archive, from which Dust Imp's Destroyed: ability cannot resolve, as it it no longer in play.
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Type
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Commentary
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Date
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Source
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DustImpBiomatrixBackup.jpg
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Pages
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•Destroyed•Dust Imp•Biomatrix Backup••
|
Option1
|
|
Text
|
FFG has clarified that nothing goes to the discard pile until all the Destroyed: abilities are done resolving. Destroyed: abilities are unusual in that they can actually interrupt each other and cause this kind of effect nesting. Creatures can be tagged for destruction by something like Soulkeeper and then other effects will interrupt before they actually hit the discard pile. The key is that everything tagged for destruction from these kinds of chain reactions will go to the discard pile simultaneously, and therefore in the order of the active player's choosing. So a Tolas that has been upgraded with a Soulkeeper that is being destroyed won't ever earn an Æmber because Tolas and any creature Soulkeeper destroys will both be destroyed at the same time.
|
Type
|
Commentary
|
Date
|
|
Source
|
Image0.jpg•Image1.jpg•Image2.jpg
|
Pages
|
•Destroyed•Soulkeeper•Tolas•
|
Option1
|
|
Text
|
If a card with a Destroyed: ability is directly purged, its destroyed ability will not trigger. For example, Oubliette is one of the few ways to cause a Bad Penny to leave play without it returning to its owner's hand.
|
Type
|
Commentary
|
Date
|
|
Source
|
Crucible Cast #2
|
Pages
|
•Oubliette•Bad Penny•Purge•
|
Option1
|
|
Text
|
Taunt should only prevent choosing the creature that is protected by taunt. If you choose a creature which results in the battleline changing such that the chosen creature is now protected by taunt, it will still be available to continue the fight.
|
Type
|
Commentary
|
Date
|
|
Source
|
Reddit Thread
|
Pages
|
•Taunt•
|
Option1
|
|
Text
|
The Timing Chart clarifies that Ward's effect happens after effects that prevent damage are applied, but before Armor is used to prevent damage.
|
Type
|
Commentary
|
Date
|
|
Source
|
|
Pages
|
•Ward•
|
Option1
|
|
Text
|
Once attached, the blaster's ability refers only to this blaster and not any other copies of the card - using the creature with the attached blaster does not allow its controller to move a different blaster. If the card is attached to the blaster's owner ( (For example Chan’s Blaster is attached to Commander Chan) , the creature referenced is only the creature the blaster is attached to and not other copies of it - The creature with the attached blaster can not be used to move the blaster to a different copy. This was changed in the [self-referential rules] of Rulebook 1.6 from a previous ruling in Crucible Cast 17.
|
Type
|
Commentary
|
Date
|
|
Source
|
Self-referential text
|
Pages
|
•Chan’s Blaster•Frane’s Blaster•Garcia’s Blaster•Ingram’s Blaster•Khrkhar’s Blaster•Kirby’s Blaster•Molina’s Blaster•Qincan’s Blaster•Walls’ Blaster•
|
Option1
|
|
Text
|
If there are multiple creatures that qualify as the least powerful, each is considered “least powerful”. If an ability requires the selection of a single least powerful creature, and multiple creatures are tied, the Active player chooses among the tied creatures.
|
Type
|
Commentary
|
Date
|
|
Source
|
Least Powerful
|
Pages
|
•Cull the Weak•Fangtooth Cavern•Horseman of Famine•Savage Clash•
|
Option1
|
|
Text
|
The ability text for Commentary is worded the same way as Sack of Coins, clarifying that "For each" here means that the effect can be applied to multiple creatures.
|
Type
|
Commentary
|
Date
|
|
Source
|
Sack of Coins
|
Pages
|
•Xenotraining•Zap•
|
Option1
|
|
Text
|
Some abilities in KeyForge grant creatures additional power; that power gain is contingent on the creature providing the ability remaining in play. For example, if Panpaca, Anga is in a player's battleline, as long as Panpaca, Anga is in play, creatures to the right of Panpaca, Anga get +2 power. If Panpaca, Anga leaves play, those creatures return to their normal printed power (providing there are no other upgrades on them). Other abilities give +1 Power Counters that will increase the creature's power as long as the power token is present on the creature. For example, the ability of Grovekeeper gives each of its neighbors a +1 Power counter at the end of Grovekeeper's controller's turn. If Grovekeeper leaves play, the power counter that was granted remains. For this reason, it is not recommended to track temporary power increases (like that of Panpaca, Anga) using power counters.
|
Type
|
Commentary
|
Date
|
|
Source
|
|
Pages
|
•Power Counter•
|
Option1
|
|
Text
|
When an artifact with Æmber on it leaves play, the Æmber is returned to the common pool.
|
Type
|
Commentary
|
Date
|
|
Source
|
Leaves Play
|
Pages
|
•Safe Place•Pocket Universe•Uncharted Lands•(REDACTED)•Monument to Shrix•
|
Option1
|
|
Text
|
There is only a center of a battleline if there is an odd number of creatures in that battleline. When there is an even number of creatures in a battleline, there is no center. If there is only one creature in the battleline, that creature is in the center.
|
Type
|
Commentary
|
Date
|
|
Source
|
Center of the Battleline
|
Pages
|
•Beware the Ides•Captain Val Jericho•Eldest Bear•Lord Invidius•Kaloch Stonefather•Mad Prophet Gizelhart•Saurus Rex•The Shadow Council•Zenzizenzizenzic•
|
Option1
|
|
Text
|
If the Book of leQ's Action ability reveals a Star Alliance card or the deck is empty, the Active Player's turn ends immediately. Exhausted cards are not readied, and the Active Player does not draw cards to refill their hand.
|
Type
|
Commentary
|
Date
|
|
Source
|
|
Pages
|
•Book of leQ•
|
Option1
|
|
Text
|
Dimension Door creates a replacement effect that replaces the source of Æmber for reaping with a steal from the opponent. If Dimension Door is played when an opponent has no Æmber in their pool, the active player will gain no Æmber for reaping.
|
Type
|
Commentary
|
Date
|
|
Source
|
Replacement Effects
|
Pages
|
•Dimension Door•
|
Option1
|
|
Text
|
With the exception of draw, if an ability references the top card of the deck and the deck is empty, you do not shuffle the discard pile to form a new deck.
|
Type
|
Commentary
|
Date
|
|
Source
|
Crucible Cast 4
|
Pages
|
•
A Fair Game•Auto-Encoder•Backup Plan•Book of leQ•Bot Bookton•Cauldron•Chaos Portal•Chronicler•Consult the Bones•Crazy Killing Machine•Curse of Forgetfulness•Curse of Forgetfulness (Anomaly)•Dark Memento•Director of Z.Y.X.•Dive Deep•Erratic Portal•Evasion Sigil•Explorer•Fidgit•Future Booster•Gambling Den•Gebuk•Giltspine Mesmerist•Graphton•Harvest Skimmer•Haunted House•Hexpion•Historian Li-Darkin•Hydrocataloguer•Ihaka of the Depths•Into the Warp•J.O.N. Cargo•Jackpot Greene•LCdr. Trigon•Make It So•Memette•Minion•Mournful Barn-Burner•Murkens•Near-Future Lens•Near-Future Lens (Anomaly)•Neutron Shark•Precocious Fragment•Psionic Officer Lang•Put in a Spin•Quantum Compass•Raider of the Peaks•Random Access Archives•Ransack•Reckless Experimentation•Recruiting Station•Research Smoko•Rumor-sower•Scout Pete•Screeyan•Shakedown Sullivan•Sibyl Waimare•Skippy the Glorious•SLRS Austeralis•Steadfast Commitment•Suzerain•Theory or Conjecture•Vespilon Theorist•Webstur•Wild Wormhole•Wormhole Technician•Wrecker•Z.Y.X. Researcher•Zeff “Punch” Yardus
•
|
Option1
|
|
Text
|
If there is enough Æmber on Commentary (or other cards with this effect you control) combined with the Æmber in your Æmber pool to forge a key you must do so.
|
Type
|
Commentary
|
Date
|
|
Source
|
Forge
|
Pages
|
Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near Pocket Universe') ORDER BY `cargo__CardData`.`_pageID`,`cargo__CardData`.`Name' at line 1
Function: CargoSQLQuery::run
Query: SELECT `cargo__CardData`.`_pageID` AS `cargo_backlink_page_id_CardData`,`cargo__CardData`.`Name` AS `Name` FROM `cargo__CardData` WHERE (`cargo__CardData`.`Text` LIKE '%as if it were in your pool%' OR CardDate.Name is 'Pocket Universe') ORDER BY `cargo__CardData`.`_pageID`,`cargo__CardData`.`Name` LIMIT 100
|
Option1
|
|
Text
|
Bloodshard Imp's ability takes place in the same window as other Reap: and "after reap" abilities. If a creature's reap ability causes Bloodshard Imp to leave play, Bloodshard Imp's ability will not resolve.
|
Type
|
Commentary
|
Date
|
|
Source
|
Timing Chart
|
Pages
|
•Bloodshard Imp•
|
Option1
|
|
Text
|
If you are the first player, drawing 7 cards gives you the following probabilities for your hand shape:
House 1 |
House 2 |
House 3 |
Probability
|
3 |
2 |
2 |
34.44
|
4 |
2 |
1 |
28.18
|
3 |
3 |
1 |
20.87
|
4 |
3 |
0 |
7.83
|
5 |
1 |
1 |
4.10
|
5 |
2 |
0 |
3.76
|
6 |
1 |
0 |
.80
|
7 |
0 |
0 |
.03
|
After the mulligan (or if you're the second player) you have the following probabilities of hand shape:
House 1 |
House 2 |
House 3 |
Probability
|
3 |
2 |
1 |
53.67
|
2 |
2 |
2 |
14.76
|
4 |
1 |
1 |
10.98
|
4 |
2 |
0 |
10.06
|
3 |
3 |
0 |
7.45
|
5 |
1 |
0 |
2.93
|
6 |
0 |
0 |
.14
|
And if you're the second player taking a mulligan, you have the following:
House 1 |
House 2 |
House 3 |
Probability
|
2 |
2 |
1 |
41.60
|
3 |
1 |
1 |
25.21
|
3 |
2 |
0 |
23.11
|
4 |
1 |
0 |
9.45
|
5 |
0 |
0 |
.63
|
The table below represents the probability of drawing at least one copy of a card in your initial draw based on the number of copies of the specific card in your deck. For example, if I have 3 copies of Urchin in my deck, I will draw at least one copy of Urchin 48.82% of the time with a 7 card starting hand. If I mulligan hoping to get an Urchin-free hand, a copy of Urchin will still show up 43.14% of the time. Similarly, going second and hoping to use Urchin to steal an Æmber gained by the first player, if Urchin didn't show up in my initial 6 card hand, there is a 37.04% chance it will show up after the mulligan.
|
Copies of a Card in your deck
|
Starting Hand Size
|
1
|
2
|
3
|
4
|
7
|
19.44
|
35.56
|
48.82
|
59.68
|
6
|
16.67
|
30.95
|
43.14
|
53.48
|
5
|
13.89
|
26.19
|
37.04
|
46.58%
|
The question often comes up "How likely am I to redraw cards that I just put back into my deck after using a mulligan?". In the table below, you'll see the results of 10,000,000 6 card draws followed by 5 card draws of three deck makeups. These numbers are derived using the Fisher-Yates shuffling algorithm, which is the same algortihm used on The Crucible Online. In the "All Unique" model, every card in the deck is unique; there is no more than one copy of each card in the deck. In the "2 sets of 2 cards" model, there are duplicates of two cards in the deck (e.g. 2 copies of Bad Penny and 2 copies of Yxilo Bolter), and 1 copy of all other cards in the deck. In the "1 set of 3 cards" model, one card has 3 copies in the deck (e.g. 3 copies of Bad Penny) while all other cards in the deck have just 1 copy.
# redrawn |
All Unique |
2 sets of 2 cards |
1 set of 3 cards
|
0 |
37.81294 |
34.25509 |
33.09266
|
1 |
43.61144 |
43.80313 |
43.60717
|
2 |
16.14783 |
18.5513 |
19.40653
|
3 |
2.30691 |
3.1727 |
3.60981
|
4 |
0.1194 |
0.21365 |
0.27703
|
5 |
0.00148 |
0.00413 |
0.0068%
|
|
Type
|
Commentary
|
Date
|
|
Source
|
Numbers courtesy of SkyJedi
|
Pages
|
•Mulligan•
|
Option1
|
|
Text
|
(More information regarding card distribution can be found in Card Rarity)
There are three types of special rarity that the deck building algorithm uses, according to the Master Vault:
- As of the release of Age of Ascension, Variant cards are assigned to a deck and then modified based on other contents of the deck. For example, the algorithm decides to assign an Ambassador to a deck, and then based on the non-Sanctum houses in the deck, an appropriate Ambassador is assigned. In Call of the Archons, the Masters were the only variant, and they were inserted slightly differently; Master of 1 was inserted into the deck, and then based on the contents of the deck, it was either left as Master of 1 or changed to Master of 2 or Master of 3.
- As of the release of Mass Mutation, the vault returned a rarity actually called "Special". The only card with this rarity so far is Dark Æmber Vault.
|
Type
|
Commentary
|
Date
|
|
Source
|
|
Pages
|
•Rarity•
|
Option1
|
|
Text
|
Effects may still attempt to deal damage to a creature that "cannot be dealt damage", but the targeted creature's ability will prevent that damage according to the first step of the Damage section of the Timing Chart.
|
Type
|
Commentary
|
Date
|
|
Source
|
Timing Chart
|
Pages
|
•Ardent Hero•Golden Aura•Hallowed Shield•Lucky Dice•Potion of Invulnerability•Protectrix•Shield of Justice•
|
Option1
|
|
Text
|
While there are three separate sentences to the ability of Positron Bolt, all damage is dealt simultaneously, not sequentially.
|
Type
|
Commentary
|
Date
|
|
Source
|
Positron Bolt clarification.jpg
|
Pages
|
•Positron Bolt•
|
Option1
|
|
Text
|
Similar to Mug, the active player may freely choose any creature when resolving the ability of Hadron Collision and is not required to choose a warded creature.
|
Type
|
Commentary
|
Date
|
|
Source
|
Mug
|
Pages
|
•Hadron Collision•
|
Option1
|
|
Text
|
In order to play a gigantic creature, a player must have both halves of the creature in hand, and play those cards together as a single creature. The top half of a gigantic creature has the text “1 of 2” next to its title, while its corresponding bottom half shares the same title and has the text “2 of 2” next to its rarity icon.
A gigantic creature counts as 2 cards while out of play, but as a single creature card while in play. Playing a gigantic creature only counts as playing 1 card, and therefore it is allowed on the first turn. After a gigantic creature leaves play, the 2 halves are treated as separate cards again.
Both halves of a gigantic creature have the same title, house, and card type. Otherwise, each half has the attributes printed on it: the top half has bonus icons, while the bottom half has power, armor, and the text box (including traits).
If a card instructing the active player to play or put into play a creature chooses one half of a gigantic creature, that effect will fail.
Examples:
- Regrowth would only be able to return one half of a gigantic creature to hand.
- Tempting Offer returns both halves of a gigantic creature from play to its owner's hand.
- Resurgence could return the bottom half of Niffle Kong (with the Mutant trait) and then return the top half, but the same would not work for Ultra Gravitron as the bottom half does not have the Mutant trait.
- Troop Call can return all of Niffle Kong to hand from play. From the discard pile, however, Troop Call can only return the bottom half of Niffle Kong since only the bottom half has the Niffle trait.
- The ability of Library Card draws a single card when Ultra Gravitron is played.
- A gigantic creature counts as playing a single card in regards to the ability of Ember Imp.
|
Type
|
Commentary
|
Date
|
|
Source
|
Gigantic
|
Pages
|
•Deusillus•Niffle Kong•Ultra Gravitron•
|
Option1
|
|
Text
|
Any time a stunned creature could normally be used, it can instead be used by exhausting it to remove its stun status card.
If a card effect would cause a stunned creature to fight, reap, or use an action or omni ability, instead that creature is exhausted and the stun status card is removed. This is considered "using" that creature.
|
Type
|
Commentary
|
Date
|
|
Source
|
Stun
|
Pages
|
•Use•
|
Option1
|
|
Text
|
When creatures are tagged for destruction, the Active Player chooses the order in which Destroyed: abilities resolve. If multiple creatures have multiple Destroyed: abilities the abilities are resolved on a per-ability basis, meaning that the active player can resolve a Destroyed: ability on one creature, then resolve a Destroyed: ability on another creature, then resolve another Destroyed: ability on the original creature.
It's also possible for a creature to lose a Destroyed: ability in the process of resolving Destroyed: abilities, but it is not possible for a creature to gain a Destroyed: ability after it has been tagged for destruction.
For example, the active player has a creature with 1 Æmber on it that is tagged for destruction that has 2 Destroyed: abilities:
- Destroyed: Move 1
from this creature to the most powerful enemy creature. (From Curia Saurus)
- Destroyed: Move each
from this creature to the common supply. (From Praefectus Ludo)
If the active player resolves the Destroyed: ability granted by Praefectus Ludo first, the creature will lose the ability granted by Curia Saurus, as it no longer meets the requirement to have the ability. If some other effect moved an Æmber back to the creature, the creature would not regain the Destroyed: ability granted by Curia Saurus.
|
Type
|
Commentary
|
Date
|
|
Source
|
Destroyed
|
Pages
|
•Curia Saurus•
|
Option1
|
|
Text
|
The default value of X is zero. If Picaroon is played with no neighbors (or is played with a blank text box), it will have a power of 0 and be destroyed.
|
Type
|
Commentary
|
Date
|
|
Source
|
X
|
Pages
|
•Picaroon•
|
Option1
|
|
Text
|
If multiple copies of Novu Dynamo are in play, each ability resolves separately; The active player would need to discard two cards to keep both copies in play.
|
Type
|
Commentary
|
Date
|
|
Source
|
Card abilities
|
Pages
|
•Novu Dynamo•
|
Option1
|
|
Text
|
If an ability does not specify Friendly or Enemy in its effect, it may be applied to a card (or cards) controlled by either player.
|
Type
|
Commentary
|
Date
|
|
Source
|
Rulebook
|
Pages
|
•
Absolve•Adult Swim•Agent Taengoo (Ironyx Rebels)•Ammonia Clouds•Antanagoge (Anomaly)•Arise!•Axiom of Grisk•Æmberlution•Bad Chemistry•Ballcano•Barter and Games•Behold Its Grandeur•Bellowing Patrizate•Blinding Light•Bury Riches•Captain Kresage (Evil Twin)•Carpet Phloxem•Catch and Release•Cauldron Boil•Charge!•Choking Ivy•Chonk Evermore•Circlespeak•Cleansing Wave•Collective Calm•Colossipede•Com. Officer Gross•Creed of Nature•Crushing Charge•Curia Saurus•Cursed Tomb•Custom Virus•Dance of Doom•De-escalation•Deep Probe•Deep Probe (Elders)•Diplo-Macy•Dirge of the Deep•Doom Sigil•Draco Praeco•Dry the River•Earthshaker•Echoing Deathknell•Election•Entropic Swirl•Erratic Portal•Extinction•Extinction (Elders)•Final Analysis•Final Refrain•First or Last•First or Last (Redemption)•Further Investigations•Gabos Longarms•Gateway to Dis•General Order 24•General Sherman•Genetic Drift•Golden Aura•Good of the Many•Grand Alliance Council•Grand Melee•Grey Aberrant•Grim Reminder•Groupthink Tank•Guilty Hearts•Hallowed Shield•Harbinger of Doom•Heavy Subsidies•Honor or Glory•Hukaru Icefin•Hysteria•Infighting•Infinity Strop•Into the Warp•Kaboom!•Kangaphant•Kerwollop•Key to Dis•Kiligog’s Trench•Left in Its Wake•Lethal Distraction•Magistrate Crispus•Martian Hounds•Martian Hounds (Elders)•Mass Buyout•Mælstrom•Mind Bullets•Mind Over Matter•Niche Market•Niffle Grounds•No Safety in Numbers•Ol’ Paddy•Onyx Knight•Opal Knight•Pale Into Insignificance•Pax Sauriana•Pestergrove•Phalanx Leader•Phalanx Strike•Phloxem Spike•Phoenix Heart•Plummet•Poison Wave•Primal Seal•Qyxxlyxx Grave Master•R-Evolution•R-Evolution (Ironyx Rebels)•Rage Reset•Ragnarok•Rakuzel’s Chant•Rapid Evolution•Red Planet Ray Gun•Red Planet Ray Gun (Ironyx Rebels)•Regrettable Meteor•Return to Rubble•Rorag Screamer•Safe or Sorry•Saurarium•Selective Preservation•Shell of a Ghost•Sibyl Waimare•Skŏllĕnbŭzzz•Sniffer•Sobogg’s Thingamabob•Solo•Soul Bomb•Space Invaders•Space Invaders (Elders)•Spectral Tunneler•Spoils of Battle•Standardized Testing•Strange Gizmo•Strange Torpedo•Tachyon Pulse•Tealnar•Tectonic Shift•Tendrils from Beyond•Tendrils of Pain•The Big One•The Common Cold•The First Scroll•The Pale Star•The Spirit’s Way•They Tell No Tales•Tidal Trouble•Too Low•Treok, The Wise (Anomaly)•Trojan Sauropod•Unguarded Camp•Unlocked Gateway•Unprepared•Unstable Dale•Warriors’ Refrain•Winds of Death•Wipe Clear•Wretched Doll
•
|
Option1
|
|
Text
|
The additional Reap: ability granted by Commentary is resolved along with any other Reap: abilities of the creature, in the order of the active player's choosing.
|
Type
|
Commentary
|
Date
|
|
Source
|
Reap
|
Pages
|
•
Academy Training•Anachronometer•Chan’s Blaster•Collective Calm•Disruption Field•Dredge•Duskrunner•Efficient Æmber Burner•Election•Flying Broomstick•Force Field•Frane’s Blaster•Gamma Blaster•Garcia’s Blaster•Ghostform (Anomaly)•Heavy Subsidies•Ingram’s Blaster•Ironyx Propaganda•Ironyx Propaganda (Ironyx Rebels)•Khrkhar’s Blaster•Kirby’s Blaster•Mirror Shell•Molina’s Blaster•Niffle Paw•Observ-u-Max•Overclocked Shock Collar•Pendra’s Box•Primordial•Qincan’s Blaster•R-Evolution•R-Evolution (Ironyx Rebels)•Reallocation Accessory•Reckless Experimentation•Red Planet Ray Gun•Red Planet Ray Gun (Ironyx Rebels)•Replicative Growth•Requisition Writ•Rocket Boots•Silent Dagger•Singing Scythe•Song of the Wild•Spectral Tunneler•Stunner•Suggestion Box•Tomb of Agony•Transmuting Lift•Treasure Island•Uncharted Lands•Universal Translator•Walls’ Blaster•Watched Closely•Way of the Pixie•Wild Spirit•Wind Shield
•
|
Option1
|
|
Text
|
Similar to Magda the Rat, the Play: ability of Commentary resolves and creates a lasting effect. This effect remains as long as the creature is in play, and the effect does not change if control of the creature changes.
Further, if Commentary is played under Shadow of Dis, the Play ability doesn't resolve, so the lasting effect will not be created. The lasting effect does not change if it has already been established and then Shadow of Dis is played.
|
Type
|
Commentary
|
Date
|
|
Source
|
Magda the Rat
|
Pages
|
•Restringuntus•Turnkey•
|
Option1
|
|
Text
|
If multiple cards with bonus icons are played in a turn, the constant ability of Adaptoid will resolve after each card with bonus icons is played. A different option may be gained each time. If multiple instances of Assault or Armor are gained, those are combined following the respective rules for Assault and Armor. If multiple instances of the "Fight: Steal 1 " ability are gained, each instance is resolved separately.
|
Type
|
Commentary
|
Date
|
|
Source
|
Fight Assault Armor
|
Pages
|
•Adaptoid•
|
Option1
|
|
Text
|
The additional Fight: ability granted by Commentary is resolved along with any other Fight: abilities of the creature, in the order of the active player's choosing.
|
Type
|
Commentary
|
Date
|
|
Source
|
Fight
|
Pages
|
•
Ancient Battleground•Bigger Guns for Everyone•Diplo-Macy•Fyre-Breath•Hand Cannon•Hunter of Legend•Improvised Aviation•Incensed•Instrument of Silence•Into the Fray•Killzord Mk. 9001•Niffle Sanctuary•Plasma Nozzle•Sacred Duty•Siren Horn•Titanic Maw•Werewolf Curse•Z-Particle Tracker•Z-Ray Blaster
•
|
Option1
|
|
Text
|
The ability of Commentary replace a card’s original house.
|
Type
|
Commentary
|
Date
|
|
Source
|
Orator Hissaro
|
Pages
|
•Brain Stem Antenna•
|
Option1
|
|
Text
|
If multiple creatures remain after the "Destroy" effects of Champion's Challenge ability have resolved, the active player chooses one of the remaining creatures to resolve the rest of the ability.
|
Type
|
Commentary
|
Date
|
|
Source
|
Active player
|
Pages
|
•Champion's Challenge•
|
Option1
|
|
Text
|
If Collar of Subordination leaves play, the lasting effect created by Collar of Subordination's ability expires and control of the creature the Collar of Subordination was attached to reverts to its previous controller.
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Type
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Commentary
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Date
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Source
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Control
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Pages
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•Collar of Subordination•
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Option1
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Text
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The ability of Gambling Den takes place in the "Start of Turn" effects window of the Timing Chart. Any Æmber earned during the resolution of Gambling Den's ability can then be spent in the "Forge a Key" step.
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Type
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Commentary
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Date
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Source
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Timing Chart
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Pages
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•Gambling Den•
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Option1
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Text
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Playing Commentary will allow you to play another card from your hand on the first turn, since the First Turn Rule can be modified by card effects.
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Type
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Commentary
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Date
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Source
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First Turn Rule
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Pages
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•Helper Bot•Com. Officer Kirby•Captain Val Jericho•Subject Kirby•
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Option1
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Text
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Regardless if Commentary was the attacker in a fight, if Commentary survives a fight, its ability will resolve.
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Type
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Commentary
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Date
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Source
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Timing Chart Fight
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Pages
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•
Brain Eater•Chonkers•Eunoia•Francus•Francus (Redemption)•Gravelguts•Grommid•Grommid (Elders)•Hapsis•Jarl Svend•Krump•Mugwump•Nizak, The Forgotten (Anomaly)•Overlord Greking•Stealer of Souls
•Brain Eater•
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Option1
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Text
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Type
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Commentary
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Date
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Source
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Pages
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Option1
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Text
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If there are no enemy creatures in play or another card effect prevents creatures from fighting, the ability of Little Rapscal is ignored.
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Type
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Commentary
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Date
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Source
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Enrage
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Pages
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•Little Rapscal•
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Option1
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Text
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When resolving the ability of Commentary, "any number" can be treated as zero.
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Type
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Commentary
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Date
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Source
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Play (step)
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Pages
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•
Battle Fleet•Commpod•Crop Circles•Destructive Analysis•Destructive Analysis (Elders)•Further Investigations•Helmsman Spears•Kaupe (Evil Twin)•Martyr’s End•Martyr’s End (Redemption)•Might Makes Right•Mothergun•Niffle Kong•Not Finished with You•Obsidian Forge•Orbital Bombardment•Rage Reset•Safe or Sorry•Song of Spring•Space Invaders•Space Invaders (Elders)•The Archivist•The Long Con•Trade Secrets•Well of Memory
•
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Option1
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Text
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When playing Commentary, the bonus icon resolves prior to the resolution of the Play: ability.
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Type
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Commentary
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Date
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Source
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Timing Chart
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Pages
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•Neuro Syphon•Doorstep to Heaven•
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Option1
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Text
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Cards put into play by another card's effect (rather than being played from an out-of-play area such as the hand or discard pile) are not considered "played" cards. If an ability “puts” a card “into play,” bonus icons and “Play:” abilities on the card put into play do not resolve.
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Type
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Commentary
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Date
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Source
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Play: (ability)
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Pages
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•
De-Doss•Ember Imp•Grommid•Grommid (Elders)•Lifeward•Phantasmaquid•Quixxle Stone•Treasure Map
•
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Option1
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Text
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When the ability of Numquid the Fair is resolved against a creature that is warded, the ability resolves once to remove the Ward token, then when the effect repeats it will destroy the creature.
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Type
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Commentary
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Date
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Source
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Repeat
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Pages
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•Numquid the Fair•
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Option1
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Text
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If there are no other creatures in play, the Play: ability of Skullion will destroy Skullion.
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Type
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Commentary
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Date
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|
Source
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Timing Chart
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Pages
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•Skullion•
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Option1
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Text
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The constant ability of Speed Sigil only applies to the first creature played on a turn. Multiple copies of Speed Sigil provide no additional effect.
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Type
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Commentary
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Date
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|
Source
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Speed Sigil
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Pages
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•Speed Sigil•
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Option1
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Text
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The ability of United Action allows you to play cards from any house for which you have a card in play. This is in addition to the normal allowance of playing cards in the active house.
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Type
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Commentary
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Date
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|
Source
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House Choice
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Pages
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•United Action•
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Option1
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Text
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The ability of Veylan Analyst only resolves when an artifact is used; Constant abilities do not count for uses of an artifact. However, you may use an Artifact's Action: or Omni: ability to resolve the ability of Veylan Analyst, even if the Artifact's ability has no effect.
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Type
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Commentary
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Date
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|
Source
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Constant ability
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Pages
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•Veylan Analyst•
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Option1
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Text
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If an ability saying keys cannot be forged is active, then keys cannot be forged, even if a player is outside the "Forge a key" step of the Timing Chart.
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Type
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Commentary
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Date
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|
Source
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Cannot vs Must
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Pages
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•
Bronze Key Imp•Gold Key Imp•Heart of the Forest•Silver Key Imp
•
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Option1
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