Com. Officer Kirby
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Com. Officer Kirby • Star Alliance • Creature • Common • Play/Fight/Reap: You may play a non-Star Alliance artifact, upgrade, or action card this turn. • Artist: Ângelo Bortolini • Card Number: WC:295
Play/Fight/Reap: You may play a non-Star Alliance artifact, upgrade, or action card this turn.
“Fleet Command has to be out there somewhere.”
WC 295
Artist: Ângelo Bortolini
Official Rulings
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No. Playing a Shadows action in this case will only use up one of the two play allowances, leaving one more to use. The Active Player can choose whether to use Com. Officer Kirby's or Captain Val Jericho's play allowance first, leaving the other open, provided Captain Val Jericho remains in the center of the battleline to grant the play allowance.Source: Rulebook
I have three cards in my battleline; Captain Val Jericho (WC 326) in the center of the battleline with Com. Officer Kirby (WC 295) as a neighbor. On my turn, I reap with Com. Officer Kirby, granting me a play allowance of a non-Star Alliance action, artifact, or upgrade for the rest of the turn. Captain Val Jericho is also granting a play allowance of a card that is not of the active house. If I play a Shadows action, does this use up both allowances?
No. Playing a Shadows action in this case will only use up one of the two play allowances, leaving one more to use. The Active Player can choose whether to use Com. Officer Kirby's or Captain Val Jericho's play allowance first, leaving the other open, provided Captain Val Jericho remains in the center of the battleline to grant the play allowance.
Source: Rulebook
Commentary
Playing Com. Officer Kirby will allow you to play another card from your hand on the first turn, since the First Turn Rule can be modified by card effects.
Source: First Turn Rule
Related Cards
Com. Officer Kirby sometimes appears in a deck together with: