Horseman of War
From Archon Arcana - The KeyForge Wiki
Horseman of War • Sanctum • Creature • Fixed • Play: For the remainder of the turn, each friendly creature can be used as if they were in the active house, but can only fight. • Artist: Eric Kenji Aoyagi • Card Number: CotA:249, VM2024:170
Official Rulings
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Yes. Once Horseman of War’s “Play:” ability resolves, all friendly creatures belong to the active house and can only be used to fight. If there are no enemy creatures, friendly creatures cannot be used for the remainder of the turn.Source: Rulebook
When I play Horseman of War (COTA 249) on a Sanctum turn, does that mean that I can no longer reap with Sanctum creatures that turn, since Horseman of War says that my creatures can only fight? If so, is that true even if there are no enemy creatures to fight?
Yes. Once Horseman of War’s “Play:” ability resolves, all friendly creatures belong to the active house and can only be used to fight. If there are no enemy creatures, friendly creatures cannot be used for the remainder of the turn.
Source: Rulebook
Related Cards
Horseman of War always appears in a deck with: