❑ Monitor Links & Resources; check for new content and double check for broken links
❑ Update Official Articles page
❑ Continue prioritizing mobile friendliness of site
To Do List ☑
❑ Vault Tour subpages
❑ Finish all top cards
❑ Templates
❑ Merge all top cards templates
❑ Deck Evaluation page (new)
❑ Is my deck good/special? (And how do I play it?)
❑ Are deck ratings accurate?
❑ Chainbounds/store level events (include images of prizes, etc.) (new)
❑ Other Products Page (new)
❑ Overview of RPG, story book
❑ Sets / Individual Set Pages
❑ Can I play all the sets against each other?
❑ Separate out the gameplay section with a dedicated "Combos" section (Can anyone give a summary of houses, powerful cards, combos, and the meta?)
❑ Lore
❑ Fictional stories on FFG pages
❑ Fictional stories in the rulebook
❑ RPG/Genesys
❑ Upcoming story book
Uncategorized Questions
What product should I buy (starter, individual decks, etc.)?
Where can I find local players?
Which set should I buy?
How do you handicap strong decks or players? Does it work?
How do I teach KF to new players?
Is FFG making KF online?
Can I replace cards that are missing/damaged? How do I find missing cards?
Weird Ideas
❑ Pages for designers
❑ Cube/drafting section
❑ Attending a VT/competitive event
House redesign
Brobnar
Brobnar
Brobnar is the fighting house, thematically inspired by Norse mythology and warrior culture. Giants and Goblins, along with powerful effects that enhance and reward fighting and destroying enemy creatures. Unlike many other houses, Æmber control is primarily achieved through Æmber destruction (instead of capturing or stealing).
Dis is the disruption house, with an infernal theme embodied by Demons and Imps. Preventing players from choosing a house, from drawing or playing cards, giving chains, discarding and purging cards are all common ways Dis can control the game.
Inspired by scientific and technological themes, Logos is the efficiency house. Drawing and archiving are the most prevalent mechanics in house Logos. Along with deck manipulation and allowing playing cards not from the active house, it brings consistency to decks more than any other house.
Drawing from classic pop culture depictions of Martians, this is the most insular house in KeyForge, with many effects that synergize only with other Mars cards. Examples of typical Mars cards are “John Smyth”, Mothergun, Mars First and Xanthyx Harvester. A secondary theme is abducting creatures into their opponent's archives, with cards like Collector Worm and Uxlyx the Zookeeper.
While traditionally regarded as the weakest house in Call of the Archons, it proved to be more competitive in Age of Ascension, especially with the Martian Generosity + Key Abduction combo decks. Mars was rotated out after Age of Ascension, but they will return in a future set.
Sanctum is a contrast to the demonic Dis: a house of monks and angelic knights. Sanctum's primary themes are board control through powerful creatures with armor, capturing Æmber and healing. Secondary themes are stunning and Æmber burst. Notable examples are cards like Bulwark, Virtuous Works, Doorstep to Heaven and Sir Marrows.
Similarly to Mars, its strength improved in Age of Ascension with cards like Proclamation 346E, The Grey Rider and Barrister Joya. Also like Mars, it was rotated out for Worlds Collide.
With a unique mix of Greco-Roman culture and dinosaurs, Saurian was one of the new houses in the game's third set, Worlds Collide. Exploring the theme of hubris through the exalt keyword that was introduced exclusively with Saurians, big creatures with high risk / high reward effects define this house: Senator Shrix, Cincinnatus Rex, Saurus Rex, Gargantodon and many others.
Secondary themes include steal-hate, capturing and warding. Saurian immediately proved to be both a fan favorite and a competitively successful house.
Bait and Switch was largely considered to be the best card in the game, until it was errata'd and its power considerably lowered.
As stealing is arguably the most impactful mechanic in the game, Shadows has proven to be by far the most competitively successful house across the game's first two sets.
Introduced in Worlds Collide alongside Saurian and inspired by classic sci-fi tropes, Star Alliance is thematically the opposite of house Mars. As the primary mechanics are allowing playing and using cards outside of the active house, Star Alliance brings cohesion and efficiency to decks. This is exemplified in cards like Captain Val Jericho, Com. Officer Kirby, United Action and Commander Chan.
Star Alliance also has more upgrades than any other house, including a unique Blaster for each common creature in Worlds Collide, as well as Robot creatures that can also be played as upgrades. Just like Saurian, Star Alliance is considered one of the best houses in Worlds Collide.
Untamed is the house inspired by nature and wilderness, featuring animals, plants, humans and other lifeforms. Untamed's primary themes are Æmber burst and recursion. Dust Pixie, Hunting Witch, Witch of the Eye and Key Charge are some of the cards that made Untamed the house with the best Æmber generation in Call of the Archons.
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Mulligan things
If you are the first player, drawing 7 cards gives you the following probabilities for your hand shape:
First Player Hand Probabilities
3-2-2 (34.44%)
4-2-1 (28.18%)
3-3-1 (20.87%)
4-3-0 (7.83%)
5-1-1 (4.10%)
5-2-0 (3.76%)
6-1-0 (.80%)
7-0-0 (.03%)
House 1
House 2
House 3
Probability
3
2
2
34.44
4
2
1
28.18
3
3
1
20.87
4
3
0
7.83
5
1
1
4.10
5
2
0
3.76
6
1
0
.80
7
0
0
.03
After the mulligan (or if you're the second player) you have the following probabilities of hand shape:
First Player Mulligan Hand Probabilities
3-2-1 (53.67%)
2-2-2 (14.76%)
4-1-1 (10.98%)
4-2-0 (10.06%)
3-3-0 (7.45%)
5-1-0 (2.93%)
6-0-0 (.14%)
House 1
House 2
House 3
Probability
3
2
1
53.67
2
2
2
14.76
4
1
1
10.98
4
2
0
10.06
3
3
0
7.45
5
1
0
2.93
6
0
0
.14
And if you're the second player taking a mulligan, you have the following:
Second Player Mulligan Hand Probabilities
2-2-1 (41.60%)
3-1-1 (25.21%)
3-2-0 (23.11%)
4-1-0 (9.45%)
5-0-0 (.63%)
House 1
House 2
House 3
Probability
2
2
1
41.60
3
1
1
25.21
3
2
0
23.11
4
1
0
9.45
5
0
0
.63
The question often comes up "How likely am I to redraw cards that I just put back into my deck after using a mulligan?". In the table below, you'll see the results of 10,000,000 6 card draws followed by 5 card draws of three deck makeups[1].
↑Note that these numbers are derived using the Fisher-Yates shuffling algorithm, which is the same algortihm used on The Crucible Online. In the "All Unique" model, every card in the deck is unique; there is no more than one copy of each card in the deck. In the "2 sets of 2 cards" model, there are duplicates of two cards in the deck (e.g. 2 copies of Bad Penny and 2 copies of Yxilo Bolter), and 1 copy of all other cards in the deck. In the "1 set of 3 cards" model, one card has 3 copies in the deck (e.g. 3 copies of Bad Penny) while all other cards in the deck have just 1 copy. Numbers courtesy of SkyJedi