User:Coffeesaga/Sandbox: Difference between revisions

From Archon Arcana - The KeyForge Wiki
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=Timing Chart =
{{#cargo_query:
<templatestyles src="Template:Timing_Chart/styles.css" />
tables=RuleData
This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities. Use this information to determine the proper sequence of card abilities and game steps.
|fields=RulesText, RulesType, RulesSource, RulesPages, RulesDate, RuleData._ID
 
|where=RulesType='OutstandingIssues'
Text in <b><i>black</i></b> indicates game steps and text in <span style="color:#eb3514">RED</span> lists common card effects and exactly when they happen.
|offset=0
 
|format=template
Whenever two or more effects occur at the same time step on this chart, the order that those effects resolve in is determined by the active player. <b>Note</b>: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
|template=Outstanding_Issues
 
|order by=RulesDate ASC
<div class="timing-box"><div class="box-number">1</div><div class="timing-text">
|group by=RulesText, RulesType, RulesSource, RulesPages, RulesDate, RuleData._ID
==[[Forge|Forge a Key]]==
|named args=yes
<div class="red-text">» Start of turn effects trigger.</div>
|no html
# Check to see if you are able to forge a key.
|max display chars=10000
# If able, spend Æmber equal to the current forging cost and forge a key. If you forge your 3rd key, you immediately win the game.
|intro=
<div class="red-text">» After a key is forged effects trigger.</div>
|outro=
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
|default=
</div></div>
}}
 
<div class="timing-box"><div class="box-number">2</div><div class="timing-text">
 
==[[Choose a House|Choose a House]]==
1. Choose which house will be the [[active house]] for this turn.
<div class="red-text">» AFTER YOU CHOOSE A HOUSE EFFECTS TRIGGER.</div>
2. You may take all the cards from your [[archives]] and put them in your hand.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
</div></div>
 
<div class="timing-box"><div class="box-number">3</div><div class="timing-text">
 
==[[Play (step)|Play]], [[Discarding_cards|Discard]], or [[Use]] Cards==
You may perform these actions in any order and repeat them any number of times.
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Play (step)|Play a Card]].===
# If your card is a creature, artifact or upgrade, put it into play. If your card is an action, reveal it (after you play it, discard it).
# Resolve the Æmber bonus on your card.
<div class="red-text">» "PLAY:" EFFECTS AND "AFTER PLAY/ENTERS PLAY" EFFECTS TRIGGER.</div>
</div>
 
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Use]] a Creature to [[Fight]].===
1. Exhaust the attacking creature and choose the creature they are fighting.
<div class="red-text">» "BEFORE FIGHT", HAZARDOUS X, AND ASSAULT X TRIGGER.</div>
2. Creatures deal their damage to each other simultaneously.
<div class="red-text">» "FIGHT:" EFFECTS, "AFTER A CREATURE FIGHTS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
</div>
 
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Use]] a Creature to [[Reap]].===
# Exhaust the reaping creature.
# Gain 1 Æmber.
<div class="red-text">» "REAP:" EFFECTS, "AFTER A CREATURE REAPS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
</div>
 
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Use]] an [[Action_ability|Action]] or [[Omni]] Ability.===
# Exhaust your creature or artifact with the <b>Action</b>: or <b>Omni</b>: ability.
# Resolve the effects of that ability.
<div class="red-text">» "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]</div></div>
 
<div class="timing-box"><div class="box-number">4</div><div class="timing-text">
 
==[[Ready|Ready Cards]]==
# Ready each of your exhausted cards.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
</div></div>
 
<div class="timing-box"><div class="box-number">5</div><div class="timing-text">
 
==[[Draw cards_(step)|Draw Cards]]==
# Draw cards until you have six or more in your hand (adjusting for [[Chains|chains]] or card effects).
<div class="red-text">» END OF TURN EFFECTS TRIGGER.</div>
</div></div></div>
 
==Other==
<div class="other-timing-box">
===[[Damage]]===
The following steps occur each time damage is dealt to one or more creatures:
# Apply effects that prevent damage.
# Use [[Ward|ward]] to prevent damage.
# Use [[Armor|armor]] to prevent damage.
# Deal all remaining damage. Creatures with damage equal to or greater than their power on them are tagged for destruction.
</div>
 
<div class="other-timing-box">
===[[Destroyed]]===
The following steps occur each time one or more cards would be destroyed:
 
1. Cards are tagged for destruction.
<div class="red-text">» “DESTROYED” EFFECTS TRIGGER.</div>
2. Each destroyed card is put into its owner’s discard pile. (The battleline immediately shifts to fill in each destroyed creature’s place.)
<div class="red-text">» “AFTER A CREATURE IS DESTROYED” EFFECTS TRIGGER.</div>
</div>


=Mulligan things=
=Mulligan things=

Revision as of 21:33, 4 June 2020


BLINKINGLINE IS WATCHING 👀

Tasks

Ongoing

❑ Monitor VT results
❑ Monitor VW results (if possible)
❑ Monitor Worlds information
❑ Monitor Links & Resources; check for new content and double check for broken links
❑ Update Official Articles page
❑ Continue prioritizing mobile friendliness of site

To Do List ☑

❑ Vault Tour subpages
❑ Finish all top cards
❑ Templates
❑ Merge all top cards templates
❑ Deck Evaluation page (new)
❑ Is my deck good/special? (And how do I play it?)
❑ Are deck ratings accurate?
❑ Chainbounds/store level events (include images of prizes, etc.) (new)
❑ Other Products Page (new)
❑ Overview of RPG, story book
❑ Sets / Individual Set Pages
❑ Can I play all the sets against each other?
❑ Separate out the gameplay section with a dedicated "Combos" section (Can anyone give a summary of houses, powerful cards, combos, and the meta?)
❑ Lore
❑ Fictional stories on FFG pages
❑ Fictional stories in the rulebook
❑ RPG/Genesys
❑ Upcoming story book

Uncategorized Questions

What product should I buy (starter, individual decks, etc.)?
Where can I find local players?
Which set should I buy?
How do you handicap strong decks or players? Does it work?
How do I teach KF to new players?
Is FFG making KF online?
Can I replace cards that are missing/damaged? How do I find missing cards?

Weird Ideas

❑ Pages for designers
❑ Cube/drafting section
❑ Attending a VT/competitive event


Bar charts

Errata testing

12

Put in category Errata, Put in category Errata

Put in category Related Cards

12


1

2 this is an errata

3. related card

4

Table and field name must both be specified in 'Drummmernaut'.


Submitted 2019-09-17

My battleline consists of four cards: Bad Penny, Gub, Lollop the Titanic, and King of the Crag. Bad Penny has 1 power, Gub is not on a flank and so has 6 power, Lollop has 11 power,and King of the Crag has 7 for a total of 25 power. If I choose Brobnar and play Might Makes Right to sacrifice all four creatures, the Destroyed: ability on Bad Penny will send it to hand, leaving Gub on a flank meaning he has a power of 1. Does Might Make Right still result in forging a key at no cost?Arcana Advises: Yes. When you initially selected the creatures the total power was 25 or greater when they were tagged for destruction. Even though Bad Penny ends up in your hand, it still counts as successfully sacrificed and you will forge a key at no cost.

Submitted 2020-11-30

If I play Exhume and target half a Gigantic creature in the discard pile for which I have the other half in my hand, does the Gigantic creature get played or does the effect of Exhume fail?Arcana Advises: A card that will allow you to play a single creature from your hand such as Helper Bot, or Subject Kirby will successfully play a Gigantic creature if both halves of the Gigantic creature are within your hand. However, Exhume's ability is targeting a single card in the discard pile and would therefore fail.

Submitted 2021-01-03

In my battleline, I have Gebuk.  My opponent had a Harbinger of Doom in their battleline, and played Skullion, choosing to sacrifice Harbinger of Doom. 

Harbinger of Doom's Destroyed: ability resolves and tags all creatures for destruction. This causes Gebuk to be destroyed, and its Destroyed: ability resolves, playing Teliga.

The question is: Is Teliga played at a point where its ability can resolve? It would seem there are two possible interpretations:

  1. Teliga is played while resolving the Play: ability of Skullion,, which would mean it is "online" within the "after play" window of Skullion, so the FAQ for Spectral Tunneler and Nexus says Teliga should resolve. 
  2. Teliga was not in play when Skullion was played, so therefore can't resolve, similar to the FAQ entry for Tolas and Overlord Greking

Submitted 2021-02-09

If the Active Player plays Hunter or Hunted? and there are no creatures that are currently warded, does the resolution of the Play: ability mean they have to ward a creature?

Submitted 2021-05-16

On a previous turn, I played Pour-tal, raised the tide and put it into my discard pile. On a subsequent turn, I call Logos and play Think Twice, choosing Pour-tal. Because the tide is already high, Pour-tal goes into my archives.

The question is, does the purge from Think Twice's ability still resolve and purge Pour-tal out of my archives?

Submitted 2021-06-02

In my opponent’s battleline, they have 5 creatures total; 3 creatures in the middle with Com. Officer Hings and Com. Officer Gross on the flanks. In my battleline, I have Replicator. If I reap with Replicator and resolve Com Officer Hings’ Reap: ability, do I draw 3 cards, or does Replicator’s ability do nothing because Com. Officer Gross is not in my battleline?

Can I raise the Tide point at any point during my turn? If so, can I raise it at the start of my turn as a “start of turn effect”? In my battleline, I have Lord Invidius in play, and it’s been upgraded with Walls’ Blaster. On my turn, I reap with Lord Invidius, giving me two Reap: abilities to resolve: Deal 2 damage to a creature from the Blaster, and take control of an opponent’s creature from Lord Invidius. I choose to resolve Lord Invidius first, and take control of a 2 power creature from my opponent. This moves Lord Invidius out of the center of the battleline (causing it to lose its gained Reap: ability). I deal 2 damage to the 2 power creature next to Lord Invidius, destroying it and shifting Lord Invidius back to the center of the battleline, where it gains the Reap: ability again. When the Reap: ability comes back, is it the SAME Reap: ability that was already resolved, or is it a new instance of the Reap: ability, meaning I could resolve it to take control of another creature from my opponent?

Submitted 2022-07-13

My opponent has Strange Gizmo in play, I have The Sting in play. When my opponent forges a key, does The Sting's ability work like a replacement effect here and resolve before Strange Gizmo's ability? If not, are both abilities available to resolve in the "After a player forges a key" window, meaning the Active Player would decide the order?

Submitted 2022-10-26

Should abilities that instruct you to ""Shuffle X into your deck" (such as on Not Finished with You) be interpreted as "Add X to your deck and shuffle it." or "If X>0, add X to your deck and shuffle it."?

Submitted 2024-03-26

If I play Grisly Exchange, do I get to put the cards in any order?

How should order be "maintained" when swapping cards in discard and deck for cards like Future is Past?

Submitted 2024-03-28

My opponent has multiple creatures in their battleline with more than 3 power as well as Reassembling Automaton. If I play Plague Wind, it causes an infinite loop where Reassembling Automaton is repeatedly destroyed. How should this be resolved?Arcana Advises: In this case, the active player resolves the loop as many times as they wish, and then they adjust the game state by removing Reassembling Automaton from play. After adjusting the game state, play can resume as normal.

Submitted 2024-04-11

If I play Animating Force and attach it to my opponent's Hologrammophone, is Hologrammophone now a 4-power creature with "Versatile" and "Action: Ward a creature." in its text box or is it simply a 4-power creature with "Versatile" in its text box?

Submitted 2024-04-12

I have Chronophage in my battleline. My opponent plays Curse of Cowardice into my artifact area. Does Curse of Cowardice gain Omega and cause my opponent's current step to end? What about if I play Curse of Cowardice into my opponent's artifact area?


Mulligan things

If you are the first player, drawing 7 cards gives you the following probabilities for your hand shape:

First Player Hand Probabilities
  • 3-2-2 (34.44%)
  • 4-2-1 (28.18%)
  • 3-3-1 (20.87%)
  • 4-3-0 (7.83%)
  • 5-1-1 (4.10%)
  • 5-2-0 (3.76%)
  • 6-1-0 (.80%)
  • 7-0-0 (.03%)
House 1 House 2 House 3 Probability
3 2 2 34.44
4 2 1 28.18
3 3 1 20.87
4 3 0 7.83
5 1 1 4.10
5 2 0 3.76
6 1 0 .80
7 0 0 .03

After the mulligan (or if you're the second player) you have the following probabilities of hand shape:

First Player Mulligan Hand Probabilities
  • 3-2-1 (53.67%)
  • 2-2-2 (14.76%)
  • 4-1-1 (10.98%)
  • 4-2-0 (10.06%)
  • 3-3-0 (7.45%)
  • 5-1-0 (2.93%)
  • 6-0-0 (.14%)
House 1 House 2 House 3 Probability
3 2 1 53.67
2 2 2 14.76
4 1 1 10.98
4 2 0 10.06
3 3 0 7.45
5 1 0 2.93
6 0 0 .14

And if you're the second player taking a mulligan, you have the following:

Second Player Mulligan
Hand Probabilities
  • 2-2-1 (41.60%)
  • 3-1-1 (25.21%)
  • 3-2-0 (23.11%)
  • 4-1-0 (9.45%)
  • 5-0-0 (.63%)
House 1 House 2 House 3 Probability
2 2 1 41.60
3 1 1 25.21
3 2 0 23.11
4 1 0 9.45
5 0 0 .63


The question often comes up "How likely am I to redraw cards that I just put back into my deck after using a mulligan?". In the table below, you'll see the results of 10,000,000 6 card draws followed by 5 card draws of three deck makeups[1].

# redrawn All Unique 2 sets of 2 cards 1 set of 3 cards
0 37.81294 34.25509 33.09266
1 43.61144 43.80313 43.60717
2 16.14783 18.5513 19.40653
3 2.30691 3.1727 3.60981
4 0.1194 0.21365 0.27703
5 0.00148 0.00413 0.0068%


Resources

General Templates
Template:Flag - displays a flag from a specific country
Template:House - displays the house logo from a specific house
Template:Pie Chart - displays pie charts between 2 and 8 entries
Template:Quote - displays a block quote
Template:Rarity - displays a symbol for card rarity (currently: common, uncommon, rare, special)
Template:Title - displays a header in a colored background
Template:Enhance - displays an enhancement icon
Organized Play Templates
Template:All Time Houses - shows the top houses by set in VTs
Template:Top Houses and Sets - displays a graph of the houses within a set or a comparison across sets
Template:VT Houses - displays a graph breaking down the top houses/sets
Template:Top 16 - displays a list of top decks, with triad support
Template:Top House Combinations - displays a top 10 list of the top house combinations from an event
Template:VT Table - displays VT event results and upcoming Vault Tours
Template:GC Table - displays GC event results and upcoming Grand Championships
Template:VT TopCards by Rarity - displays a list of top cards from an event, organized by card rarity
This needs tidying up/merging
Currently on the Prime page: Template:VT Result Footer, Template:VT Result Row, Template:VT Result Header, Template:PC Result
This needs tidying up/merging (once I finish the Primes page there should only be one left)
Other Templates
Template:Article - displays a table containing FFG articles
Template:Power Level Houses - displays a chart for showing the share of power level 4+ decks from each house
Infoboxes
Template:Organized_Play - put at the top of OP related pages
Template:Set - put at the top of individual set pages
Template:Vault Tour - put at the top of individual VT pages
Navboxes
Template:Organized Play Footer - put at the bottom of OP related pages
Template:Set Footer - put at the bottom of individual set pages
Template:Supplement Footer - put at the bottom of supplement pages
Template:Vault Tour Footer - put at the bottom of individual VT pages

Call of the Archons Cards

Most Common Cards in Top 16 Decks
During the Call of the Archons Meta
Card Set House Rarity Count
Anomaly Exploiter CotA Logos icon Uncommon icon 4
Deep Probe CotA Mars icon Uncommon icon 4
Drumble CotA Dis icon Uncommon icon 4
Fogbank CotA Untamed icon Uncommon icon 4
Guardian Demon CotA Dis icon Uncommon icon 4
Honorable Claim CotA Sanctum icon Rare icon 4
Inka the Spider CotA Untamed icon Rare icon 4
Jammer Pack CotA Mars icon Uncommon icon 4
Lifeweb CotA Untamed icon Uncommon icon 4
Mack the Knife CotA Shadows icon Rare icon 4
Mushroom Man CotA Untamed icon Uncommon icon 4
Potion of Invulnerability CotA Sanctum icon Uncommon icon 4
Radiant Truth CotA Sanctum icon Uncommon icon 4
Red Planet Ray Gun CotA Mars icon Uncommon icon 4
Red-Hot Armor CotA Dis icon Rare icon 4
Restringuntus CotA Dis icon Rare icon 4
Round Table CotA Sanctum icon Rare icon 4
Skippy Timehog CotA Logos icon Rare icon 4
Sneklifter CotA Shadows icon Rare icon 4
Teliga CotA Untamed icon Rare icon 4
The Spirit’s Way CotA Sanctum icon Uncommon icon 4
The Sting CotA Shadows icon Rare icon 4
Treasure Map CotA Shadows icon Rare icon 4
Valdr CotA Brobnar icon Common icon 4
Warsong CotA Brobnar icon Common icon 4
Way of the Wolf CotA Untamed icon Uncommon icon 4
Zorg CotA Mars icon Uncommon icon 4
Armageddon Cloak CotA Sanctum icon Rare icon 3
Blood Money CotA Brobnar icon Uncommon icon 3
Burn the Stockpile CotA Brobnar icon Uncommon icon 3
Cannon CotA Brobnar icon Uncommon icon 3
Collar of Subordination CotA Dis icon Rare icon 3
Commpod CotA Mars icon Rare icon 3
Deipno Spymaster CotA Shadows icon Uncommon icon 3
Earthshaker CotA Brobnar icon Uncommon icon 3
Feeding Pit CotA Mars icon Rare icon 3
Follow the Leader CotA Brobnar icon Uncommon icon 3
Fuzzy Gruen CotA Untamed icon Rare icon 3
Gatekeeper CotA Sanctum icon Uncommon icon 3
Grasping Vines CotA Untamed icon Uncommon icon 3
Grey Monk CotA Sanctum icon Uncommon icon 3
Key Hammer CotA Dis icon Uncommon icon 3
Key to Dis CotA Dis icon Rare icon 3
Lady Maxena CotA Sanctum icon Uncommon icon 3
Library of the Damned CotA Dis icon Uncommon icon 3
Loot the Bodies CotA Brobnar icon Common icon 3
Lord Golgotha CotA Sanctum icon Rare icon 3
Mothership Support CotA Mars icon Uncommon icon 3
Overlord Greking CotA Dis icon Rare icon 3
Phylyx the Disintegrator CotA Mars icon Rare icon 3
Psychic Bug CotA Logos icon Rare icon 3
Research Smoko CotA Logos icon Uncommon icon 3
Ring of Invisibility CotA Shadows icon Rare icon 3
Smiling Ruth CotA Shadows icon Rare icon 3
Vespilon Theorist CotA Logos icon Rare icon 3
Whispering Reliquary CotA Sanctum icon Uncommon icon 3
Annihilation Ritual CotA Dis icon Rare icon 2
Brain Eater CotA Logos icon Uncommon icon 2
Bulleteye CotA Shadows icon Rare icon 2
Crystal Hive CotA Mars icon Uncommon icon 2
Dance of Doom CotA Dis icon Rare icon 2
Duma the Martyr CotA Sanctum icon Rare icon 2
EMP Blast CotA Mars icon Uncommon icon 2
Gabos Longarms CotA Dis icon Rare icon 2
Grenade Snib CotA Brobnar icon Uncommon icon 2
Hayyel the Merchant CotA Sanctum icon Rare icon 2
Hebe the Huge CotA Brobnar icon Uncommon icon 2
Horseman of Death CotA Sanctum icon Special icon 2
Horseman of Famine CotA Sanctum icon Special icon 2
Horseman of Pestilence CotA Sanctum icon Rare icon 2
Horseman of War CotA Sanctum icon Special icon 2
Incubation Chamber CotA Mars icon Rare icon 2
Invasion Portal CotA Mars icon Rare icon 2
Longfused Mines CotA Shadows icon Rare icon 2
Mass Abduction CotA Mars icon Rare icon 2
Masterplan CotA Shadows icon Rare icon 2
Mighty Javelin CotA Brobnar icon Uncommon icon 2
Mighty Tiger CotA Untamed icon Rare icon 2
Neutron Shark CotA Logos icon Rare icon 2
One Stood Against Many CotA Sanctum icon Rare icon 2
Ozmo, Martianologist CotA Logos icon Rare icon 2
Perilous Wild CotA Untamed icon Rare icon 2
Pile of Skulls CotA Brobnar icon Rare icon 2
Piranha Monkeys CotA Untamed icon Rare icon 2
Qyxxlyx Plague Master CotA Mars icon Rare icon 2
Random Access Archives CotA Logos icon Rare icon 2
Remote Access CotA Logos icon Uncommon icon 2
Ritual of the Hunt CotA Untamed icon Rare icon 2
Sacrificial Altar CotA Dis icon Rare icon 2
Safe Place CotA Shadows icon Rare icon 2
Screechbomb CotA Brobnar icon Uncommon icon 2
Shatter Storm CotA Mars icon Rare icon 2
Strange Gizmo CotA Logos icon Rare icon 2
The Common Cold CotA Untamed icon Rare icon 2
The Harder They Come CotA Sanctum icon Uncommon icon 2
The Howling Pit CotA Logos icon Rare icon 2
Troop Call CotA Untamed icon Uncommon icon 2
Truebaru CotA Dis icon Rare icon 2
Unguarded Camp CotA Brobnar icon Uncommon icon 2
Veylan Analyst CotA Logos icon Uncommon icon 2
Word of Returning CotA Untamed icon Rare icon 2
Yo Mama Mastery CotA Brobnar icon Rare icon 2
  1. Note that these numbers are derived using the Fisher-Yates shuffling algorithm, which is the same algortihm used on The Crucible Online.
    In the "All Unique" model, every card in the deck is unique; there is no more than one copy of each card in the deck. In the "2 sets of 2 cards" model, there are duplicates of two cards in the deck (e.g. 2 copies of Bad Penny and 2 copies of Yxilo Bolter), and 1 copy of all other cards in the deck. In the "1 set of 3 cards" model, one card has 3 copies in the deck (e.g. 3 copies of Bad Penny) while all other cards in the deck have just 1 copy. Numbers courtesy of SkyJedi