User:Coffeesaga/Sandbox

From Archon Arcana - The KeyForge Wiki


BLINKINGLINE IS WATCHING 👀

Tasks

Ongoing

❑ Monitor VT results
❑ Monitor VW results (if possible)
❑ Monitor Worlds information
❑ Monitor Links & Resources; check for new content and double check for broken links
❑ Update Official Articles page
❑ Continue prioritizing mobile friendliness of site

To Do List ☑

❑ Vault Tour subpages
❑ Finish all top cards
❑ Templates
❑ Merge all top cards templates
❑ Deck Evaluation page (new)
❑ Is my deck good/special? (And how do I play it?)
❑ Are deck ratings accurate?
❑ Chainbounds/store level events (include images of prizes, etc.) (new)
❑ Other Products Page (new)
❑ Overview of RPG, story book
❑ Sets / Individual Set Pages
❑ Can I play all the sets against each other?
❑ Separate out the gameplay section with a dedicated "Combos" section (Can anyone give a summary of houses, powerful cards, combos, and the meta?)
❑ Lore
❑ Fictional stories on FFG pages
❑ Fictional stories in the rulebook
❑ RPG/Genesys
❑ Upcoming story book

Uncategorized Questions

What product should I buy (starter, individual decks, etc.)?
Where can I find local players?
Which set should I buy?
How do you handicap strong decks or players? Does it work?
How do I teach KF to new players?
Is FFG making KF online?
Can I replace cards that are missing/damaged? How do I find missing cards?

Weird Ideas

❑ Pages for designers
❑ Cube/drafting section
❑ Attending a VT/competitive event


Bar charts

Errata testing

12

Put in category Errata, Put in category Errata

Put in category Related Cards

12


1

Version _pageName
Master Rulebook 17.2 CardData:Duskwitch
Master Rulebook 17.2 CardData:Glimmerspore
Master Rulebook 17.2 CardData:Yipyax Abductor
Master Rulebook v17.2 CardData:Shrink-ray Technician
Rulebook 1.2 CardData:Biomatrix Backup
Rulebook 1.3 CardData:Bait and Switch
Rulebook 1.3 CardData:Drummernaut
Rulebook 1.3 CardData:Library Access
Rulebook 1.4 CardData:Life for a Life
Rulebook 1.4 CardData:Magda the Rat
Rulebook 1.4 CardData:Yzphyz Knowdrone
Rulebook 1.6 CardData:Auto-Legionary
Rulebook 1.6 CardData:Experimental Therapy
Rulebook 1.6 CardData:Pain Reaction
Rulebook 1.6 CardData:Tendrils of Pain
Rulebook 1.7 CardData:Custom Virus
Rulebook 1.7 CardData:Keyforgery
Rulebook 1.8 CardData:Incubation Chamber
Rulebook 17.1 CardData:Corner the Market
Rulebook 17.1 CardData:Curse of Forgetfulness (Anomaly)
Rulebook 17.3 CardData:Cauldron
Rulebook 17.3 CardData:Ecto-Charge
Rulebook 17.3 CardData:Into the Warp
Rulebook 17.3 CardData:Scoop Up
Rulebook 17.4 CardData:Arcenomometer
Rulebook 17 CardData:Offering to Kiligog
Rulebook 17 CardData:Space Invaders
Rulebook v16 CardData:Collector Worm
Rulebook v16 CardData:Drummernaut
Rulebook v18 CardData:Missile Officer Myers

2 this is an errata

3. related card

4

Table and field name must both be specified in 'Drummmernaut'.

Timing Chart

This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities. Use this information to determine the proper sequence of card abilities and game steps.

Text in black indicates game steps and text in RED lists common card effects and exactly when they happen.

Whenever two or more effects occur at the same time step on this chart, the order that those effects resolve in is determined by the active player. Note: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”

1

Forge a Key

» Start of turn effects trigger.
  1. Check to see if you are able to forge a key.
  2. If able, spend Æmber equal to the current forging cost and forge a key. If you forge your 3rd key, you immediately win the game.
» After a key is forged effects trigger.

 

2

Choose a House

1. Choose which house will be the active house for this turn.

» AFTER YOU CHOOSE A HOUSE EFFECTS TRIGGER.

2. You may take all the cards from your archives and put them in your hand.  

3

Play, Discard, or Use Cards

You may perform these actions in any order and repeat them any number of times.

 

Play a Card.

  1. If your card is a creature, artifact or upgrade, put it into play. If your card is an action, reveal it (after you play it, discard it).
  2. Resolve the Æmber bonus on your card.
» "PLAY:" EFFECTS AND "AFTER PLAY/ENTERS PLAY" EFFECTS TRIGGER.
 

Use a Creature to Fight.

1. Exhaust the attacking creature and choose the creature they are fighting.

» "BEFORE FIGHT", HAZARDOUS X, AND ASSAULT X TRIGGER.

2. Creatures deal their damage to each other simultaneously.

» "FIGHT:" EFFECTS, "AFTER A CREATURE FIGHTS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.
 

Use a Creature to Reap.

  1. Exhaust the reaping creature.
  2. Gain 1 Æmber.
» "REAP:" EFFECTS, "AFTER A CREATURE REAPS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.
 

Use an Action or Omni Ability.

  1. Exhaust your creature or artifact with the Action: or Omni: ability.
  2. Resolve the effects of that ability.
» "AFTER A CREATURE IS USED" EFFECTS TRIGGER.
<img src="https://upload.wikimedia.org/wikipedia/commons/c/c0/OOjs_UI_indicator_arrow-down.svg" class="down-arrow">
4

Ready Cards

  1. Ready each of your exhausted cards.

<img src="https://upload.wikimedia.org/wikipedia/commons/c/c0/OOjs_UI_indicator_arrow-down.svg" class="down-arrow">

5

Draw Cards

  1. Draw cards until you have six or more in your hand (adjusting for chains or card effects).
» END OF TURN EFFECTS TRIGGER.

Other

Damage

The following steps occur each time damage is dealt to one or more creatures:

  1. Apply effects that prevent damage.
  2. Use ward to prevent damage.
  3. Use armor to prevent damage.
  4. Deal all remaining damage. Creatures with damage equal to or greater than their power on them are tagged for destruction.

Destroyed

The following steps occur each time one or more cards would be destroyed:

1. Cards are tagged for destruction.

» “DESTROYED” EFFECTS TRIGGER.

2. Each destroyed card is put into its owner’s discard pile. (The battleline immediately shifts to fill in each destroyed creature’s place.)

» “AFTER A CREATURE IS DESTROYED” EFFECTS TRIGGER.

Mulligan things

If you are the first player, drawing 7 cards gives you the following probabilities for your hand shape:

First Player Hand Probabilities
  • 3-2-2 (34.44%)
  • 4-2-1 (28.18%)
  • 3-3-1 (20.87%)
  • 4-3-0 (7.83%)
  • 5-1-1 (4.10%)
  • 5-2-0 (3.76%)
  • 6-1-0 (.80%)
  • 7-0-0 (.03%)
House 1 House 2 House 3 Probability
3 2 2 34.44
4 2 1 28.18
3 3 1 20.87
4 3 0 7.83
5 1 1 4.10
5 2 0 3.76
6 1 0 .80
7 0 0 .03

After the mulligan (or if you're the second player) you have the following probabilities of hand shape:

First Player Mulligan Hand Probabilities
  • 3-2-1 (53.67%)
  • 2-2-2 (14.76%)
  • 4-1-1 (10.98%)
  • 4-2-0 (10.06%)
  • 3-3-0 (7.45%)
  • 5-1-0 (2.93%)
  • 6-0-0 (.14%)
House 1 House 2 House 3 Probability
3 2 1 53.67
2 2 2 14.76
4 1 1 10.98
4 2 0 10.06
3 3 0 7.45
5 1 0 2.93
6 0 0 .14

And if you're the second player taking a mulligan, you have the following:

Second Player Mulligan
Hand Probabilities
  • 2-2-1 (41.60%)
  • 3-1-1 (25.21%)
  • 3-2-0 (23.11%)
  • 4-1-0 (9.45%)
  • 5-0-0 (.63%)
House 1 House 2 House 3 Probability
2 2 1 41.60
3 1 1 25.21
3 2 0 23.11
4 1 0 9.45
5 0 0 .63


The question often comes up "How likely am I to redraw cards that I just put back into my deck after using a mulligan?". In the table below, you'll see the results of 10,000,000 6 card draws followed by 5 card draws of three deck makeups[1].

# redrawn All Unique 2 sets of 2 cards 1 set of 3 cards
0 37.81294 34.25509 33.09266
1 43.61144 43.80313 43.60717
2 16.14783 18.5513 19.40653
3 2.30691 3.1727 3.60981
4 0.1194 0.21365 0.27703
5 0.00148 0.00413 0.0068%


Resources

General Templates
Template:Flag - displays a flag from a specific country
Template:House - displays the house logo from a specific house
Template:Pie Chart - displays pie charts between 2 and 8 entries
Template:Quote - displays a block quote
Template:Rarity - displays a symbol for card rarity (currently: common, uncommon, rare, special)
Template:Title - displays a header in a colored background
Template:Enhance - displays an enhancement icon
Organized Play Templates
Template:All Time Houses - shows the top houses by set in VTs
Template:Top Houses and Sets - displays a graph of the houses within a set or a comparison across sets
Template:VT Houses - displays a graph breaking down the top houses/sets
Template:Top 16 - displays a list of top decks, with triad support
Template:Top House Combinations - displays a top 10 list of the top house combinations from an event
Template:VT Table - displays VT event results and upcoming Vault Tours
Template:GC Table - displays GC event results and upcoming Grand Championships
Template:VT TopCards by Rarity - displays a list of top cards from an event, organized by card rarity
This needs tidying up/merging
Currently on the Prime page: Template:VT Result Footer, Template:VT Result Row, Template:VT Result Header, Template:PC Result
This needs tidying up/merging (once I finish the Primes page there should only be one left)
Other Templates
Template:Article - displays a table containing FFG articles
Template:Power Level Houses - displays a chart for showing the share of power level 4+ decks from each house
Infoboxes
Template:Organized_Play - put at the top of OP related pages
Template:Set - put at the top of individual set pages
Template:Vault Tour - put at the top of individual VT pages
Navboxes
Template:Organized Play Footer - put at the bottom of OP related pages
Template:Set Footer - put at the bottom of individual set pages
Template:Supplement Footer - put at the bottom of supplement pages
Template:Vault Tour Footer - put at the bottom of individual VT pages

Call of the Archons Cards

Most Common Cards in Top 16 Decks
During the Call of the Archons Meta
Card Set House Rarity Count
Anomaly Exploiter CotA     4
Deep Probe CotA     4
Drumble CotA     4
Fogbank CotA     4
Guardian Demon CotA     4
Honorable Claim CotA     4
Inka the Spider CotA     4
Jammer Pack CotA     4
Lifeweb CotA     4
Mack the Knife CotA     4
Mushroom Man CotA     4
Potion of Invulnerability CotA     4
Radiant Truth CotA     4
Red Planet Ray Gun CotA     4
Red-Hot Armor CotA     4
Restringuntus CotA     4
Round Table CotA     4
Skippy Timehog CotA     4
Sneklifter CotA     4
Teliga CotA     4
The Spirit’s Way CotA     4
The Sting CotA     4
Treasure Map CotA     4
Valdr CotA     4
Warsong CotA     4
Way of the Wolf CotA     4
Zorg CotA     4
Armageddon Cloak CotA     3
Blood Money CotA     3
Burn the Stockpile CotA     3
Cannon CotA     3
Collar of Subordination CotA     3
Commpod CotA     3
Deipno Spymaster CotA     3
Earthshaker CotA     3
Feeding Pit CotA     3
Follow the Leader CotA     3
Fuzzy Gruen CotA     3
Gatekeeper CotA     3
Grasping Vines CotA     3
Grey Monk CotA     3
Key Hammer CotA     3
Key to Dis CotA     3
Lady Maxena CotA     3
Library of the Damned CotA     3
Loot the Bodies CotA     3
Lord Golgotha CotA     3
Mothership Support CotA     3
Overlord Greking CotA     3
Phylyx the Disintegrator CotA     3
Psychic Bug CotA     3
Research Smoko CotA     3
Ring of Invisibility CotA     3
Smiling Ruth CotA     3
Vespilon Theorist CotA     3
Whispering Reliquary CotA     3
Annihilation Ritual CotA     2
Brain Eater CotA     2
Bulleteye CotA     2
Crystal Hive CotA     2
Dance of Doom CotA     2
Duma the Martyr CotA     2
EMP Blast CotA     2
Gabos Longarms CotA     2
Grenade Snib CotA     2
Hayyel the Merchant CotA     2
Hebe the Huge CotA     2
Horseman of Death CotA     2
Horseman of Famine CotA     2
Horseman of Pestilence CotA     2
Horseman of War CotA     2
Incubation Chamber CotA     2
Invasion Portal CotA     2
Longfused Mines CotA     2
Mass Abduction CotA     2
Masterplan CotA     2
Mighty Javelin CotA     2
Mighty Tiger CotA     2
Neutron Shark CotA     2
One Stood Against Many CotA     2
Ozmo, Martianologist CotA     2
Perilous Wild CotA     2
Pile of Skulls CotA     2
Piranha Monkeys CotA     2
Qyxxlyx Plague Master CotA     2
Random Access Archives CotA     2
Remote Access CotA     2
Ritual of the Hunt CotA     2
Sacrificial Altar CotA     2
Safe Place CotA     2
Screechbomb CotA     2
Shatter Storm CotA     2
Strange Gizmo CotA     2
The Common Cold CotA     2
The Harder They Come CotA     2
The Howling Pit CotA     2
Troop Call CotA     2
Truebaru CotA     2
Unguarded Camp CotA     2
Veylan Analyst CotA     2
Word of Returning CotA     2
Yo Mama Mastery CotA     2
  1. Note that these numbers are derived using the Fisher-Yates shuffling algorithm, which is the same algortihm used on The Crucible Online.
    In the "All Unique" model, every card in the deck is unique; there is no more than one copy of each card in the deck. In the "2 sets of 2 cards" model, there are duplicates of two cards in the deck (e.g. 2 copies of Bad Penny and 2 copies of Yxilo Bolter), and 1 copy of all other cards in the deck. In the "1 set of 3 cards" model, one card has 3 copies in the deck (e.g. 3 copies of Bad Penny) while all other cards in the deck have just 1 copy. Numbers courtesy of SkyJedi