This is a list of questions whose answers are unclear or ambiguous based on the current rulebook. These questions have been submitted to FFG for clarification by a contributor to Archon Arcana.
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- Word the question with specific cards, rules, etc. Use the Official FAQ as a guideline. Try to avoid generalities like "How does this work?" or "What happens when...".
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NOTE: Arcana Advises is a recommendation on how to resolve each outstanding issue in the absence of a judge. It is not a substitute for a judge or an official Fantasy Flight ruling. Always follow the rulings of the head judge at any event you attend. Arcana Advises is not official information from Fantasy Flight Games. Fantasy Flight has been notified of the ambiguity in the rulebook, and this and relevant articles will be updated when clarification is provided.
My battleline consists of three cards: Lollop the Titanic, Knoxx, and Mushroom Man. Lollop has 11 power, Knoxx has 2 neighbors, and thus has 9 power, and I have no keys forged, so Mushroom Man has 8 power. Can I choose Brobnar and play Might Makes Right to sacrifice these three creatures with a total of 28 power to forge a key for free, or will the power levels change as I start sacrificing creatures?Arcana Advises: When using Might Makes Right, you select all of the creatures to be sacrificed, and tag them for destruction. The rules for Leaves Play state that if cards leave play while resolving an ability, the instructions later in that ability refer to the cards as they left play. So if the total power of the sacrificed creatures was 25 or more immediately before leaving play (and are successfully sacrificed), you will forge a key.
My battleline consists of four cards: Bad Penny, Gub, Lollop the Titanic, and King of the Crag. Bad Penny has 1 power, Gub is not on a flank and so has 6 power, Lollop has 11 power,and King of the Crag has 7 for a total of 25 power. If I choose Brobnar and play Might Makes Right to sacrifice all four creatures, the Destroyed: ability on Bad Penny will send it to hand, leaving Gub on a flank meaning he has a power of 1. Does Might Make Right still result in forging a key at no cost?Arcana Advises: Yes. When you initially selected the creatures the total power was 25 or greater when they were tagged for destruction. Even though Bad Penny ends up in your hand, it still counts as successfully sacrificed and you will forge a key at no cost.
In a Best of 3 tournament, my opponent and I have each won one game. Time is called as we are setting up for Game 3. How is the winner of the round determined?
If I play Wild Wormhole, and the card that I draw and play is Library Access, do I get to draw a card for playing Wild Wormhole, since I am still in the window of resolving Wild Wormhole's Play: ability?
In a KeyForge chainbound event, if you go to time and are resolving things for step 1, can you use Æmber on creatures like Senator Shrix (or other creatures with Senator Bracchus) to forge a key, or does all of the Æmber have to come from your pool?Arcana Advises: All Æmber must come from player pools. Note that the Tiebreakers take place in a "post-game" phase, so the game is over, the tiebreakers are used to determine who receives the win in the tournament.
I have Gebuk in my battleline. On my opponent's turn, Gebuk is destroyed. Gebuk's Destroyed: ability is resolved and I discard Spartasaur, a creature. Are "After Gebuk Leaves Play" and "After a friendly Creature is destroyed" in the same window of the Timing Chart? If so, does Spartasaur's ability resolve when Gebuk leaves play or can the Active player order it so that Spartasaur's ability will not resolve?
In my battleline I have no creatures. My opponent has First Officer Frane in their battleline. If I play Favor of Rex and target First Officer Frane, can I capture an Æmber from my opponent and put it on First Officer Frane? Does Favor of Rex's "as if you had played it" effect make First Officer Frane friendly for the purpose of resolving the effect (like it does with "as if you controlled it" in Nexus and Shard of Greed) or must I capture to a creature in my battleline?
In my play area, I have Animator and Fangtooth Cavern. If I use Animator to treat Fangtooth Cavern as a creature belonging to the active house, can the lasting effect of Animator's ability expire before resolving Fangtooth Cavern's "At the end of your turn" ability, or does Animator refer to the end of turn timing point?
In my battleline, I have a Sacro-Fiend next to Drecker. My opponent uses a 3-power creature to fight Sacro-Fiend. Does Drecker take 3 damage (the damage dealt from the attacking creature during a fight) or 1 damage (the damage actually dealt to Sacro-Fiend after it was mitigated by Armor)?
Submitted 2020-12-15My opponent has Auto-Legionary that is a creature in their battleline. I play Cyber-Clone and target Auto-Legionary to purge.
Does Cyber-Clone look to gain the power after the Auto-Legionary is purged (meaning Cyber-Clone would be a power 0 creature, since Auto-Legionary is no longer a creature) or does Cyber-Clone look at Auto-Legionary just before it leaves play?
Submitted 2021-01-03In my battleline, I have Gebuk. My opponent had a Harbinger of Doom in their battleline, and played Skullion, choosing to sacrifice Harbinger of Doom.
Harbinger of Doom's Destroyed: ability resolves and tags all creatures for destruction. This causes Gebuk to be destroyed, and its Destroyed: ability resolves, playing Teliga.
The question is: Is Teliga played at a point where its ability can resolve? It would seem there are two possible interpretations:
- Teliga is played while resolving the Play: ability of Skullion,, which would mean it is "online" within the "after play" window of Skullion, so the FAQ for Spectral Tunneler and Nexus says Teliga should resolve.
- Teliga was not in play when Skullion was played, so therefore can't resolve, similar to the FAQ entry for Tolas and Overlord Greking.
Submitted 2021-01-09When resolving the ability of Reverse Time, which of the following happens?
- The deck flips over to become the discard pile, the order of cards is not changed (The bottom card of the deck becomes the top card of the discard pile).
- The top card of the deck becomes the top card of the discard pile, the second card of the deck becomes the second card of the discard pile, etc.
- The active player decides the order of the discard pile.
I have Po’s Pixies in my battleline. On my opponent's turn, they steal Æmber (which is sourced from the common pool due to the ability of Po's Pixies). On my turn, I play Information Exchange. Do I steal 2 Æmber (similar to the FAQ entry for Po's Pixies and Nerve Blast) or do I steal 1 Æmber because Information Exchange's ability says the Æmber is stolen "from you"?
Submitted 2021-01-13When resolving Undagnathus (Evil Twin)'s ability, at what point in the damage timing chart is the damage doubled? Consider the situation of Undagnathus with 2 Armor being attacked by a 5 power creature. Which is correct:
- The damage is doubled from the source (prior to the start of the damage timing chart), resulting in the attacking creature attempting to deal 10 damage, mitigated by 2 armor, finally dealing 8 damage.
- The damage is doubled after damage mitigation (Step 3 of the damage timing chart), resulting in the attacking creature attempting to deal 5 damage, mitigated by 2 armor, then doubled by Undagnathus' ability, resulting in 6 damage.
On my turn, I play Wild Wormhole, and in resolving its Play: ability play Encounter Suit, attaching it to a creature in my battleline. Can Encounter Suit's ability resolve and ward the creature (based on the fact that it is in play for the "after an action card (Wild Wormhole) is played" window) or can the creature not be warded, because I've already resolved the action card's Play: ability to play Encounter Suit?