This is a list of questions whose answers are unclear or ambiguous based on the current rulebook. These questions have been submitted to FFG for clarification by a contributor to Archon Arcana.
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NOTE: Arcana Advises is a recommendation on how to resolve each outstanding issue in the absence of a judge. It is not a substitute for a judge or an official Fantasy Flight ruling. Always follow the rulings of the head judge at any event you attend. Arcana Advises is not official information from Fantasy Flight Games. Fantasy Flight has been notified of the ambiguity in the rulebook, and this and relevant articles will be updated when clarification is provided.
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- According to the rules, all damage done by effects is done simultaneously. If I play Pain Reaction at what point in the timing do I determine the neighbors to assign their damage?
Arcana Advises: Play Pain Reaction and assign the 2 damage to the target creature. If the target creature gets tagged for destruction and has no pending replacement effect, deal 2 damage to each of the Pain Reaction target's neighbors. After all damage is dealt, continue the Destroyed process.
- My opponent has 2 Sir Marrows in play, and I have Po’s Pixies in play. If I reap with Po's Pixies do both Sir Marrows capture Æmber from the common pool?
Arcana Advises: Yes. After the reap, the first Sir Marrows tries to capture the Æmber and Po's Pixies replaces it with an Æmber from the common pool. Normally the second Marrows would try to capture that Æmber, but it has already been captured. With Po's Pixies replacement effect in play, that Æmber is still sitting in your pool, so the Second Sir Marrows attempts to capture it, and again Po's Pixies replaces the capture from the common pool.
- I have a stunned, ready Yxilx Dominator in play from a previous turn and I call Sanctum and play Horseman of War. Can I unstun and exhaust Yxilx Dominator?
Arcana Advises: No. Horseman of War says that creatures can ONLY be used to fight. FFG has clarified that this means even if the creatures have no one left to fight, they would not be able to be used for something such as reaping, so it would also seem to apply that they could not be used to unstun, either.
- My opponent has an Autocannon in play and I play Duskwitch. Does the Autocannon kill the Duskwitch? If so, does the Omega keyword effect still apply?
Arcana Advises: Duskwitch will enter play, triggering the constant ability of Autocannon and destroying Duskwitch and the ability afforded by the Omega keyword. The Active Player will determine the order of the resolution of the effects. If the Duskwitch's Omega triggers first, then Step 3 will end, and Autocannon's constant ability will deal one damage and destroy the Deskwitch. If the Autocannon's ability triggers first, the Duskwitch is destroyed, and there is no Omega Keyword to trigger, so the Active player can continue to play and use cards as normal in Step 3.
- If I play a Unlocked Gateway and have Jargogle in play with a Wild Wormhole under it. Does Jargogle's Destroyed: ability allow me to play Wild Wormhole? What if Wild Wormhole causes a creature to be played from my deck, does it survive the Unlocked Gateway?
Arcana Advises: Unlocked Gateway would first tag everything on the board for destruction. Then Destroyed: abilities (including Jargogle's) would resolve in the order of the Active Player's choosing. Jargogle's ability would play Wild Wormhole, gaining one Æmber and playing the top card of the deck. If this card is a creature, it would enter the battleline exhausted on the flank of the Active Player's choice. Wild Wormhole would go to the discard pile. If there are further Destroyed: abilities, those would resolve. Finally, all cards that are tagged for destruction will go to the discard pile. If nothing else tagged the creature that was played from Wild Wormhole for destruction, then it would remain in the battleline after Unlocked Gateway resolved.
- My opponent has 3 creatures in the battle line, Tolas (power 1) Gub and Succubus (power 3) with Gub in the middle (not on a flank). If I play Throwing Stars and do one damage to each of the creatures, does Gub's death after the damage from Throwing Stars (when the power drops as Gub moves to a flank) generate the Æmber for Throwing Stars effect?
Arcana Advises: Resolve the Play: ability of Throwing Stars in this order:
1)Throwing Stars deals 1 damage to each creature in the battleline.
2) Since Tolas' damage is greater than or equal to its power, it is marked for destruction. Gub and Succubus are not marked for destruction at this time.
3) Gain 1 Æmber for the destruction of Tolas. Throwing Stars is now resolved and is placed in the discard pile.
4) After removing Tolas from play, Gub is now on a flank, which reduces its power to 1, and it is tagged for destruction, however it was not destroyed by the Play ability of Throwing Stars, and therefore doesn't gain an Æmber
- If I play Yzphyz Knowdrone, can I target my cards in my opponent's archive to purge, and if so, can I choose a card I own based on the sleeves; and if I target my own card in their archive, do I get the stun effect.
Arcana Advises: Since Knowdrone's ability does not require you to choose a friendly archive, you may select either player's archive from which to choose to purge a card. While you cannot look at the faces of the cards, the card backs themselves are known information (as would be a difference in sleeve color) and since the choice is not random, you may choose which card to purge from the archive using any open information.
- My battleline consists of three cards: Lollop the Titanic, Knoxx, and Mushroom Man. Lollop has 11 power, Knoxx has 2 neighbors, and thus has 9 power, and I have no keys forged, so Mushroom Man has 8 power. Can I choose Brobnar and play Might Makes Right to sacrifice these three creatures with a total of 28 power to forge a key for free, or will the power levels change as I start sacrificing creatures?
Arcana Advises: When using Might Makes Right, you select all of the creatures to be sacrificed, and tag them for destruction. If their total power is 25 or more, then if all chosen creatures are successfully sacrificed, you will forge a key.
- My battleline consists of four cards: Bad Penny, Gub, Lollop the Titanic, and King of the Crag. Bad Penny has 1 power, Gub is not on a flank and so has 6 power, Lollop has 11 power,and King of the Crag has 7 for a total of 25 power. If I choose Brobnar and play Might Makes Right to sacrifice all four creatures, the Destroyed: ability on Bad Penny will send it to hand, leaving Gub on a flank meaning he has a power of 1. Does Might Make Right still result in forging a key at no cost?
Arcana Advises: Yes. When you initially selected the creatures the total power was 25 or greater when they were tagged for destruction. Even though Bad Penny ends up in your hand, it still counts as successfully sacrificed and you will forge a key at no cost.
- I have a Duskwitch in my Discard Pile, a Knoxx in my Battleline, and a Glimmer in my hand. I play Song of Spring. Can I reshuffle all three of these cards into my deck together, or do I have to choose only one of the zones to apply the ability?
Arcana Advises: When you play Song of Spring you may choose any number of creatures from your hand, any number of creatures from your discard pile, and any number of creatures from play to shuffle back into your deck.
- I have chosen Dis as my active house for the turn. I play Exhume and choose to play a Helper Bot from my Discard Pile. If the next card I play is a card from house Dis, does that use up the Helper Bot's ability, or am I still allowed to play a future card from my 3rd house?
Arcana Advises: Based on the FAQ entry for Phase Shift and Mimicry, the requirement for if you could play an Off House card seems to be "Would you have been able to play this card without the effect of another card?". In the case of playing a Dis card when you have selected Dis as the active house, you are not using an effect to play a Dis card, so you would be able to play a card from your third house later in your turn using Helper Bot's effect.
- My opponent has a Zyzzix the Many in play upgraded with Duskrunner. I have a Replicator in play and choose to reap with it. Can I copy the Reap ability of the Zyzzix the Many and the Reap ability granted by the Duskrunner, or do I have to choose one ability?
Arcana Advises: Replicator copies a single reap effect, so you would have to choose either the reap effect printed on the creature or the reap effect granted by the upgrade.
- I have a Duskwitch and Mars Ambassador in play. If I reap with Mars Ambassador, and play a Mars creature (coming in ready because of Duskwitch), can I use the Mars creature as a part of the Ambassador's ability?
- In a Best of 3 tournament, my opponent and I have each won one game. Time is called as we are setting up for Game 3. How is the winner of the round determined?
- I have Overlord Greking in play, my opponent has Tolas in play. After using another creature to fight to break Tolas' elusive, I fight Tolas with Overlord Greking, destroying Tolas and bringing it into play on my side. Does Tolas' constant ability trigger to give me 1 Æmber?
- My opponent put a Scowly Caper on each side of a Dextre in my battle line. At the end of my turn, if I have no other creatures in my battle line, will I destroy both one of the Scowly Capers and Dextre, or does Dextre get tagged for destruction by both Scowly Capers?
Arcana Advises: The two Scowly Capers will trigger in the same window, so the active player will resolve them in the order of their choice. Once the first Scowly Caper begins to resolve, it ends with tagging Dextre for destruction. This triggers Dextre's Destroyed: ability and sends Dextre to the top of its owners deck. With no other Destroyed abilities to resolve any cards tagged for destruction would move to discard (There are none in this case, since Dextre is already out of play) and then the second Scowly Caper will resolve, and must target the first Scowly Caper.
- If I play Wild Wormhole, and the card that I draw and play is Library Access, do I get to draw a card for playing Wild Wormhole, since I am still in the window of resolving Wild Wormhole's Play: ability? It appears this would work in the same way that Nexus and Spectral Tunneler do, but I just wanted to be sure.
- I have Director of Z.Y.X. in play. If my opponent plays Miasma, forcing me to skip my "forge a key" step, does this also mean that the "At the start of the turn" ability granted by Director of Z.Y.X. does not resolve?
- My opponent has a Shadow Self in play with 7 damage on it and a Power 2 creature on either side. If I play Smite and ready and fight with a creature that deals enough damage to destroy Shadow Self, does the damage to Shadow Self's neighbors get dealt to Shadow Self, or does it go to the neighbors? (All damage from an effect is dealt simultaneously, but is Smite considered to be two separate effects or is the whole Play: ability one effect?)
- When playing Relentless Assault, do I choose the three creatures I am going to ready and fight immediately after playing the card, or can I resolve the first ready and fight with one creature then decide if I want to continue?
- My opponent's has Haedroth's Wall in play as well as a Helper Bot (with 1 damage), Archimedes, and another Helper Bot (with one damage). If I play Tyxl Beambuckler targeting Archimedes, what happens? Do either of the Helper Bots end up in my Archive? Does Archimedes survive?
- In my battleline, I have a Jargogle (with a copy of Ancient Power underneath) and a bunch of Saurian creatures with Æmber on them. I also have a Strange Gizmo in play. On my turn, I forge a key, triggering Strange Gizmo's effect. All creatures are tagged for destruction, and then I start resolving Destroyed: abilities. Since it is my turn, I play the card under Jargogle, which lets me ward all of my Saurians with Æmber on them. Do the wards prevent my creatures from being Destroyed, or because they are already tagged for destruction, can they not be warded?
Arcana Advises: The wards would be applied, but since the creatures have already been tagged for destruction, the wards will not prevent the creatures from leaving play. Note that ward prevents the tagging for destruction, but it cannot retroactively prevent a creature that is tagged for destruction from leaving play.
- In my battleline, I have a Jargogle with a card under it and a Kompsos Haruspex, which allows me to treat Jargogle's Play ability as a Play:/Reap: ability. On my turn I call Logos, reap with Jargogle, and place another card face-down under Jargogle. On my opponent's turn, they destroy Jargogle, triggering the Destroyed: effect. With two cards under Jargogle, do they both go to my archive, or does my opponent (being the active player) choose a card to put in my archive? Is the choice made at random since they can't look at cards in my out of play zones?
- Does Kompsos Haruspex's ability (Each friendly creature’s play effect is a play/reap effect.) apply only to "Play:" abilities, or does it also apply to "Play/Fight", "Play/Fight/Reap", etc. abilities?
Arcana Advises: In the case of a play effect becoming a play/reap effect, the end result is the same, the effect could be triggered by either a play or a reap regardless. The important thing to note is that it does not become a second instance of the ability to trigger, meaning you would not get double the effect.
- In my battleline I have Sköll (Assault 3), and I also have Shattered Throne in play. According to the Timing Chart for fighting, I exhaust Sköll and apply his Assault damage to his target, destroying it. The "rest of the fight" does not occur, so Fight: effects and "After a creature fights" effects don't trigger, but does Shattered Throne's "After a creature is used to fight" ability still trigger, allowing Sköll to capture an Æmber, or does the "rest of the fight" mean none of those effects can trigger?
Arcana Advises: The "After a creature is used to fight" ability would still trigger, as the creature was used to fight, even though a fight did not occur. The other two abilities are dependent on the actual damage exchange via creature power happening, where as the use of the creature is not.
- I have Fangtooth Cavern in play. In my battleline, I have Jargogle with Ghosthawk underneath. As my turn ends, Jargogle is destroyed, and I play Ghosthawk. Would the neighbors of Ghosthawk be able to reap, even though it is outside Step 3 ? Or would Ghosthawk still deploy, but I would be unable to reap because I can only use cards in Step 3?
- If I have 2 First Officer Frane in my battleline and I play Frane's Blaster attaching it to one of the Franes, I can't move the blaster to the other copy of Frane, right? Because I have attached that upgrade to First Officer Frane, the text it gains is now Self-Referential. We know from how Shadow of Dis works on Upgrades that the text granted to a creature is treated as though it were on that creature's text box. So now First Officer Frane has two abilities: Play/Fight/Reap: A friendly creature captures 1 Æmber. and Fight/Reap: You may deal 2 damage to a creature, or attach Frane’s Blaster to First Officer Frane. Since the rules for Self-referential text say that "If a card’s ability refers to its own title, that reference is only to itself and not to other copies of the card." If the blaster is already attached to First Officer Frane, I can't move it to the other copy of First Officer Frane.
- If I have an Auto-Legionary in my battleline and I play a Mimic Gel as a copy of it, does Mimic Gel enter play as an artifact, or as a creature with 5 power and belongs to all houses? If the latter, does Mimic Gel's Logos ability overwrite the all house ability of the Auto-Legionary?
Arcana Advises: Since Mimic Gel must enter as a creature, it would enter the battleline as a creature with 5 power, and only belonging to house Logos, overwriting the previous ability which allowed it to exist in all houses.
- I have Auto-Legionary in play as a creature in my battleline and call Star Alliance as my house. I play the card Zap. Since Auto-Legionary belongs to all houses, how much damage can I deal with Zap? Do I count all houses that are on my identity card (3), count the houses of both myself and my opponent (Up to 6), total number of houses in the Worlds Collide set (7), or number of houses in the entirety of the game (9)? Maybe another number I'm missing?
Arcana Advises: Zap would do 9 damage, 1 damage for each house represented in all sets of KeyForge. This decision was arrived at based on the fact that other cards such as Free Markets or Trust No One include a limit, but Zap does not.
Arcana Advises: Use the trait as written on the card in resolving all effects.
- My opponent has an Auto-Legionary in play as an artifact. What happens when I play Poltergeist and target Auto-Legionary?
Arcana Advises: Per the rules of As if it were yours: "You never gain control of the card during this process", so Poltergeist is played and targets Auto-Legionary. The Action: ability of Auto-Legionary triggers but can't resolve because it would result in a change of control. This leaves Auto-Legionary as an Artifact, then it gets destroyed by Poltergeist.
- My opponent has Weasand in their battleline along with other creatures. In my battleline I have Malison. On my turn, I fight using Malison against another of my opponents creatures and Malison survives, triggering its Fight: ability. If I choose to move Weasand to a flank, does it capture one Æmber from its own side due to Malison's ability before it is destroyed or does Weasand's constant ability trigger first and remove it from play, or are they in the same window and the active player gets to choose the order?
Arcana Advises: Evaluate the board state after the resolution of the first effect of Malison's Fight ability. Since Weasand is on the flank, it will be Destroyed before the second effect can be resolved, and therefore will not capture the Æmber from its own side.
- If both Po’s Pixies and Molephin are on my battleline and my opponent plays a card to steal my Æmber, does Molephin's ability trigger, even though the steal wasn't sourced from my pool?
- I have 4 Æmber in my pool and my opponent has 6. If I play Crassosaurus do I HAVE to capture 10 Æmber from both pools putting it all on Crassosaurus, or does "any combination of players" allow me to intentionally fail to resolve Crassosaurus' effect? (In other words, could I capture 6 from my opponent's pool , and zero from my pool and let Crassosaurus get purged?)
Arcana Advises: The "Capture 10 Æmber" of Crassosaurus is a must effect and if you are able to capture 10 Æmber total from the players pools, you must do so.
- I have a Mars creature in my battleline. My opponent chooses house Dis and plays a Collar of Subordination on my creature, then finishes their turn. On my turn, I play Hypnobeam to take my creature back. However, since Collar of Subordination is a Constant ability versus the Play: ability of Hypnobeam, how do these two control effects resolve? Is it a matter of Hypnobeam's Play ability resolves and then Collar's ability refires, or does my Hypnobeam keep my creature in my battleline until it leaves play?
- In a KeyForge chainbound event, if you go to time and are resolving things for step 1, can you use Æmber on creatures like Senator Shrix (or other creatures with Senator Bracchus) to forge a key, or does all of the Æmber have to come from your pool?
Arcana Advises: All Æmber must come from player pools. Note that the Tiebreakers take place in a "post-game" phase, so the game is over, the tiebreakers are used to determine who receives the win in the tournament.
- In my battleline, I have a Neutron Shark and another creature. My opponent has Annihilation Ritual in play. I reap with Neutron Shark and select to destroy my other creature and my opponent's Annihilation Ritual. Both cards get tagged for destruction, and then Destroyed abilities (none in this case) resolve. Since I order the way cards are put into the discard pile, can I order it so that Annihilation Ritual goes to the discard pile first, and save my creature from being purged, or has the effect of Annihilation Ritual already been applied to my creature and now it must be purged regardless?
Arcana Advises: No, while you can set the order the cards go into the discard pile, they are all placed in the discard pile simultaneously.
- How do Universal Recycle Bin and Spangler Box interact? If you archive a creature that was purged by Spangler Box, then play it, then it gets destroyed, and then somehow destroy the box, does the creature go back into play?
Arcana Advises: When Universal Recycle Bin's ability puts the purged creature into the archives, it becomes a new instance of the creature, and Spangler Box's effect can no longer effect it.
- I play Sneklifter and take control of a Spangler Box that is under the control of my opponent, making it a house Shadows artifact while under my control. I use Spangler Box, returning control to my opponent and Spangler Box's house to Logos. On a later turn, my opponent uses Spangler Box again and it returns to my control. Will Spangler Box's house return to Shadows due to the lasting effect provided by Sneklifter, or has something caused that effect to expire?
- My opponent has a 3 power creature in their battleline. In my battleline, I have A. Vinda. On my turn, I call house Shadows and play Lethal Distraction, choosing my opponents 3 power creature. I then reap with A. Vinda, and deal the damage to that three power creature from A. Vinda's reap ability, as well as the damage from Lethal Distraction, destroying the creature. Does my opponent have to discard a random card from their hand, or does the damage dealt by Lethal Distraction mean that A. Vinda's damage did not destroy the creature?
- I have no friendly creatures in play, my opponent has 5 creatures in play. I have 6 cards in my hand, including Master the Theory. If I play Master the Theory, am I forced to archive the other 5 cards in my hand, or does the "for each" in the Play: ability allow me to decide how many cards get archived?
- If I play United Action, even if I play no cards from another house, am I still unable to use creatures this turn? Or by choosing not to use the "may" portion (and everything that follows) would I still be allowed to use creatures this turn?
- Several abilities are formatted like [effect 1] Then, [effect 2]. "Then" does not seem to be the same here as "If you do". Does it denote that effect 2 is completely separate from effect 1 and will resolve regardless? For Example, with Malison, does the second sentence ("Then, if it is on a flank, it captures 1 Æmber from its own side.") resolve regardless if it was moved by the first part of the ability ("Fight: You may move an enemy creature anywhere in its controller’s battleline.")?
- I have Gebuk in my battleline. On my opponent's turn, Gebuk is destroyed. Gebuk's Destroyed: ability is resolved and I discard Spartasaur, a creature. Are "After Gebuk Leaves Play" and "After a friendly Creature is destroyed" in the same window of the Timing Chart? If so, does Spartasaur's ability trigger seeing Gebuk leaving play or can the Active player order it so that Spartasaur's ability will not trigger?