Errata

From Archon Arcana - The KeyForge Wiki

This section contains the official errata that have been made to individual cards in KeyForge. Errata overrides the printed information on the card it applies to.


General Errata

General errata are broad changes to the game rules and/or large sections of the card pool.

Fight Abilities

All abilites that begin with “Fight:” should read “After Fight:”. This does not change the timing of when such abilities resolve. The errata has been made for clarity about the proper timing.

Reap Abilities

All abilites that begin with “Reap:” should read “After Reap:”. This does not change the timing of when such abilities resolve. The errata has been made for clarity about the proper timing.

Card-specific Errata

Auto-Legionary

Should read: Action: Put Auto-Legionary on a flank of your battleline. While in the battleline, it is considered a creature with 5 power and may be used as if it belonged to the active house.

Bait and Switch

Should read: Play: If your opponent has more Aember icon than you, steal 1 Aember icon. Repeat the preceding effect if your opponent still has more Aember icon than you.

Biomatrix Backup

Should read: This creature gains, ”Destroyed: Put this creature into its owner’s archives.”

Cauldron

Should read: Omni: Put the top card of your deck faceup under Cauldron. If there are 3 or more cards under Cauldron, play them one at a time as if they were in your hand.

Collector Worm

Should read: After Fight: Put the creature Collector Worm fights into your archives. (Both creatures must survive the fight.) If that creature leaves your archives, put it in its owner’s hand instead.

Corner the Market

Should read: Play: During your opponent’s next turn, they cannot play cards, and each time they discard a card from their hand, they may archive that card from their discard pile.

Curse of Forgetfulness (Anomaly)

Should read: Treachery. (This card enters play under your opponent's control.)

At the end of your turn, purge the top card in your discard pile.

Custom Virus

Should read: Omni: Destroy Custom Virus. You may purge a creature from your hand. If you do, destroy each creature that shares a trait with the purged creature."

Drummernaut

Should read: Play/After Fight/After Reap: Return another friendly Giant creature to your hand.

Duskwitch

Should read: Omega. Elusive.

Your creatures enter play ready.

Ecto-Charge

Should read: Play: Forge a key at +20Aember icon current cost, reduced by 1Aember icon for each card in your discard pile (to a minimum of 6). If you do, purge Ecto-Charge.

Experimental Therapy

Should read: This creature may be used as if it belonged to the active house.

Play: Stun and exhaust this creature.

Glimmerspore

Should read: Play: Put an artifact from play into your archives. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.

Incubation Chamber

Should read: Omni: You may reveal a Mars creature from your hand. If you do, archive it.

Into the Warp

Should read: Play: Each player discards the top card of their deck. Destroy each creature that shares a house with at least one of the discarded cards.

Keyforgery

Should read: When your opponent would forge a key on their turn, that player names a house. Reveal a random card from your hand. If that card is not of the named house, destroy Keyforgery and they do not forge that key (no Aember icon is spent).

Library Access

Should read: Play: For the remainder of the turn, each time you play another card, draw a card. Purge Library Access.

Life for a Life

Should read: Play: Destroy a friendly creature. If you do, deal 6 Damage icon to a creature.

Magda the Rat

Should read: Elusive.

Play: Steal 2 Aember icon. If Magda the Rat leaves play, your opponent steals 2 Aember icon.

Offering to Kiligog

Should read: Omni: Destroy a friendly creature. If you do, choose a creature in your discard pile. Place it facedown under Offering to Kiligog.

Omni: Make each card under Offering to Killigog a token creature as if the card was on top of your deck.

Pain Reaction

Should read: Play: Deal 2Damage icon to an enemy creature. If this damage destroys that creature, deal 2Damage icon to each of that creature’s neighbors after it leaves play.

Scoop Up

Should read: Play: Put a friendly non-Mars creature and an enemy non-Mars creature into your archives. If either card leaves your archives and you are not the owner of it, put it into its owner’s hand instead.

Shrink-ray Technician

Should read: After Reap: Choose an enemy creature. It gets -2 power until the end of the turn.

Scrap: Choose the most powerful enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.

Space Invaders

Should read: Play: Reveal any number of creatures from your hand. Make each creature revealed this way a token creature as if the card was on top of your deck.

Tendrils of Pain

Should read: Play: Deal 1Damage icon to each creature. Deal 4Damage icon to each creature instead if your opponent forged a key on their previous turn.

Yipyax Abductor

Should read: Play/After Fight: Put an upgrade from play into your archives. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.

Yzphyz Knowdrone

Should read: Play: Archive a card. You may purge an archived card. If you do, stun a creature.
KeyForge Master Rulebook v17.3 March 2024