View table: ErrataData

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This table has 162 rows altogether.

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Page Version Text Tag
CardData:(REDACTED) (edit)

After you choose Logos as your active house, place 1Aember icon from the common supply on [REDACTED]. When there are 4 or more Aember icon on [REDACTED], sacrifice it and forge a key at no cost.

original
CardData:(REDACTED) (edit)

Mass Mutation

After you choose Logos as your active house, put 1Aember icon from the common supply on [REDACTED]. When there are 4Aember icon or more on [REDACTED], destroy it and forge a key at no cost.

latest
CardData:Arcenomometer (edit)

Enhance Logos icon

Logos icon. (These icons have already been added to cards in your deck.)

Action: During your opponent’s next turn, each time they play a card, they

original
CardData:Arcenomometer (edit)

Rulebook 17.4

Enhance Logos icon

Logos icon. (These icons have already been added to cards in your deck.)

Action: During your opponent’s next turn, each time they play a card, they lose 1Aember icon.

latest
CardData:Auto-Legionary (edit)

Action: Put Auto-Legionary on a flank of your battleline. While in the battleline, it is considered a creature with 5 power and belongs to all houses.

original
CardData:Auto-Legionary (edit)

Rulebook 1.6

Action: Put Auto-Legionary on a flank of your battleline. While in the battleline, it is considered a creature with 5 power and may be used as if it belonged to the active house.

latest
CardData:Æmberspine Mongrel (edit)

Hazardous 3. (Before this creature is attacked, deal 3Damage icon to the attacking enemy.)

After your opponent uses a creature to reap, gain 1Aember icon.

CardData:Æmberspine Mongrel (edit)

Mass Mutation

Hazardous 3. (Before this creature is attacked, deal 3Damage icon to the attacking enemy.)

After an enemy creature reaps, gain 1Aember icon.

CardData:Bait and Switch (edit)

Play: If your opponent has more Aember icon than you, steal 1Aember icon. Repeat this card's effect if your opponent still has more Aember icon than you.

original
CardData:Bait and Switch (edit)

Rulebook 1.3

Play: If your opponent has more Aember icon than you, steal 1 Aember icon. Repeat the preceding effect if your opponent still has more Aember icon than you.

latest
CardData:Biomatrix Backup (edit)

This creature gains, “Destroyed: You may put this creature into its owner's archives.”

original
CardData:Biomatrix Backup (edit)

Rulebook 1.2

This creature gains, ”Destroyed: Put this creature into its owner’s archives.”

latest
CardData:Brain Eater (edit)

After a creature is destroyed fighting Brain Eater, draw a card.

original
CardData:Brain Eater (edit)

Dark Tidings

After an enemy creature is destroyed fighting Brain Eater, draw a card.

latest
CardData:Bumblebird (edit)

Alpha. (You can only play this card before doing anything else this step.)

Play: Put two +1 power counters on each other friendly Untamed creature.

original
CardData:Bumblebird (edit)

Dark Tidings

Alpha. (You can only play this card before doing anything else this step.)

Play: Give two +1 power counters to each other friendly Untamed creature.

latest
CardData:Captain Val Jericho (edit)

During your turn, if Captain Val Jericho is in the center of your battleline, you may play one card that is not of the active house.

CardData:Captain Val Jericho (edit)

Dark Tidings

While Captain Val Jericho is in the center of your battleline, you may play 1 card that is not of the active house during your turn.

CardData:Captain Val Jericho (edit)

Mass Mutation

During your turn, if Captain Val Jericho is in the center of your battleline, you may play 1 card that is not of the active house.

CardData:Cauldron (edit)

Omni: Put the top card of your deck faceup under Cauldron. If there are 3 cards under Cauldron, play them one at a time as if they were in your hand.

original
CardData:Cauldron (edit)

Rulebook 17.3

Omni: Put the top card of your deck faceup under Cauldron. If there are 3 or more cards under Cauldron, play them one at a time as if they were in your hand.

latest
CardData:Collector Worm (edit)

Fight: Archive the creature Collector Worm fights. If that creature leaves your archives, put it in its owner’s hand instead.

original
CardData:Collector Worm (edit)

Rulebook v16

After Fight: Put the creature Collector Worm fights into your archives. (Both creatures must survive the fight.) If that creature leaves your archives, put it in its owner’s hand instead.

latest
CardData:Commander Dhrxgar (edit)

After an upgrade is attached to Commander Dhrxgar or one of its neighbors, gain 1Aember icon.

original
CardData:Commander Dhrxgar (edit)

Dark Tidings

After an upgrade is attached to Commander Dhrxgar or 1 of its neighbors, gain 1Aember icon.

latest
CardData:Corner the Market (edit)

Play: During your opponent’s next turn, they cannot play cards, and each time they discard a card from their hand, they may instead archive that card.

original
CardData:Corner the Market (edit)

Rulebook 17.1

Play: During your opponent’s next turn, they cannot play cards, and each time they discard a card from their hand, they may archive that card from their discard pile.

latest
CardData:Creed of Nature (edit)

Omni: Sacrifice Creed of Nature. If you do, choose a creature. For the remainder of the turn, that creature gains skirmish and assault X. X is its power.

original
CardData:Creed of Nature (edit)

Dark Tidings

Omni: Destroy Creed of Nature. If you do, choose a creature. For the remainder of the turn, that creature gains skirmish and assault X. X is its power.

latest
CardData:Curse of Forgetfulness (Anomaly) (edit)

Curse of Forgetfulness enters play under your opponent's control.

At the end of your turn, shuffle your discard pile and purge a random card from it.

original
CardData:Curse of Forgetfulness (Anomaly) (edit)

Rulebook 17.1

Treachery. (This card enters play under your opponent's control.)

At the end of your turn, purge the top card in your discard pile.

latest
CardData:Custom Virus (edit)

Omni: Sacrifice Custom Virus. Purge a creature from your hand. Destroy each creature that shares a trait with the purged creature.

original
CardData:Custom Virus (edit)

Rulebook 1.7

Omni: Destroy Custom Virus. You may purge a creature from your hand. If you do, destroy each creature that shares a trait with the purged creature."

latest
CardData:Doorstep to Heaven (edit)

Play: Each player with 6Aember icon or more is reduced to 5Aember icon.

original
CardData:Doorstep to Heaven (edit)

Dark Tidings

Play: Each player with 6Aember icon or more loses all but 5 of it.

latest
CardData:Drummernaut (edit)

Play/Fight/Reap: Return a friendly Giant creature to your hand.

original
CardData:Drummernaut (edit)

Rulebook 1.3

Play/Fight/Reap: Return another friendly Giant creature to your hand.

CardData:Drummernaut (edit)

Rulebook v16

Play/After Fight/After Reap: Return another friendly Giant creature to your hand.

latest
CardData:Duskwitch (edit)

Omega. (After you play this card, end this step.)

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Your creatures enter play ready.

original
CardData:Duskwitch (edit)

Master Rulebook 17.2

Omega. Elusive.

Your creatures enter play ready.

latest
CardData:Duskwitch (edit)

VaultMaster 2023

Omega. (After you play this card, end this step.)

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Friendly creatures enter play ready.

CardData:Ecto-Charge (edit)

Play: Forge a key at +20Aember icon current cost, reduced by 1Aember icon for each card in your discard pile. If you do, purge Ecto-Charge.

original
CardData:Ecto-Charge (edit)

Rulebook 17.3

Play: Forge a key at +20Aember icon current cost, reduced by 1Aember icon for each card in your discard pile (to a minimum of 6). If you do, purge Ecto-Charge.

latest
CardData:Encounter Suit (edit)

After an action card is played but before it resolves, ward this creature.

CardData:Encounter Suit (edit)

Mass Mutation

After an action card is played, but before resolving its play effect, ward this creature.

CardData:Entropic Swirl (edit)

Play: Choose a creature, for each trait that creature has, deal it 2Damage icon and gain 1Aember icon.

CardData:Entropic Swirl (edit)

Mass Mutation

Play: Choose a creature. For each trait that creature has, deal 2Damage icon to it and gain 1Aember icon.

CardData:Epic Quest (edit)

Play: Archive each friendly Knight creature in play.�Omni: If you have played 7 or more Sanctum cards this turn, sacrifice Epic Quest and forge a key at no cost.

original
CardData:Epic Quest (edit)

Dark Tidings

Play: Archive each friendly Knight creature from play.

Omni: If you have played 7 or more Sanctum cards this turn, destroy Epic Quest and forge a key at no cost.

latest
CardData:Equalize (edit)

Play: Redistribute the Aember icon on friendly creatures among friendly creatures. Then, redistribute the Aember icon on enemy creatures among enemy creatures.

CardData:Equalize (edit)

Mass Mutation

Play: Redistribute the Aember icon on friendly creatures among friendly creatures. Redistribute the Aember icon on enemy creatures among enemy creatures.

CardData:Eureka! (edit)

Alpha.

Play: Gain 2Aember icon. Archive 2 random cards from your hand.

original
CardData:Eureka! (edit)

Dark Tidings

Alpha.

Play: Gain 2Aember icon. Archive 2 random cards.

latest
CardData:Experimental Therapy (edit)

This creature belongs to all houses.

Play: Stun and exhaust this creature.

original
CardData:Experimental Therapy (edit)

Rulebook 1.6

This creature may be used as if it belonged to the active house.

Play: Stun and exhaust this creature.

latest
CardData:Explo-rover (edit)

Skirmish.

Explo-rover may be played as an upgrade instead of a creature, with the text: “This creature gains skirmish.”

CardData:Explo-rover (edit)

Mass Mutation

Skirmish. (When you use this creature to fight, it is dealt no damage in return.)

Explo-rover may be played as an upgrade instead of a creature, with the text: “This creature gains skirmish.”

CardData:Gambling Den (edit)

At the start of each player’s turn, that player may name a house. If they do, reveal the top card of their deck. If it is of the named house, they gain 2Aember icon. Otherwise, they lose 2Aember icon.

CardData:Gambling Den (edit)

Mass Mutation

At the start of each player’s turn, that player may choose a house. If they do, reveal the top card of their deck. If it is of the named house, they gain 2Aember icon. Otherwise, they lose 2Aember icon.

CardData:Gatekeeper (edit)

Play: If your opponent has 7 or more Aember icon, capture all but 5 of it.

original
CardData:Gatekeeper (edit)

Dark Tidings

Play: If your opponent has 7Aember icon or more, capture all but 5 of it.

latest
CardData:Glimmerspore (edit)

Original

Play:Archive an artifact from play. If that card leaves your archives, put it into its owner's hand instead.

original
CardData:Glimmerspore (edit)

Master Rulebook 17.2

Play: Put an artifact from play into your archives. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.

latest
CardData:Guilty Hearts (edit)

Play: Destroy each creature with any Aember icon on it.

CardData:Guilty Hearts (edit)

Mass Mutation

Play: Destroy each creature with Aember icon on it.

CardData:Imperial Traitor (edit)

Play: Look at your opponent’s hand. You may choose and purge a Sanctum card in it.

CardData:Imperial Traitor (edit)

Mass Mutation

Play: Look at your opponent’s hand. You may choose and purge a Sanctum card from it.

CardData:Impspector (edit)

Destroyed: Purge a random card from your opponent’s hand.

CardData:Impspector (edit)

Mass Mutation

Destroyed: Your opponent purges a random card from their hand.

CardData:Incubation Chamber (edit)

Omni: Reveal a Mars creature from your hand. If you do, archive it.

original
CardData:Incubation Chamber (edit)

Rulebook 1.8

Omni: You may reveal a Mars creature from your hand. If you do, archive it.

latest
CardData:Infurnace (edit)

Play: Purge up to 2 cards from a discard pile. Your opponent loses Aember icon equal to the total Æmber bonus of the purged cards.

CardData:Infurnace (edit)

Mass Mutation

Play: Purge up to 2 cards from a discard pile. Your opponent loses Aember icon equal to the number of Aember icon bonus icons on the purged cards.

CardData:Into the Warp (edit)

Play: Each player discards the top card of their deck. Destroy each creature that shares a house with the discarded card.

original
CardData:Into the Warp (edit)

Rulebook 17.3

Play: Each player discards the top card of their deck. Destroy each creature that shares a house with at least one of the discarded cards.

latest
CardData:Keyforgery (edit)

When your opponent would forge a key, that player names a house. Reveal a random card from your hand. If that card is not of the named house, destroy Keyforgery and they do not forge that key (no Aember icon is spent).

original
CardData:Keyforgery (edit)

Rulebook 1.7

When your opponent would forge a key on their turn, that player names a house. Reveal a random card from your hand. If that card is not of the named house, destroy Keyforgery and they do not forge that key (no Aember icon is spent).

latest
CardData:Knowledge is Power (edit)

Play: Choose one: Archive a card, or, for each archived card you have, gain 1Aember icon.

original
CardData:Knowledge is Power (edit)

Dark Tidings

Play: Choose one:

• Archive a card.

• Gain 1Aember icon for each card in your archives.

latest
CardData:Library Access (edit)

Play: For the remainder of the turn, each time you play another card, draw a card.

original
CardData:Library Access (edit)

Rulebook 1.3

Play: For the remainder of the turn, each time you play another card, draw a card. Purge Library Access.

latest
CardData:Life for a Life (edit)

Play: Sacrifice a creature to deal 6 Damage icon to a creature.

original
CardData:Life for a Life (edit)

Rulebook 1.4

Play: Destroy a friendly creature. If you do, deal 6 Damage icon to a creature.

latest
CardData:Little Niff (edit)

Omega. Deploy. Elusive.

After a neighbor of Little Niff is used to fight, steal 1Aember icon.

original
CardData:Little Niff (edit)

Dark Tidings

Omega. Deploy. Elusive.

After a neighbor of Little Niff fights, steal 1Aember icon.

latest
CardData:Magda the Rat (edit)

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Play: Steal 2 Aember icon.

Leaves Play: Your opponent steals 2 Aember icon.

original
CardData:Magda the Rat (edit)

Rulebook 1.4

Elusive.

Play: Steal 2 Aember icon. If Magda the Rat leaves play, your opponent steals 2 Aember icon.

latest
CardData:Master the Theory (edit)

Play: If there are no friendly creatures in play, you may archive a card for each enemy creature.

original
CardData:Master the Theory (edit)

Dark Tidings

Play: If there are no friendly creatures, you may archive a card for each enemy creature.

latest
CardData:Masterplan (edit)

Play: Put a card from your hand facedown beneath Masterplan.

Omni: Play the card beneath Masterplan. Sacrifice Masterplan.

CardData:Masterplan (edit)

Mass Mutation

Play: Put a card from your hand facedown under Masterplan.

Omni: Play the card under Masterplan. Destroy Masterplan.

CardData:Matter Maker (edit)

You may play upgrades as if they were in the active house.

original
CardData:Matter Maker (edit)

Dark Tidings

You may play upgrades as if they belonged to the active house.

latest
CardData:Missile Officer Myers (edit)

Deploy.

Play/After Reap: Resolve the play effect of a neighboring creature as if you had just played it.

Scrap: Discard a card from your hand, resolve its play effect as if you had just played it.

original
CardData:Missile Officer Myers (edit)

Rulebook v18

Deploy.

Play/After Reap: Resolve the play effect of a neighboring creature as if you had just played it.

Scrap: You may play 1 card that is not of the active house during your turn.

latest
CardData:Nexus (edit)

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Reap: Use an opponent’s artifact as if it were yours.

CardData:Nexus (edit)

Mass Mutation

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Reap: Use an enemy artifact as if it were yours.

CardData:Obsidian Forge (edit)

Action: Sacrifice any number of friendly creatures. Then, you may forge a key at +6Aember icon current cost, reduced by 1Aember icon for each creature sacrificed this way. If you do, destroy Obsidian Forge.

CardData:Obsidian Forge (edit)

Mass Mutation

Action: Destroy any number of friendly creatures. You may forge a key at +6Aember icon current cost, reduced by 1Aember icon for each creature destroyed this way. If you forge a key this way, destroy Obsidian Forge.

CardData:Offering to Kiligog (edit)

Omni: Destroy a friendly creature. If you do, choose a creature in your discard pile. Place it facedown under Offering to Kiligog.

Omni: Put each card under Offering to Kiligog into play facedown as a token creature.

original

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