Cyber-Clone

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Cyber-Clone
Cyber-Clone • Logos • Creature • Rare • Play: Purge another creature. Until Cyber-Clone leaves play, it has power equal to the purged creature’s power, and gains that creature’s armor, keywords, and traits. • Artist: BalanceSheet • Card Number: MM:102, VM2023:112
Cyber-Clone
Play: Purge another creature. Until Cyber-Clone leaves play, it has power equal to the purged creature’s power, and gains that creature’s armor, keywords, and traits.
MM 102
VM2023 112
Artist: BalanceSheet

Official Rulings

  • No. Cyber-Clone’s ability causes Cyber-Clone to gain the Omega keyword after Cyber-Clone has entered play, so the Omega keyword will not resolve.

    Source: Rulebook
My opponent has Duskwitch (AOA 320) in their battleline. I play Cyber-Clone (MM 102), and purge the Duskwitch. Does the Omega keyword from Duskwitch resolve ending my Step 3?
No. Cyber-Clone’s ability causes Cyber-Clone to gain the Omega keyword after Cyber-Clone has entered play, so the Omega keyword will not resolve.

Source: Rulebook
  • Cyber-Clone only copies the base power, armor, keywords, and traits of the purged creature, and does not include any bonuses granted from counters or other cards. If Cyber-Clone’s ability is used to purge Mimic Gel, Cyber-Clone would be a 0-power creature and be destroyed.

    Source: Rulebook
When Cyber-Clone’s (MM 102) “Play:” ability resolves, does the ability set Cyber-Clone’s power, armor, keywords, and traits to those printed on the purged creature, or does it include bonuses granted by things like +1 Power Counters and other card effects? If Cyber-Clone’s “Play:” ability resolves cloning a Mimic Gel (WC 170), does Cyber-Clone become a 0 Power creature that is immediately destroyed?
Cyber-Clone only copies the base power, armor, keywords, and traits of the purged creature, and does not include any bonuses granted from counters or other cards. If Cyber-Clone’s ability is used to purge Mimic Gel, Cyber-Clone would be a 0-power creature and be destroyed.

Source: Rulebook
  • If cards leave play while resolving an ability, later instructions in the same ability refer to the cards as they were immediately prior to leaving play. Therefore, Cyber-Clone’s ability will treat Auto- Legionary as a 5-power creature.

    Source: Rulebook
My opponent has Auto-Legionary (WC 214) that is a creature in their battleline. I play Cyber-Clone (MM 102) and target Auto-Legionary to purge. Does Cyber-Clone gain the power after Auto-Legionary is purged (meaning Cyber-Clone would be a 0-power creature) or does Cyber-Clone look at Auto-Legionary just before it leaves play?
If cards leave play while resolving an ability, later instructions in the same ability refer to the cards as they were immediately prior to leaving play. Therefore, Cyber-Clone’s ability will treat Auto- Legionary as a 5-power creature.

Source: Rulebook