Timing Chart: Difference between revisions

From Archon Arcana - The KeyForge Wiki
(Updated to Master Rulebook v17)
 
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{{Sharing}}
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<templatestyles src="Template:Timing_Chart/styles.css" />
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This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities. Use this information to determine the proper sequence of card abilities and game steps.
This chart provides a detailed timing structure for all standard game steps and a number of frequently used card abilities.


Text in <b><i>black</i></b> indicates game steps and text in <span class="green-text" style="font-weight:bold">GREEN</span> lists common card effects and exactly when they happen.
Whenever two or more effects occur at the same time step in this chart, the order that those effects resolve is determined by the active player.


Whenever two or more effects occur at the same time step on this chart, the order that those effects resolve in is determined by the active player. <b>Note</b>: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
'''Note:''' Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
__NOTOC__
__NOTOC__
<div class="timing-box" style="padding-left:10px"><div class="green-text">» Start of turn effects resolve.</div></div>
<div class="timing-box" style="padding-left:10px"><div class="green-text">» "Start of turn" effects resolve.</div></div>


<div class="timing-box"><div class="box-number">1</div><div class="timing-text">
<div class="timing-box"><div class="box-number">1</div><div class="timing-text">
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# Check to see if you are able to forge a key.
# Check to see if you are able to forge a key.
# If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game.
# If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game.
<div class="green-text">» "'''After a key is forged'''" effects resolve.</div>
# "'''After a key is forged'''" effects resolve.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
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==[[Timing_Chart#Choose a House|Choose a House]]==
==[[Timing_Chart#Choose a House|Choose a House]]==
1. Choose which house will be the [[active house]] for this turn.
# Choose which house will be the [[active house]] for this turn.
<div class="green-text">» "'''After you choose a house'''" effects resolve.</div>
# "After you choose a house" effects resolve.
2. You may take all the cards from your [[archives]] and put them in your hand.
# You may take all the cards from your [[archives]] and put them in your hand.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
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<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px|alt=Arrow pointing right]]
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px|alt=Arrow pointing right]]
===[[Timing_Chart#Play a Card|Play a Card]]===
===[[Timing_Chart#Play a Card|Play a Card]]===
1. If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.<br>
# If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.<br>
2. Resolve each [[bonus icons|Bonus Icon]] on the played card, top to bottom.
# Resolve each [[bonus icons|Bonus Icon]] on the played card, top to bottom.
<div class="green-text">» “''''Play'''” effects and “'''Enters play'''” effects resolve.</div>
# Resolve “''''Play'''” effects, "after play" effects and “after enters play” effects.
3. If your card is an action, place it in your discard pile.
# If your card is an action, place it in your discard pile.
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===[[Timing_Chart#Fight With a Creature|Fight With a Creature]]===
===[[Timing_Chart#Fight With a Creature|Fight With a Creature]]===
1. Exhaust the attacking creature and choose the creature it is fighting.
# Exhaust the attacking creature and choose the creature it is fighting.
<div class="green-text">» “'''Before Fight'''” effects, '''Hazardous X''', and '''Assault X''' resolve.</div>
# “'''Before Fight'''” effects, '''Hazardous X''', and '''Assault X''' resolve.
2. Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves.
# Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves.
3. Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously.
# Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously.
<div class="green-text">» If the attacking creature survived, its ”'''After Fight'''” effects resolve. “'''Each time a creature fights'''” effects resolve.</div>
# If the attacking creature survived, its ”'''After Fight'''” effects resolve. “'''Each time a creature fights'''” effects resolve.
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# Exhaust the reaping creature.
# Exhaust the reaping creature.
# Gain 1 {{Aember}} from the common supply.
# Gain 1 {{Aember}} from the common supply.
<div class="green-text">» “'''After Reap'''” and “'''after a creature reaps'''” effects resolve.</div>
# “'''After Reap'''” and “'''after a creature reaps'''” effects resolve.
</div>
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===[[Timing_Chart#Use an Action or Omni Ability|Use an Action or Omni Ability]]===
===[[Timing_Chart#Use an Action or Omni Ability|Use an Action or Omni Ability]]===
# Exhaust the card with the <b>Action</b>: or <b>Omni</b>: ability.
# Exhaust the card with the "<b>Action:</b>" or "<b>Omni:</b>" ability.
# Resolve the effects of the ability.
# Resolve the effects of the ability.
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]</div></div>
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]</div></div>
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<div class="timing-box" style="padding-left:10px"><div class="green-text">» “'''End of turn'''” effects resolve.</div></div>
<div class="timing-box" style="padding-left:10px"><div class="green-text">» “End of turn” effects resolve.</div></div>


<div class="other-header">
<div class="other-header">
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<div class="other-timing-box">
<div class="other-timing-box">
===[[Timing_Chart#Damage Chart|Damage Chart]]===
===[[Timing_Chart#Damage Chart|Damage Chart]]===
The following steps occur each time damage is dealt to one or more creatures:
The following steps occur each time pending damage is dealt to one or more creatures:
# If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented.
# If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented.
# If the creature is [[Ward|warded]], all its pending damage is prevented and the ward is removed.
# If the creature is [[Ward|warded]], all its pending damage is prevented and the ward is removed.
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===[[Timing_Chart#Destroyed|Destroyed]]===
===[[Timing_Chart#Destroyed|Destroyed]]===
The following steps occur each time one or more cards would be destroyed:
The following steps occur each time one or more cards would be destroyed:
 
# Cards are tagged for destruction.
1. Cards are tagged for destruction.
# “'''Destroyed'''” effects resolve.
<div class="green-text">» “'''Destroyed'''” effects resolve.</div>
# All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places.
2. All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places.
#“After a creature is destroyed” or “each time a creature is destroyed” effects resolve.</div>
<div class="green-text">» “'''After a creature is destroyed'''” or “'''each time a creature is destroyed'''” effects resolve.</div>
</div>
</div>
{{RulesVersion}}
{{RulesVersion}}

Latest revision as of 03:56, 19 April 2023

This chart provides a detailed timing structure for all standard game steps and a number of frequently used card abilities.

Whenever two or more effects occur at the same time step in this chart, the order that those effects resolve is determined by the active player.

Note: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”

» "Start of turn" effects resolve.
1

Forge a Key

  1. Check to see if you are able to forge a key.
  2. If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game.
  3. "After a key is forged" effects resolve.

Down arrow

2

Choose a House

  1. Choose which house will be the active house for this turn.
  2. "After you choose a house" effects resolve.
  3. You may take all the cards from your archives and put them in your hand.

Down arrow

3

Play, Discard, or Use cards

You may perform these actions in any order and repeat them any number of times.

Arrow pointing right

Play a Card

  1. If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.
  2. Resolve each Bonus Icon on the played card, top to bottom.
  3. Resolve “'Play” effects, "after play" effects and “after enters play” effects.
  4. If your card is an action, place it in your discard pile.
Arrow pointing right

Fight With a Creature

  1. Exhaust the attacking creature and choose the creature it is fighting.
  2. Before Fight” effects, Hazardous X, and Assault X resolve.
  3. Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves.
  4. Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously.
  5. If the attacking creature survived, its ”After Fight” effects resolve. “Each time a creature fights” effects resolve.
Arrow pointing right

Reap With a Creature

  1. Exhaust the reaping creature.
  2. Gain 1 Aember icon from the common supply.
  3. After Reap” and “after a creature reaps” effects resolve.
Arrow pointing right

Use an Action or Omni Ability

  1. Exhaust the card with the "Action:" or "Omni:" ability.
  2. Resolve the effects of the ability.
Down arrow
4

Ready Cards

  1. Ready each of your exhausted cards.

Down arrow

5

Draw Cards

  1. Draw cards until you have six or more in your hand (adjusting for chains or card effects).
» “End of turn” effects resolve.

Other

Damage Chart

The following steps occur each time pending damage is dealt to one or more creatures:

  1. If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented.
  2. If the creature is warded, all its pending damage is prevented and the ward is removed.
  3. Each point of armor reduces the creature‘s pending damage by 1.
  4. All pending damage not prevented becomes damage dealt to the creature. If a creature has damage equal to or greater than its power, it is destroyed.

Destroyed

The following steps occur each time one or more cards would be destroyed:

  1. Cards are tagged for destruction.
  2. Destroyed” effects resolve.
  3. All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places.
  4. “After a creature is destroyed” or “each time a creature is destroyed” effects resolve.
KeyForge Master Rulebook v18, January 2025