“John Smyth”

From Archon Arcana - The KeyForge Wiki
(Redirected from John Smith)
“John Smyth”
“John Smyth” • Mars • Creature • Common • Elusive. (The first time this creature is attacked each turn, no damage is dealt.) 

Fight/Reap: Ready a non-Agent Mars creature. • Artist: Timur Shevtsov • Card Number: CotA:195

“John Smyth”
Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Fight/Reap: Ready a non-Agent Mars creature.

CotA 195

Official Rulings

  • Yes, Combat Pheromones is granting permission to use a creature during that turn. If you have an effect that readies one of the Mars cards affected by the Combat Pheromones (Such as “John Smyth”), you will be able to use that card again.

    Source: Rulebook
I have Combat Pheromones (CoTA 180), “John Smyth” (CoTA 195), and Mindwarper (CoTA 196) in play. I sacrifice the Combat Pheromones and reap with Mindwarper, and then reap with “John Smyth” and use “John Smyth’s” "After Reap:" effect to ready Mindwarper. Can I use the Mindwarper again?
Yes, Combat Pheromones is granting permission to use a creature during that turn. If you have an effect that readies one of the Mars cards affected by the Combat Pheromones (Such as “John Smyth”), you will be able to use that card again.

Source: Rulebook