Essay:How Fighting, Damage, and Destruction work in KeyForge: Difference between revisions

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===Pre-Fight===
===Pre-Fight===
Before a fight happens, the active player exhausts the [[Friendly]] creature they want to use to fight and chooses the [[Enemy]] creature they want to fight.  Once that happens, the active player has to resolve any "pre-fight" abilities and Keywords, in the order of their choosing:
Before a fight happens, the active player exhausts the attacking creature they want to use to fight and chooses the attacked creature they want to fight.  Once that happens, the active player has to resolve any "pre-fight" abilities and Keywords, in the order of their choosing:
*[[Assault]]: The Friendly creature deals damage equal to the Assault value to the Enemy creature.  
*[[Assault]]: The attacking creature deals damage equal to the Assault value to the attacked creature.  
*'''Before Fight:''' abilities can do various things like deal damage to creatures ([[Bingle Bangbang]]), cause a creature to capture Æmber ([[Gas-Pipes Malone]]), or look for cards in your [[Discard Pile]] ([[Angry Mob]]).
*'''Before Fight:''' abilities can do various things like deal damage to creatures ([[Bingle Bangbang]]), cause a creature to capture Æmber ([[Gas-Pipes Malone]]), or look for cards in your [[Discard Pile]] ([[Angry Mob]]).
*[[Hazardous]]: The Enemy creature deals damage equal to the Hazardous value to the Friendly creature.  
*[[Hazardous]]: The attacked creature deals damage equal to the Hazardous value to the attacking creature.  


As the active player is resolving these abilities, if either the creature is [[Destroyed]], the main part of the fight (the damage exchange via creature power) does not happen, which means that any '''Fight:''' abilities will not resolve. (More on that later.)
As the active player is resolving these abilities, if either the creature is [[Destroyed]], the main part of the fight (the damage exchange via creature power) does not happen, which means that any '''Fight:''' abilities will not resolve. (More on that later.)