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|Languages=English, French, German, Italian, Polish, Portuguese, Spanish, Simplified Chinese, Traditional Chinese | |Languages=English, French, German, Italian, Polish, Portuguese, Spanish, Simplified Chinese, Traditional Chinese | ||
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The first KeyForge set, Call of the Archons, was announced at Gen Con on August 1st 2018 and released on '''November 15th 2018'''. | The first KeyForge set, Call of the Archons, was announced at Gen Con on August 1st 2018 and released on '''November 15th 2018'''. Created by legendary designer Richard Garfield, this is the world's first unique deck game. | ||
Consisting of 370 cards, | Consisting of 370 cards, Call of the Archons introduced the original seven KeyForge houses: [[Houses#Brobnar|Brobnar]], [[Houses#Dis|Dis]], [[Houses#Logos|Logos]], [[Houses#Mars|Mars]], [[Houses#Sanctum|Sanctum]], [[Houses#Shadows|Shadows]] and [[Houses#Untamed|Untamed]]. | ||
CotA also introduced [[Maverick|Mavericks]]: extremely rare instances where a card appears not in its house, but in another house. For example, [[Urchin|Urchin]] is a Shadows creature, but in [https://www.keyforgegame.com/deck-details/618d5062-ff93-4848-a9b7-8f69e17d5799 this deck] it appears as a Maverick in house Brobnar. Mavericks appear in [[Card_Rarity#Legacies,_Mavericks,_and_Anomalies|about 4.1%]] of Call of the Archons decks. | CotA also introduced [[Maverick|Mavericks]]: extremely rare instances where a card appears not in its house, but in another house. For example, [[Urchin|Urchin]] is a Shadows creature, but in [https://www.keyforgegame.com/deck-details/618d5062-ff93-4848-a9b7-8f69e17d5799 this deck] it appears as a Maverick in house Brobnar. Mavericks appear in [[Card_Rarity#Legacies,_Mavericks,_and_Anomalies|about 4.1%]] of Call of the Archons decks. | ||
==Gameplay== | ==Gameplay== | ||
Call of the Archons features fast and dynamic gameplay with many cards that award an Æmber bonus, and a large number of stealing abilities, both of which makes board presence comparatively less important than in other sets. House Shadows, with its heavy focus on stealing, is the most dominant house in the set, and this was especially true before the errata of [[Bait and Switch]] (when the card’s effect would repeat unlimited times, as long as the opponent had more Æmber). [[Restringuntus]] and [[Control the Weak]] are cornerstones of highly competitive Dis control decks in this set. | Call of the Archons features fast and dynamic gameplay with many cards that award an [[Æmber bonus]], and a large number of [[steal|stealing]] abilities, both of which makes board presence comparatively less important than in other sets. House Shadows, with its heavy focus on stealing, is the most dominant house in the set, and this was especially true before the errata of [[Bait and Switch]] (when the card’s effect would repeat unlimited times, as long as the opponent had more Æmber). [[Restringuntus]] and [[Control the Weak]] are cornerstones of highly competitive Dis control decks in this set. | ||
Another popular deck archetype is Untamed “Rush”, with cards like [[Hunting Witch]], [[Dust Pixie]], [[Nature’s Call]] and [[Chota Hazri]] that allow massive Æmber gain and forging a key in the same turn, especially when combined with [[Speed Sigil]]. The [[Library Access]] + [[Nepenthe Seed]] combo enabled decks that could draw the entire deck and win the game in one turn, prompting an errata for Library Access (which is now purged after playing). The [[Battle Fleet]] + [[Key Abduction]] combo provided Mars competitive success in an otherwise mediocre house. Some of the initially most sought after decks included the four [[:Category:Horseman|Horsemen]] in Sanctum or a double [[Timetraveller]] in Logos. | Another popular deck archetype is Untamed “Rush”, with cards like [[Hunting Witch]], [[Dust Pixie]], [[Nature’s Call]] and [[Chota Hazri]] that allow massive Æmber gain and forging a key in the same turn, especially when combined with [[Speed Sigil]]. The [[Library Access]] + [[Nepenthe Seed]] combo enabled decks that could draw the entire deck and win the game in one turn, prompting an errata for Library Access (which is now purged after playing). The [[Battle Fleet]] + [[Key Abduction]] combo provided Mars competitive success in an otherwise mediocre house. Some of the initially most sought after decks included the four [[:Category:Horseman|Horsemen]] in Sanctum or a double [[Timetraveller]] in Logos. |