User:Blinkingline/CommentaryDrafts

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Anger/Bumpsy

When a stunned creature is used to "ready and fight", the creature exhasts, and the stun token is removed; no fight takes place. When a creature is used to ready and fight and there are no enemy creatures in play, the creature is readied, but the fight portion of the ability does not resolve. The creature remains ready, and if it is of the active house may be used in the manner of the Active Player's choice (reap, action, etc.).

Bad Penny/Bolter/Tolas

When a card is tagged for destruction, Destroyed: abilities trigger in the order of the active players choosing. Once all Destroyed: abilites have been resolved, all cards are destroyed and placed into the discard pile simultaneously in the order of the Active Player's choosing. If a Destroyed: ability moves a card to another out-of-play zone, the card is still considered to be destroyed for the purposes of card effects.

Bait and Switch

If card text instructs players to repeat a preceding effect, the entirety of the effect before the text providing the instruction to repeat resolves again.

Artifacts can only be used by Action: or Omni: abilities. If a card effect tries to use an artifact with a constant ability, the use portion of that card effect is ignored and the rest of the ability resolves.

Chains

No expansion needed?

Combat Pheromones

This FAQ might be too specific to expand. No expansion needed.

Dimension Door/Sir Marrows

Replacement effects? No expansion needed

Duma the Martyr/Poison Wave

Once a creature has been tagged for destruction, the only thing that can remove this tag is a replacement effect that uses the word “instead” and replaces the destruction of that creature. An effect that heals a tagged creature does not remove the destroyed tag.

Duskwitch

Omega is treated as an "after play" effect in regards to the Timing Chart.

Dysania/Sample Collection

A lasting effect persists even if the card that created the effect leaves play.

Encounter Suit

No expansion needed.

Eureka!

Alpha cards can only be played if there have been no other cards played, used, or discarded during the current step. Copying an Alpha card is allowed only if the Alpha play restriction can be followed.

Faygin

When a card leaves play it is always put into its owner’s appropriate out-of-play zone, unless a card effect explicitly states that it interacts with that zone.

Foggify

No expansion needed.

Forgemaster Og/Interdimensional Graft/Library Access/Wild Wormhole

When two or more effects occur at the same time step on the Timing Chart, the order in which those effects resolve is determined by the active player.

Gabos Longarms

The elusive keyword prevents damage only when a creature is attacked, damage from other effects is not prevented.

Gateway to Dis/Tolas

When a card effect destroys multiple creatures and one or more of the destroyed creatures has an "After a creature is destroyed" ability, those abilities will not trigger, as all of the destroyed creatures leave play simultaneously.

Glimmer

Alpha is a play restriction that is active in the active player's hand before playing the card.

Grasping Vines/Spangler/Kelifi Dragon/Scowly Caper

If an ability “puts” a card “into play,” “Play:” abilities on the card do not resolve. Abilities that effect how a card "enters play" to resolve.

Hallowed Shield/Maruk the Marked/Raiding Knight/Shadow Self

Damage timing - no expansion needed.

Jargogle

Specific to Jargogle, no further expansion needed.

Key Hammer/Positron Bolt

If an ability says "a" and there are multiple options, the Active Player chooses the option.

King of the Crag/Looter Goblin

A zero power creature with zero damage on it is destroyed.

King of the Crag/Pingle

A constant ability affecting all creatures in play will resolve before a play ability. (Constant abilities resolve as soon as their condition is met, not necessarily at the next available timing window.)

Little Niff/Ronnie Wristclocks

A creature does not have to survive a fight to trigger another creature's "After a creature is used to fight" effect.

Lost in the Woods

RAMAYC. Do we need to expand this?

Nerve Blast

No expansion needed.

Neutron Shark

When a card is removed from play, its ability can no longer be triggered.

Nexus/Spectral Tunneller

If resolving an ability results in the triggering of another ability, that ability will resolve in the existing window created by the originally triggered ability.

Opal Knight/Soulkeeper

Players cannot choose to sacrifice or destroy a creature that is already tagged for destruction. However, a card effect may re-target a creature that has already been tagged for destruction.

Pitlord

No expansion needed.

Replicator/Sequis/Shard of Greed

When copying abilities, unless the ability allows a change in control, creatures may not move from one battleline to the other. Abilities that allow the active player to trigger a card's ability "as if you controlled it" do not allow for a change of control.

Restringuntus

If two card effects are simultaneously instructing a player that they “cannot” do something and that they “must” or “may” do the same thing, the “cannot” effect takes precedence.

Sack of Coins

"For each" is a finite loop of triggered abilities. The effect is repeated the number of times the "for each" condition is met.

Silvertooth

Abilities that effect how a card enters play happen before "after play" and "after enters play" effects.

Smaash

All abilities that are triggered must resolve.

Stealer of Souls/Valdr

The attacking creature must survive to trigger Fight: abilities

Do we need to define/link to attacking here? People sometimes ask what it means to be an attacker

Wild Wormhole

A card that is unplayable returns to the out of play zone from which it came. If that zone no longer exists, the unplayable card is discarded.