User:Coffeesaga/Sandbox/List of common game terms: Difference between revisions

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==Terms Related to Game Concepts and Strategy==
==Terms Related to Game Concepts and Strategy==
Card advantage - The ability to play more cards each turn than your opponent can
Board advantage - The ability to use more cards on the board each turn than your opponent can
Tempo -
Inevitability -
Consistency -
Variance -
Lockout -
-Hard lock
-Soft lock
Line -
Playing to one’s outs - When a player is in a position where they are unlikely to win, but plays in a way that still keeps them in the game
Meta - The types of decks you are most likely to come across at a tournament and the most popular/powerful strategies at a given time
Deck archetype - A way to categorize a deck based on its strategy, such as Aggro, Combo, Control, Midrange
Rock-scissors-paper - The idea that many KeyForge decks have good and bad matchups, and sometimes a match is very likely to be one-sided based on the cards in the deck
High roll - To be lucky and draw the right cards at the right time
Some decks have what is referred to as “high roll potential”. This is a way to describe decks that are capable of winning extremely quickly and efficiently when cards are drawn in the right order. Many competitive decks have the potential to high roll. One competitive strategy is to bring a deck that has high roll potential to an event and hope to draw well.