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[[Library Access]], [[Mother]], [[Wild Wormhole|Wild Wormhole]], [[Interdimensional Graft]] and [[EDAI “Edie” 4x4]] are some of the most popular and iconic Logos cards that helped Logos be among the best houses in each set. | [[Library Access]], [[Mother]], [[Wild Wormhole|Wild Wormhole]], [[Interdimensional Graft]] and [[EDAI “Edie” 4x4]] are some of the most popular and iconic Logos cards that helped Logos be among the best houses in each set. | ||
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{{House Card | |||
|House=Mars | |||
|Image=341-161.png | |||
|Text=Drawing from classic pop culture depictions of Martians, this is the most insular house in KeyForge, with many effects that synergize only with other Mars cards. Examples of typical Mars cards are [[“John Smyth”]], [[Mothergun]], [[Mars First]] and [[Xanthyx Harvester]]. A secondary theme is abducting creatures into their opponent's archives, with cards like [[Collector Worm]] and [[Uxlyx the Zookeeper]]. | |||
While traditionally regarded as the weakest house in Call of the Archons, it proved to be more competitive in Age of Ascension, especially with the [[Martian Generosity]] + [[Key Abduction]] combo decks. Mars was rotated out after Age of Ascension, but they will return in a future set. | |||
}} | |||
{{House Card | |||
|House=Sanctum | |||
|Image=435-251.png | |||
|Text=Sanctum is a contrast to the demonic Dis: a house of monks and angelic knights. Sanctum's primary themes are board control through powerful creatures with [[armor]], capturing Æmber and [[Heal|healing]]. Secondary themes are [[Stun|stunning]] and Æmber burst. Notable examples are cards like [[Bulwark]], [[Virtuous Works]], [[Doorstep to Heaven]] and [[Sir Marrows]]. | |||
Similarly to Mars, its strength improved in Age of Ascension with cards like [[Proclamation 346E]], [[The Grey Rider]] and [[Barrister Joya]]. Also like Mars, it was rotated out for Worlds Collide. | |||
}} | }} | ||