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The introduction of new houses and mechanics brought a significant shift in gameplay. Boards are even more important than in Age of Ascension, new cards that prevent stealing are introduced, and there are significantly more abilities that modify key costs. All of this makes Worlds Collide’s gameplay the most intricate thus far. | The introduction of new houses and mechanics brought a significant shift in gameplay. Boards are even more important than in Age of Ascension, new cards that prevent stealing are introduced, and there are significantly more abilities that modify key costs. All of this makes Worlds Collide’s gameplay the most intricate thus far. | ||
House [[:Category:Leader|leaders]] are some of the best cards in the game, while [[Quixxle Stone]], [[Fangtooth Cavern]] and [[Snag' | House [[:Category:Leader|leaders]] are some of the best cards in the game, while [[Quixxle Stone]], [[Fangtooth Cavern]] and [[Snag’s_Mirror|Snag's Mirror]] are new, gameplay-warping artifacts. Some of the strongest combos are in house Saurian: [[Cincinnatus Rex]] + [[The Golden Spiral]], or cards that take advantage of [[Tribute]]. [[Purge|Purging]] is an increasingly common mechanic in house Dis, with cards like [[Infurnace]] and [[E’e on the Fringes]]. | ||
==Special Rarity Cards== | ==Special Rarity Cards== |