Essay:How Fighting, Damage, and Destruction work in KeyForge: Difference between revisions

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#For each creature that is [[Ward|warded]], remove all pending damage tokens from above the creature and discard the ward token.
#For each creature that is [[Ward|warded]], remove all pending damage tokens from above the creature and discard the ward token.
#For each creature, reduce the number of pending damage tokens above the creature for each armor the creature has.  (This also reduces the creature’s armor for the remainder of the turn.)
#For each creature, reduce the number of pending damage tokens above the creature for each armor the creature has.  (This also reduces the creature’s armor for the remainder of the turn.)
#Move the tokens from above the creature, and place them on the creature that receives the damage, applying any "damage dealt" modifications ([[Undagnathus (Evil Twin)]]'s damage doubling happens here for example as does [[Shadow Self]]'s replacement effect.) If a creature has damage on it equal to or greater than its power, that card is [[Destroyed|tagged for destruction]] and you begin to resolve the destruction.  Once the destruction resolution completes, move on to step 6 of this chart.   
#Move the tokens from above the creature, and place them on the creature that receives the damage, applying any "damage dealt" modifications ([[Undagnathus (Evil Twin)]]'s damage doubling happens here, as does [[Shadow Self]]'s replacement effect.) If a creature has damage on it equal to or greater than its power, that card is [[Destroyed|tagged for destruction]] and you begin to resolve the destruction.  Once the destruction resolution completes, move on to step 6 of this chart.   
#"After a creature is dealt damage" effects (e.g. [[Hard Simpson]]) resolve.
#"After a creature is dealt damage" effects (e.g. [[Hard Simpson]]) resolve.