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My essay on [[:Essay:How Timing Works in KeyForge|How Timing Works in KeyForge]] covered a lot of ground about timing in general. That said, even after pointing players to that essay, there still seem to be a lot of questions about how [[Fight|Fighting]] works, especially in regards to the [[Timing Chart|timing]] of different abilities, [[Damage]], and [[Destroyed|Destruction]]. First, this essay will cover Damage timing, then move on to Destroyed timing, and finally we'll cover Fight timing, and how Fight timing interacts with Damage and Destroyed timing. | My essay on [[:Essay:How Timing Works in KeyForge|How Timing Works in KeyForge]] covered a lot of ground about timing in general. That said, even after pointing players to that essay, there still seem to be a lot of questions about how [[Fight|Fighting]] works, especially in regards to the [[Timing Chart|timing]] of different abilities, [[Damage]], and [[Destroyed|Destruction]]. First, this essay will cover Damage timing, then move on to Destroyed timing, and finally we'll cover Fight timing, and how Fight timing interacts with Damage and Destroyed timing. | ||
==Fighting== | |||
Using a creature to Fight in KeyForge sounds pretty simple; [[Ready and Exhausted|Exhaust a ready creature]], choose a creature to attack, and exchange damage between the two creatures based on their power. Where things get complicated is applying [[Keywords]] like [[Assault]] and [[Hazardous]] and where they fit in to the "Use a creature to Fight" section of the [[Timing Chart]]. | |||
===Pre-Fight=== | |||
Before a fight happens, the active player exhausts the creature they want to use to fight and chooses the creature they want to fight. | |||
''For the purposes of this essay, the creature being used to fight will be referred to as the "attacking" creature, while the creature that is the target of the fight will be referred to as the "attacked" creature.'' | |||
Once that happens, the active player has to resolve any "pre-fight" abilities and Keywords, in the order of their choosing: | |||
*[[Assault]]: The attacking creature deals damage equal to the Assault value to the attacked creature. | |||
*'''Before Fight:''' abilities can do various things like deal damage to creatures ([[Bingle Bangbang]]), cause a creature to capture Æmber ([[Gas-Pipes Malone]]), or look for cards and retrieve cards in your [[Discard Pile]] ([[Angry Mob]]). | |||
*[[Hazardous]]: The attacked creature deals damage equal to the Hazardous value to the attacking creature. | |||
As the active player is resolving these abilities, if either the creature is [[Destroyed]], the main part of the fight (the damage exchange via creature power) does not happen, which means that any '''Fight:''' abilities will not resolve. (More on that later.) | |||
===Damage Exchange Based on Creature Power=== | |||
Once the "pre-fight" effects have finished resolving, the next part of the fight sees the creature's exchange damage with one another based on their power. There are three important Keywords that come into play here: | |||
*[[Elusive]]: If this fight is the first time the attacked creature has been fought this turn, then the creatures exchange no damage with one another. | |||
*[[Poison]]: Any damage successfully applied via the power of a creature with the Poison keyword during the damage exchange destroys the creature to which the damage tokens were applied. If all of the damage from the creature with the Poison keyword is mitigated by prevention, wards, or armor; the Poison keyword has no effect. | |||
*[[Skirmish]]: If the attacking creature has Skirmish, then that creature does not receive any damage from the attacked creature during the damage exchange. | |||
As with any other instance of Damage, the damage applied during fights follows the same steps that were outlined [[Essay:How_Fighting,_Damage,_and_Destruction_work_in_KeyForge#Damage|above]]. | |||
===Post-Fight=== | |||
Once the damage exchange has completed and any effects from the resulting damage and destruction has been resolved, '''Fight:''' abilities, "After a creature fights" abilities, and "After a creature is used to fight" abilities are available to resolve, in the order of the active player's choosing. If the damage exchange via creature power doesn't happen (due to either the attacking or attacked creature being destroyed in the Pre-Fight stages), '''Fight:''' abilities do not resolve. | |||
==Damage== | ==Damage== | ||
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''Example<nowiki>:</nowiki> Your opponent has zero Æmber in their pool. In your battleline, you have [[Dino-Fiend]] that has an Æmber token on it. Dino-Fiend fights into Faust the Great, dealing four damage to Faust the Great and 4 damage to Dino-Fiend, tagging both creatures for Destruction. Dino-Fiend's '''Destroyed:''' ability resolves, and tries to steal 1 Æmber, but your opponent's pool is empty. With no other '''Destroyed:''' abilities is play, the tagged creatures are moved to their respective discard piles, and the Æmber on Dino-Fiend goes to your opponent's pool.'' | ''Example<nowiki>:</nowiki> Your opponent has zero Æmber in their pool. In your battleline, you have [[Dino-Fiend]] that has an Æmber token on it. Dino-Fiend fights into Faust the Great, dealing four damage to Faust the Great and 4 damage to Dino-Fiend, tagging both creatures for Destruction. Dino-Fiend's '''Destroyed:''' ability resolves, and tries to steal 1 Æmber, but your opponent's pool is empty. With no other '''Destroyed:''' abilities is play, the tagged creatures are moved to their respective discard piles, and the Æmber on Dino-Fiend goes to your opponent's pool.'' | ||
==Putting It Together== | ==Putting It Together== |