Essay:How Fighting, Damage, and Destruction work in KeyForge: Difference between revisions

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#Put tokens representing the amount of damage that is attempting to be dealt above the creature(s) being dealt damage in the battle line. These tokens are referred to “pending damage” later in this chart.  
#Put tokens representing the amount of damage that is attempting to be dealt above the creature(s) being dealt damage in the battle line. These tokens are referred to “pending damage” later in this chart.  
#For each creature, apply effects that prevent damage (e.g. "This creature cannot be dealt damage..." effects, [[Elusive]], [[Invulnerable]]), removing pending damage tokens as needed.
#For each creature, apply effects that prevent damage (e.g. "This creature cannot be dealt damage..." effects, [[Invulnerable]]), removing pending damage tokens as needed.
#For each creature that is [[Ward|warded]], remove all pending damage tokens from above the creature and discard the ward token.
#For each creature that is [[Ward|warded]], remove all pending damage tokens from above the creature and discard the ward token.
#For each creature, reduce the number of pending damage tokens above the creature for each armor the creature has.  (This also reduces the creature’s armor for the remainder of the turn.)
#For each creature, reduce the number of pending damage tokens above the creature for each armor the creature has.  (This also reduces the creature’s armor for the remainder of the turn.)