Essay:How Fighting, Damage, and Destruction work in KeyForge: Difference between revisions

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==Damage==
==Damage==
Each time damage is dealt, the steps of the damage timing chart are followed. Further clarifications on cards like [[Shadow Self]] have revealed that all damage is dealt simultaneously, which means that damage iterates through the damage timing chart simultaneously  as it is being resolved. Since sometimes these steps can be a little bit tricky, it might be worth following this slightly expanded version of the damage timing chart instead.
#Put tokens representing the amount of damage that is attempting to be dealt above the creature(s) being dealt damage in the battle line. These tokens are referred to “pending damage” later in this chart.
#For each creature, apply effects that prevent damage (e.g. "This creature cannot be dealt damage..." effects, [[Elusive]], [[Invulnerable]]), removing pending damage tokens as needed.
#For each creature that is [[Ward|warded]], remove all pending damage tokens from above the creature and discard the ward token.
#For each creature, reduce the number of pending damage tokens above the creature for each armor the creature has.  (This also reduces the creature’s armor for the remainder of the turn.)
#Finally, move the tokens from above the creature, and place them on the creature that receives the damage, applying any "damage dealt" modifications ([[Undagnathus (Evil Twin)]]'s damage doubling happens here for example as does [[Shadow Self]]'s replacement effect. If a creature has damage on it equal to or greater than its power, that card is [[Destroyed|tagged for destruction]] and you begin to resolve the destruction.  Once the destruction resolution completes, move on to step 6 of this chart. 
#"After a creature is dealt damage" effects (e.g. [[Hard Simpson]]) resolve.


==Destroyed==
==Destroyed==