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| =Timing Chart =
| | {{#cargo_query: |
| <templatestyles src="Template:Timing_Chart/styles.css" />
| | tables=RuleData |
| This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities. Use this information to determine the proper sequence of card abilities and game steps.
| | |fields=RulesText, RulesType, RulesSource, RulesPages, RulesDate, RuleData._ID |
| | | |where=RulesType='OutstandingIssues' |
| Text in <b><i>black</i></b> indicates game steps and text in <span style="color:#eb3514">RED</span> lists common card effects and exactly when they happen.
| | |offset=0 |
| | | |format=template |
| Whenever two or more effects occur at the same time step on this chart, the order that those effects resolve in is determined by the active player. <b>Note</b>: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
| | |template=Outstanding_Issues |
| | | |order by=RulesDate ASC |
| <div class="timing-box"><div class="box-number">1</div><div class="timing-text">
| | |group by=RulesText, RulesType, RulesSource, RulesPages, RulesDate, RuleData._ID |
| ==[[Forge|Forge a Key]]==
| | |named args=yes |
| <div class="red-text">» Start of turn effects trigger.</div>
| | |no html |
| # Check to see if you are able to forge a key.
| | |max display chars=10000 |
| # If able, spend Æmber equal to the current forging cost and forge a key. If you forge your 3rd key, you immediately win the game.
| | |intro= |
| <div class="red-text">» After a key is forged effects trigger.</div>
| | |outro= |
| [[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
| | |default= |
| </div></div>
| | }} |
| | |
| <div class="timing-box"><div class="box-number">2</div><div class="timing-text">
| |
| | |
| ==[[Choose a House|Choose a House]]==
| |
| 1. Choose which house will be the [[active house]] for this turn.
| |
| <div class="red-text">» AFTER YOU CHOOSE A HOUSE EFFECTS TRIGGER.</div>
| |
| 2. You may take all the cards from your [[archives]] and put them in your hand.
| |
| [[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
| |
| </div></div>
| |
| | |
| <div class="timing-box"><div class="box-number">3</div><div class="timing-text">
| |
| | |
| ==[[Play (step)|Play]], [[Discarding_cards|Discard]], or [[Use]] Cards==
| |
| You may perform these actions in any order and repeat them any number of times.
| |
| <div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
| |
| ===[[Play (step)|Play a Card]].===
| |
| # If your card is a creature, artifact or upgrade, put it into play. If your card is an action, reveal it (after you play it, discard it).
| |
| # Resolve the Æmber bonus on your card.
| |
| <div class="red-text">» "PLAY:" EFFECTS AND "AFTER PLAY/ENTERS PLAY" EFFECTS TRIGGER.</div>
| |
| </div>
| |
| | |
| <div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
| |
| ===[[Use]] a Creature to [[Fight]].===
| |
| 1. Exhaust the attacking creature and choose the creature they are fighting.
| |
| <div class="red-text">» "BEFORE FIGHT", HAZARDOUS X, AND ASSAULT X TRIGGER.</div>
| |
| 2. Creatures deal their damage to each other simultaneously.
| |
| <div class="red-text">» "FIGHT:" EFFECTS, "AFTER A CREATURE FIGHTS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
| |
| </div>
| |
| | |
| <div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
| |
| ===[[Use]] a Creature to [[Reap]].===
| |
| # Exhaust the reaping creature.
| |
| # Gain 1 Æmber.
| |
| <div class="red-text">» "REAP:" EFFECTS, "AFTER A CREATURE REAPS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
| |
| </div>
| |
| | |
| <div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
| |
| ===[[Use]] an [[Action_ability|Action]] or [[Omni]] Ability.===
| |
| # Exhaust your creature or artifact with the <b>Action</b>: or <b>Omni</b>: ability.
| |
| # Resolve the effects of that ability.
| |
| <div class="red-text">» "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
| |
| </div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]</div></div>
| |
| | |
| <div class="timing-box"><div class="box-number">4</div><div class="timing-text">
| |
| | |
| ==[[Ready|Ready Cards]]==
| |
| # Ready each of your exhausted cards.
| |
| [[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
| |
| </div></div>
| |
| | |
| <div class="timing-box"><div class="box-number">5</div><div class="timing-text">
| |
| | |
| ==[[Draw cards_(step)|Draw Cards]]==
| |
| # Draw cards until you have six or more in your hand (adjusting for [[Chains|chains]] or card effects).
| |
| <div class="red-text">» END OF TURN EFFECTS TRIGGER.</div>
| |
| </div></div></div>
| |
| | |
| ==Other==
| |
| <div class="other-timing-box">
| |
| ===[[Damage]]===
| |
| The following steps occur each time damage is dealt to one or more creatures:
| |
| # Apply effects that prevent damage.
| |
| # Use [[Ward|ward]] to prevent damage.
| |
| # Use [[Armor|armor]] to prevent damage.
| |
| # Deal all remaining damage. Creatures with damage equal to or greater than their power on them are tagged for destruction.
| |
| </div>
| |
| | |
| <div class="other-timing-box">
| |
| ===[[Destroyed]]===
| |
| The following steps occur each time one or more cards would be destroyed:
| |
| | |
| 1. Cards are tagged for destruction.
| |
| <div class="red-text">» “DESTROYED” EFFECTS TRIGGER.</div>
| |
| 2. Each destroyed card is put into its owner’s discard pile. (The battleline immediately shifts to fill in each destroyed creature’s place.)
| |
| <div class="red-text">» “AFTER A CREATURE IS DESTROYED” EFFECTS TRIGGER.</div>
| |
| </div>
| |
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| |
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| =Mulligan things= | | =Mulligan things= |