User:Coffeesaga/Sandbox: Difference between revisions

From Archon Arcana - The KeyForge Wiki
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=Timing Chart =
{{#cargo_query:
<templatestyles src="Template:Timing_Chart/styles.css" />
tables=RuleData
This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities. Use this information to determine the proper sequence of card abilities and game steps.
|fields=RulesText, RulesType, RulesSource, RulesPages, RulesDate, RuleData._ID
 
|where=RulesType='OutstandingIssues'
Text in <b><i>black</i></b> indicates game steps and text in <span style="color:#eb3514">RED</span> lists common card effects and exactly when they happen.
|offset=0
 
|format=template
Whenever two or more effects occur at the same time step on this chart, the order that those effects resolve in is determined by the active player. <b>Note</b>: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
|template=Outstanding_Issues
 
|order by=RulesDate ASC
<div class="timing-box"><div class="box-number">1</div><div class="timing-text">
|group by=RulesText, RulesType, RulesSource, RulesPages, RulesDate, RuleData._ID
==[[Forge|Forge a Key]]==
|named args=yes
<div class="red-text">» Start of turn effects trigger.</div>
|no html
# Check to see if you are able to forge a key.
|max display chars=10000
# If able, spend Æmber equal to the current forging cost and forge a key. If you forge your 3rd key, you immediately win the game.
|intro=
<div class="red-text">» After a key is forged effects trigger.</div>
|outro=
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
|default=
</div></div>
}}
 
<div class="timing-box"><div class="box-number">2</div><div class="timing-text">
 
==[[Choose a House|Choose a House]]==
1. Choose which house will be the [[active house]] for this turn.
<div class="red-text">» AFTER YOU CHOOSE A HOUSE EFFECTS TRIGGER.</div>
2. You may take all the cards from your [[archives]] and put them in your hand.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
</div></div>
 
<div class="timing-box"><div class="box-number">3</div><div class="timing-text">
 
==[[Play (step)|Play]], [[Discarding_cards|Discard]], or [[Use]] Cards==
You may perform these actions in any order and repeat them any number of times.
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Play (step)|Play a Card]].===
# If your card is a creature, artifact or upgrade, put it into play. If your card is an action, reveal it (after you play it, discard it).
# Resolve the Æmber bonus on your card.
<div class="red-text">» "PLAY:" EFFECTS AND "AFTER PLAY/ENTERS PLAY" EFFECTS TRIGGER.</div>
</div>
 
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Use]] a Creature to [[Fight]].===
1. Exhaust the attacking creature and choose the creature they are fighting.
<div class="red-text">» "BEFORE FIGHT", HAZARDOUS X, AND ASSAULT X TRIGGER.</div>
2. Creatures deal their damage to each other simultaneously.
<div class="red-text">» "FIGHT:" EFFECTS, "AFTER A CREATURE FIGHTS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
</div>
 
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Use]] a Creature to [[Reap]].===
# Exhaust the reaping creature.
# Gain 1 Æmber.
<div class="red-text">» "REAP:" EFFECTS, "AFTER A CREATURE REAPS" EFFECTS, AND "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
</div>
 
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px]]
===[[Use]] an [[Action_ability|Action]] or [[Omni]] Ability.===
# Exhaust your creature or artifact with the <b>Action</b>: or <b>Omni</b>: ability.
# Resolve the effects of that ability.
<div class="red-text">» "AFTER A CREATURE IS USED" EFFECTS TRIGGER.</div>
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]</div></div>
 
<div class="timing-box"><div class="box-number">4</div><div class="timing-text">
 
==[[Ready|Ready Cards]]==
# Ready each of your exhausted cards.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px]]
</div></div>
 
<div class="timing-box"><div class="box-number">5</div><div class="timing-text">
 
==[[Draw cards_(step)|Draw Cards]]==
# Draw cards until you have six or more in your hand (adjusting for [[Chains|chains]] or card effects).
<div class="red-text">» END OF TURN EFFECTS TRIGGER.</div>
</div></div></div>
 
==Other==
<div class="other-timing-box">
===[[Damage]]===
The following steps occur each time damage is dealt to one or more creatures:
# Apply effects that prevent damage.
# Use [[Ward|ward]] to prevent damage.
# Use [[Armor|armor]] to prevent damage.
# Deal all remaining damage. Creatures with damage equal to or greater than their power on them are tagged for destruction.
</div>
 
<div class="other-timing-box">
===[[Destroyed]]===
The following steps occur each time one or more cards would be destroyed:
 
1. Cards are tagged for destruction.
<div class="red-text">» “DESTROYED” EFFECTS TRIGGER.</div>
2. Each destroyed card is put into its owner’s discard pile. (The battleline immediately shifts to fill in each destroyed creature’s place.)
<div class="red-text">» “AFTER A CREATURE IS DESTROYED” EFFECTS TRIGGER.</div>
</div>


=Mulligan things=
=Mulligan things=