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Blinkingline (talk | contribs) (→Damage) |
Blinkingline (talk | contribs) (Updated to Master Rulebook v17) |
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{{Sharing}} | {{Sharing}} | ||
<templatestyles src="Template:Timing_Chart/styles.css" /> | <templatestyles src="Template:Timing_Chart/styles.css" /> | ||
This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities | This chart provides a detailed timing structure for all standard game steps and a number of frequently used card abilities. | ||
Whenever two or more effects occur at the same time step in this chart, the order that those effects resolve is determined by the active player. | |||
'''Note:''' Effects that use the term “each time” occur at the same timing point as effects that use the term “after.” | |||
__NOTOC__ | __NOTOC__ | ||
<div class="timing-box" style="padding-left:10px"><div class="green-text">» Start of turn effects resolve.</div></div> | <div class="timing-box" style="padding-left:10px"><div class="green-text">» "Start of turn" effects resolve.</div></div> | ||
<div class="timing-box"><div class="box-number">1</div><div class="timing-text"> | <div class="timing-box"><div class="box-number">1</div><div class="timing-text"> | ||
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# Check to see if you are able to forge a key. | # Check to see if you are able to forge a key. | ||
# If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game. | # If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game. | ||
# "'''After a key is forged'''" effects resolve. | |||
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]] | [[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]] | ||
</div></div> | </div></div> | ||
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==[[Timing_Chart#Choose a House|Choose a House]]== | ==[[Timing_Chart#Choose a House|Choose a House]]== | ||
# Choose which house will be the [[active house]] for this turn. | |||
# "After you choose a house" effects resolve. | |||
# You may take all the cards from your [[archives]] and put them in your hand. | |||
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]] | [[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]] | ||
</div></div> | </div></div> | ||
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<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px|alt=Arrow pointing right]] | <div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px|alt=Arrow pointing right]] | ||
===[[Timing_Chart#Play a Card|Play a Card]]=== | ===[[Timing_Chart#Play a Card|Play a Card]]=== | ||
# If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.<br> | |||
# Resolve each [[bonus icons|Bonus Icon]] on the played card, top to bottom. | |||
# Resolve “''''Play'''” effects, "after play" effects and “after enters play” effects. | |||
# If your card is an action, place it in your discard pile. | |||
</div> | </div> | ||
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===[[Timing_Chart#Fight With a Creature|Fight With a Creature]]=== | ===[[Timing_Chart#Fight With a Creature|Fight With a Creature]]=== | ||
# Exhaust the attacking creature and choose the creature it is fighting. | |||
# “'''Before Fight'''” effects, '''Hazardous X''', and '''Assault X''' resolve. | |||
# Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves. | |||
# Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously. | |||
# If the attacking creature survived, its ”'''After Fight'''” effects resolve. “'''Each time a creature fights'''” effects resolve. | |||
</div> | </div> | ||
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# Exhaust the reaping creature. | # Exhaust the reaping creature. | ||
# Gain 1 {{Aember}} from the common supply. | # Gain 1 {{Aember}} from the common supply. | ||
# “'''After Reap'''” and “'''after a creature reaps'''” effects resolve. | |||
</div> | </div> | ||
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===[[Timing_Chart#Use an Action or Omni Ability|Use an Action or Omni Ability]]=== | ===[[Timing_Chart#Use an Action or Omni Ability|Use an Action or Omni Ability]]=== | ||
# Exhaust the card with the <b>Action</b> | # Exhaust the card with the "<b>Action:</b>" or "<b>Omni:</b>" ability. | ||
# Resolve the effects of the ability. | # Resolve the effects of the ability. | ||
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]</div></div> | </div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]</div></div> | ||
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</div> | </div> | ||
<div class="timing-box" style="padding-left:10px"><div class="green-text">» | <div class="timing-box" style="padding-left:10px"><div class="green-text">» “End of turn” effects resolve.</div></div> | ||
<div class="other-header"> | <div class="other-header"> | ||
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<div class="other-timing-box"> | <div class="other-timing-box"> | ||
===[[Timing_Chart#Damage Chart|Damage Chart]]=== | ===[[Timing_Chart#Damage Chart|Damage Chart]]=== | ||
The following steps occur each time damage is dealt to one or more creatures: | The following steps occur each time pending damage is dealt to one or more creatures: | ||
# If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented. | # If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented. | ||
# If the creature is [[Ward|warded]], all its pending damage is prevented and the ward is removed. | # If the creature is [[Ward|warded]], all its pending damage is prevented and the ward is removed. | ||
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===[[Timing_Chart#Destroyed|Destroyed]]=== | ===[[Timing_Chart#Destroyed|Destroyed]]=== | ||
The following steps occur each time one or more cards would be destroyed: | The following steps occur each time one or more cards would be destroyed: | ||
# Cards are tagged for destruction. | |||
# “'''Destroyed'''” effects resolve. | |||
# All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places. | |||
#“After a creature is destroyed” or “each time a creature is destroyed” effects resolve.</div> | |||
</div> | </div> | ||
{{RulesVersion}} | {{RulesVersion}} |