Timing Chart: Difference between revisions

From Archon Arcana - The KeyForge Wiki
505 bytes removed ,  19 April 2023
Updated to Master Rulebook v17
(Updated to Master Rulebook v17)
 
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<templatestyles src="Template:Timing_Chart/styles.css" />
<templatestyles src="Template:Timing_Chart/styles.css" />
This chart provides a detailed timing structure for all game steps and a number of frequently used card abilities. Use this information to determine the proper sequence of card abilities and game steps.
This chart provides a detailed timing structure for all standard game steps and a number of frequently used card abilities.


Text in <b><i>black</i></b> indicates game steps and text in <span class="green-text" style="font-weight:bold">GREEN</span> lists common card effects and exactly when they happen.
Whenever two or more effects occur at the same time step in this chart, the order that those effects resolve is determined by the active player.


Whenever two or more effects occur at the same time step on this chart, the order that those effects resolve in is determined by the active player. <b>Note</b>: Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
'''Note:''' Effects that use the term “each time” occur at the same timing point as effects that use the term “after.”
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<div class="timing-box" style="padding-left:10px"><div class="green-text">» Start of turn effects resolve.</div></div>
<div class="timing-box" style="padding-left:10px"><div class="green-text">» "Start of turn" effects resolve.</div></div>


<div class="timing-box"><div class="box-number">1</div><div class="timing-text">
<div class="timing-box"><div class="box-number">1</div><div class="timing-text">
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# Check to see if you are able to forge a key.
# Check to see if you are able to forge a key.
# If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game.
# If able, spend Æmber equal to the current forging cost and forge a key. If you forged your third key, you immediately win the game.
<div class="green-text">» "'''After a key is forged'''" effects resolve.</div>
# "'''After a key is forged'''" effects resolve.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
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==[[Timing_Chart#Choose a House|Choose a House]]==
==[[Timing_Chart#Choose a House|Choose a House]]==
1. Choose which house will be the [[active house]] for this turn.
# Choose which house will be the [[active house]] for this turn.
<div class="green-text">» "'''After you choose a house'''" effects resolve.</div>
# "After you choose a house" effects resolve.
2. You may take all the cards from your [[archives]] and put them in your hand.
# You may take all the cards from your [[archives]] and put them in your hand.
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]
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<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px|alt=Arrow pointing right]]
<div class="small-timing-box">[[File:OOjs_UI_icon_downTriangle-progressive.svg|class=right-arrow|frameless|link=|20px|alt=Arrow pointing right]]
===[[Timing_Chart#Play a Card|Play a Card]]===
===[[Timing_Chart#Play a Card|Play a Card]]===
1. If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.<br>
# If your card is a creature, artifact, or upgrade, add it to your play area. If your card is an action, reveal it.<br>
2. Resolve each [[bonus icons|Bonus Icon]] on the played card, top to bottom.
# Resolve each [[bonus icons|Bonus Icon]] on the played card, top to bottom.
<div class="green-text">» “''''Play'''” effects and “'''Enters play'''” effects resolve.</div>
# Resolve “''''Play'''” effects, "after play" effects and “after enters play” effects.
3. If your card is an action, place it in your discard pile.
# If your card is an action, place it in your discard pile.
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===[[Timing_Chart#Fight With a Creature|Fight With a Creature]]===
===[[Timing_Chart#Fight With a Creature|Fight With a Creature]]===
1. Exhaust the attacking creature and choose the creature it is fighting.
# Exhaust the attacking creature and choose the creature it is fighting.
<div class="green-text">» “'''Before Fight'''” effects, '''Hazardous X''', and '''Assault X''' resolve.</div>
# “'''Before Fight'''” effects, '''Hazardous X''', and '''Assault X''' resolve.
2. Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves.
# Each creature in the fight deals pending damage equal to its power to the opposing creature (see Damage Chart). Splash-attack X resolves.
3. Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously.
# Pending damage is prevented or reduced according to the Damage Chart, then damage is dealt to creatures simultaneously.
<div class="green-text">» If the attacking creature survived, its ”'''After Fight'''” effects resolve. “'''Each time a creature fights'''” effects resolve.</div>
# If the attacking creature survived, its ”'''After Fight'''” effects resolve. “'''Each time a creature fights'''” effects resolve.
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# Exhaust the reaping creature.
# Exhaust the reaping creature.
# Gain 1 {{Aember}} from the common supply.
# Gain 1 {{Aember}} from the common supply.
<div class="green-text">» “'''After Reap'''” and “'''after a creature reaps'''” effects resolve.</div>
# “'''After Reap'''” and “'''after a creature reaps'''” effects resolve.
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===[[Timing_Chart#Use an Action or Omni Ability|Use an Action or Omni Ability]]===
===[[Timing_Chart#Use an Action or Omni Ability|Use an Action or Omni Ability]]===
# Exhaust the card with the <b>Action</b>: or <b>Omni</b>: ability.
# Exhaust the card with the "<b>Action:</b>" or "<b>Omni:</b>" ability.
# Resolve the effects of the ability.
# Resolve the effects of the ability.
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]</div></div>
</div>[[File:OOjs_UI_indicator_arrow-down.svg|class=down-arrow|frameless|link=|70px|alt=Down arrow]]</div></div>
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<div class="timing-box" style="padding-left:10px"><div class="green-text">» “'''End of turn'''” effects resolve.</div></div>
<div class="timing-box" style="padding-left:10px"><div class="green-text">» “End of turn” effects resolve.</div></div>


<div class="other-header">
<div class="other-header">
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<div class="other-timing-box">
<div class="other-timing-box">
===[[Timing_Chart#Damage Chart|Damage Chart]]===
===[[Timing_Chart#Damage Chart|Damage Chart]]===
The following steps occur each time damage is dealt to one or more creatures:
The following steps occur each time pending damage is dealt to one or more creatures:
# If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented.
# If the creature has invulnerable or “cannot be dealt damage” all its pending damage is prevented.
# If the creature is [[Ward|warded]], all its pending damage is prevented and the ward is removed.
# If the creature is [[Ward|warded]], all its pending damage is prevented and the ward is removed.
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===[[Timing_Chart#Destroyed|Destroyed]]===
===[[Timing_Chart#Destroyed|Destroyed]]===
The following steps occur each time one or more cards would be destroyed:
The following steps occur each time one or more cards would be destroyed:
 
# Cards are tagged for destruction.
1. Cards are tagged for destruction.
# “'''Destroyed'''” effects resolve.
<div class="green-text">» “'''Destroyed'''” effects resolve.</div>
# All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places.
2. All destroyed cards are put into their owner’s discard piles. Battlelines immediately shift inward to fill destroyed creatures' places.
#“After a creature is destroyed” or “each time a creature is destroyed” effects resolve.</div>
<div class="green-text">» “'''After a creature is destroyed'''” or “'''each time a creature is destroyed'''” effects resolve.</div>
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