Abyssal Conspiracy: Difference between revisions

From Archon Arcana - The KeyForge Wiki
No edit summary
Line 42: Line 42:
''The [[Rise of the Keyraken|Keyraken]] has been vanquished!''
''The [[Rise of the Keyraken|Keyraken]] has been vanquished!''


''But it is not the only threat. While the Archons defeated the mythical beast, a red-eyed member of the Vortexilon’s crew sabotaged the ship. Gloating that the “remaining seals” would soon be opened and that “their resonance” would spread throughout the Crucible, the villain escaped justice and fled into the ocean.''
''But it is not the only threat. While the Archons defeated the mythical beast, a red-eyed member of the [[SLRS Vortexilon |Vortexilon’s]] crew sabotaged the ship. Gloating that the “remaining seals” would soon be opened and that “their resonance” would spread throughout the Crucible, the villain escaped justice and fled into the ocean.''


''Captain Fermi has returned the ship to the surface for repairs. But so many questions remain! Where did this villain come from? What
''Captain Fermi has returned the ship to the surface for repairs. But so many questions remain! Where did this villain come from? What
Line 73: Line 73:
===Randomize the locations===
===Randomize the locations===
Place the locations in a three-by-three grid within reach of all players in the following positions:
Place the locations in a three-by-three grid within reach of all players in the following positions:
*Place the SLRS Vortexilon in the center of the top row, faceup.
*Place the [[SLRS Vortexilon]] in the center of the top row, faceup.
*Shuffle the two remaining depth-1 locations and place one each facedown on either side of the SLRS Vortexilon location.
*Shuffle the two remaining depth-1 locations and place one each facedown on either side of the SLRS Vortexilon location.
*Shuffle the three depth-2 locations and place them in a facedown row below the depth 1 locations.
*Shuffle the three depth-2 locations and place them in a facedown row below the depth 1 locations.
Line 91: Line 91:
Each player shuffles an Archon deck chosen from their collection and draws a six-card starting hand. Each player may mulligan their starting hand once as in a standard KeyForge game. Set aside all key tokens—they will not be used in this adventure.
Each player shuffles an Archon deck chosen from their collection and draws a six-card starting hand. Each player may mulligan their starting hand once as in a standard KeyForge game. Set aside all key tokens—they will not be used in this adventure.


Each player puts a token to indicate their Archon—a pawn, a coin, or their Archon card—on the SLRS Vortexilon card. This indicates that the players all start the game together at the SLRS Vortexilon location.
Each player puts a token to indicate their Archon—a pawn, a coin, or their Archon card—on the [[SLRS Vortexilon]] card. This indicates that the players all start the game together at the SLRS Vortexilon location.


==Fundamental Concepts==
==Fundamental Concepts==
Line 103: Line 103:
In KeyForge: Adventures, all players work together as a team. In this adventure, the team shares a single Æmber pool. Any time a player gains, loses, or spends Æmber, that Æmber is placed in or taken from the shared Æmber pool.
In KeyForge: Adventures, all players work together as a team. In this adventure, the team shares a single Æmber pool. Any time a player gains, loses, or spends Æmber, that Æmber is placed in or taken from the shared Æmber pool.
===LOCATIONS===
===LOCATIONS===
The nine locations in The Abyssal Conspiracy are distributed among three depth levels. Each player begins the game at the SLRS Vortexilon and can move between locations when they would normally forge a key. '''Only the text on the active player’s current location is active—the text on all other locations is ignored.'''
The nine locations in The Abyssal Conspiracy are distributed among three depth levels. Each player begins the game at the [[SLRS Vortexilon]] and can move between locations when they would normally forge a key. '''Only the text on the active player’s current location is active—the text on all other locations is ignored.'''


When a player resolves a card ability, only the creatures, upgrades, and artifacts at the same location are considered to be in play.
When a player resolves a card ability, only the creatures, upgrades, and artifacts at the same location are considered to be in play.

Revision as of 04:36, 19 May 2021

The Story So Far...

The Keyraken has been vanquished!

But it is not the only threat. While the Archons defeated the mythical beast, a red-eyed member of the Vortexilon’s crew sabotaged the ship. Gloating that the “remaining seals” would soon be opened and that “their resonance” would spread throughout the Crucible, the villain escaped justice and fled into the ocean.

Captain Fermi has returned the ship to the surface for repairs. But so many questions remain! Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break?

Fortunately, Murkens has some answers. He found a whisperconch left behind by a cultist and was able to hack the cultists’ telemessaging system. Through it, he has learned about the seals that the Worldbreaker Cult is opening. The cult made (or found, or captured) a sonic device called the Vaultbinder, which is the key to open the locks that hold back a resonance from another world. The cultists no longer need the Vaultbinder to open the remaining seals, but if the artifact could be found...a key can also lock what it can unlock.

Clearly the Keyraken’s release was only one piece of some larger conspiracy. The cult’s ranks are growing with evil twins from another dimension, and the cultists clearly do not want the crew of the Vortexilon to get in their way!

Unfortunately for them, the Archons are coming to find the Vaultbinder and put an end to their schemes.

Overview

KeyForge: Adventures is a unique cooperative game mode in which one to three players work together to uncover a dark conspiracy and prevent it from opening seals to an evil dimension. Each player uses a 36-card KeyForge deck from their collection, a set of keys, and sufficient tokens and counters, while the Conspiracy of Evil Twins is represented by a special adventure deck.

Players follow all of the standard rules of KeyForge with the modifications described in this document. The game continues either until the Conspiracy of Evil Twins opens five seals and releases more of their kind onto the Crucible, at which point the players lose, or until the players find the Vaultbinder and use it at the ocean’s depths to permanently close those seals.