Essay:Set Primer - AoA: Difference between revisions

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'''Dis'''- One of the most powerful cards in the set is [[Exhume]], providing great utility along with an Aember pip. [[Banish]] Was not very good when the set was released, but with Exalt and Upgrades running rampant in both WC and MM, it can be quite powerful. Lastly, while mostly a gimmick, [[Tezmal]] can produce a full lockout if two of them are joined by [[Rocket Boots]]. It is also worth mentioning [[Gold Key Imp]] can produce game states where niether player can win before time runs out, if both players have an abundance of Aember, niether can afford to kill it if they don't have a key cheat.<br  />
'''Dis'''- One of the most powerful cards in the set is [[Exhume]], providing great utility along with an Aember pip. [[Banish]] Was not very good when the set was released, but with Exalt and Upgrades running rampant in both WC and MM, it can be quite powerful. Lastly, while mostly a gimmick, [[Tezmal]] can produce a full lockout if two of them are joined by [[Rocket Boots]]. It is also worth mentioning [[Gold Key Imp]] can produce game states where niether player can win before time runs out, if both players have an abundance of Aember, niether can afford to kill it if they don't have a key cheat.<br  />


'''Logos''' - In this set Logos takes deck cycling and archiving to new levels with [[Eyegor]], [[Archimedes]], [[Eureka!]], [[Titan Librarian]], [[Z.Y.X Researcher]], [[Director of Z.Y.X]] and some others, but more importantly to take heed is the [[Binate Rupture]] [[Interdimentional Graft]] combo, (abbreviated BRIG). Never let a [[Professor Sutterkin]] live. [[Cutthroat Research]], the only Aember control in Logos cannot take an opponent off check without key cost increases in play. <br  />
'''Logos''' - In this set Logos takes deck cycling and archiving to new levels with [[Eyegor]], [[Archimedes]], [[Eureka!]], [[Titan Librarian]], [[Z.Y.X Researcher]], [[Director of Z.Y.X]] and some others, but more importantly to take heed is the [[Binate Rupture]] [[Interdimensional Graft]] combo, (abbreviated BRIG). Never let a [[Professor Sutterkin]] live. [[Cutthroat Research]], the only Aember control in Logos cannot take an opponent off check without key cost increases in play. <br  />


'''Untamed''' - In this set Untamed struggles to find it's identity with Aember burst being hard to come by and large creatures with +1 power counters don't provide sufficient utility. The three cards introduced in this set to be aware of is [[Duskwitch]], [[Soldiers to Flowers]] and [[Dharna]]. Though [[Glimmer]] can produce a soft lock that is quite hard to disrupt if paired with [[Nature's Call]]<br  />
'''Untamed''' - In this set Untamed struggles to find it's identity with Aember burst being hard to come by and large creatures with +1 power counters don't provide sufficient utility. The three cards introduced in this set to be aware of is [[Duskwitch]], [[Soldiers to Flowers]] and [[Dharna]]. Though [[Glimmer]] can produce a soft lock that is quite hard to disrupt if paired with [[Nature's Call]]. Possibly the most egregious card in keyforge is [[Heart of the Forest]] a basis of a deck archetype that attempts to spend a lot of time setting up two key forges in one turn. <br  />


'''Sanctum''' - The original big armored bodies, protection of other creatures and aember capture, Sanctum’s power comes from developing a strong board more than flashy cards. With very few great cards in the common slot, powerful Sanctum lineups are more rare. Still, it boasts two extremely powerful cards in the Uncommon slot: possibly the best aember control card on it’s own [[Doorstep to Heaven]] and one of the best board clears in the game [[The Spirit’s Way]].<br  />
'''Sanctum''' - One of the two key cost increase artifacts in the set, albeit a rare, is [[Proclamation 346E]], which can be very powerful. Sanctum also has one of the two combos that can rule of 6 on reaps against an empty enemy battleline [[Grey Rider]].<br  />


'''Mars''' - Known for producing a high number of house lineups that don’t really work, when it does work, it can be spectacular. House Mars can’t really be analyzed through it’s Commons as the most powerful Mars lineups seem to rely on a few powerful cards to tie it all together. [[Battle Fleet]] and [[Key Abduction]] are the most well known for clean power, but a full analysis of the house is needed to see it’s entire potential.<br  />
'''Mars''' - As mentioned, [[Martian Generosity]] [[Key Abduction]] combo (often abbreviated Genka) is still one of the most sought after two card combos. Outside of that, Mars is not terribly powerful, but you should still be aware of [[Mars needs Aember]]<br  />


'''Bornar''' - The house that wants to fight but does it poorly. Lacking abilities to survive combat such as Skirmish and Armor, Brobnar is looking to pick fights but quickly falls apart doing so. The best Brobnar lineups will look to employ ready and fight abilities to do the fighting while using other cards to control the board and actually reap with creatures at every opportunity. Cards like [[Punch]], [[Gauntlet of Command]] and [[Anger]] provide aember and speed, while [[Coward’s End]] and [[Champion’s Challenge]] can clear the board. Brobnar also has some effective Aember control in [[Bumpsy]], [[Grenade Snib]] and [[Screechbomb]].<br  />
'''Bornar''' - Like Sanctum, Brobnar also boasts a rare key cost increase artifact [[Grump Buggy]] and a two cards rule of 6 reaps against an empty board with [[Drummernaut]] [[Ganger Chieftain]] combo that nobody can agree on how to abbreviate.<br  />


==Key Cards==
==Key Cards==
When reading an archon card it is best if you’re familiar with the entire card pool, or at least all the commons and uncommons, but that may not be feasible for people joining the game at a later date. I compiled a list of cards the categories that you are most likely to need play around. Sorted by Rarity and then potency<br  />
When reading an archon card it is best if you’re familiar with the entire card pool, or at least all the commons and uncommons, but that may not be feasible for people joining the game at a later date. I compiled a list of cards the categories that you are most likely to need play around. Sorted by Rarity and then potency. I did not include cards reprinted from CotA.<br  />
===Creature Control===
===Creature Control===
Kills, shuffles or returns to hand multiple creatures.<br  />
Kills, shuffles or returns to hand multiple creatures.<br  />
[[Gateway to Dis]], [[Coward’s End]], [[Lost in the Woods]], [[Save the Pack]] | [[Three Fates]], [[The Spirit’s Way]], [[Bouncing Deathquark]], [[Nature’s Call]], [[Hysteria]], [[Lights Out]], [[Booby Trap]] | [[Key to Dis]], [[Champion’s Challenge]], [[Numquid the Fair]], [[Neutron Shark]], [[Dance of Doom]].<br  />
[[Standardized Testing]], [[Carpet Phloxem]], [[They're Everywhere]] (when paired with [[Save the Pack]]), [[Phloxem Spike]], [[Extinction]].<br  />
===Aember Control===
===Aember Control===
Only the ones in large quantities, which are usually conditional.<br  />
Only the ones in large quantities, which are usually conditional.<br  />
[[Effervescent Principle]] | [[Doorstep to Heaven]], [[Too Much to Protect]], [[Interdimensional Graft]], [[Burn the Stockpile]], [[Drumble]], [[Gatekeeper]], [[Pandemonium]], [[Unguarded Camp]] | [[Hypnotic Command]], [[Shatter Storm]], [[Routine Job]] (when it’s 3 or more), [[One Last Job]].<br  />
[[Ronnie Wristclocks]], [[Mars Needs Aember]], [[Brend the Fanatic]], [[Swindle]].<br  />


===Artifact Control===
===Artifact Control===
[[Nexus]] | [[EMP Blast]], [[Poltergeist]], [[Gorm of Omm]], [[Whispering Reliquary]], [[Grasping Vines]], [[Snudge]], [[Remote Access]], [[Tentacus]] | [[Sneklifter]], [[Neutron Shark]], [[Barehanded]], [[Customs Office]], [[Crazy Killing Machine]], [[Strange Gizmo]].<br  />
[[Destroy them All]], [[Rustgnawer]].<br  />
===Other Things===
===Other Things===
These don’t fall in the other categories, but you really need to know about before going into the game.<br  />
These don’t fall in the other categories, but you really need to know about before going into the game.<br  />
[[Control the Weak]], [[Arise!]], [[Key Charge]], [[Ember Imp]] | [[Chota Hazri]], [[Key Abduction]], [[Scrambler Storm]], [[Mimicry]] | [[Dysania]], [[Restringuntus]]<br  />
[[Flex]], [[Grump Buggy]], [[Might makes Right]], [[Punctuated Equilibrium]], [[Binate Rupture]] + [[Interdimensional Graft]], [[Drummernaut]] + [[Ganger Chieftain]], [[Martian Generosity]] (even without [[Key Abduction]]), [[PRoclamation 346E]], [[Heart of the Forest]]<br  />


==Famous Decks==
==Famous Decks==
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