Beginning with the release of Mass Mutation, FFG has reworded multiple cards for clarity. For each of the following cards, FFG did not issue an official errata to denote its updated wording. Below is a list of cards that have been revised.
Should read : After you choose Logos as your active house, put 1
from the common supply on [REDACTED]. When there are 4
or more on [REDACTED], destroy it and
forge a key at no
cost .
Should read :
Hazardous 3. (Before this creature is attacked, deal 3
to the attacking enemy.)
After an enemy creature reaps, gain 1 .
Should read : After an enemy creature is destroyed fighting Brain Eater, draw a card.
Should read :
Alpha . (You can only play this card before doing anything else this step.)
Play: Give two +1 power counters to each other friendly Untamed creature.
Should read : During your turn, if Captain Val Jericho is in the
center of your battleline , you may play 1 card that is not of the active house.
Should read : While Captain Val Jericho is in the
center of your battleline , you may play 1 card that is not of the active house during your turn.
Should read : After an upgrade is attached to Commander Dhrxgar or 1 of its neighbors, gain 1
.
Should read :
Omni: Destroy Creed of Nature.
If you do , choose a creature. For the remainder of the turn, that creature gains
skirmish and
assault X. X is its power.
Should read :
Play: Each player with 6
or more loses all but 5 of it.
Should read :
Omega . (After you play this card, end this step.)
Elusive . (The first time this creature is attacked each turn, no damage is dealt.)
Friendly creatures enter play ready.
Should read : After an action card is played, but before resolving its play effect,
ward this creature.
Should read :
Play: Choose a creature.
For each trait that creature has, deal 2
to it and gain 1
.
Should read :
Play: Archive each friendly
Knight creature from play.
Omni: If you have played 7 or more Sanctum cards this turn, destroy Epic Quest and forge a key at no cost .
Should read :
Play: Redistribute the
on friendly creatures among friendly creatures. Redistribute the
on enemy creatures among enemy creatures.
Should read : Alpha.
Play: Gain 2 . Archive 2 random cards.
Should read :
Skirmish . (When you use this creature to fight, it is dealt no damage in return.)
Explo-rover may be played as an upgrade instead of a creature, with the text: “This creature gains skirmish.”
Should read : At the start of each player’s turn, that player may choose a house. If they do, reveal the top card of their deck. If it is of the named house, they gain 2
. Otherwise, they lose 2
.
Should read :
Play: If your opponent has 7
or more, capture all but 5 of it.
Should read : Play: Archive an artifact from play. If that card leaves your archives, put it into its owner's hand instead.
Should read :
Play: Destroy each creature with
on it.
Should read :
Play: Look at your opponent’s hand. You may choose and
purge a Sanctum card from it.
Should read : Destroyed: Your opponent purges a random card from their hand.
Should read :
Play: Purge up to 2 cards from a discard pile. Your opponent loses
equal to the number of
bonus icons on the
purged cards.
Should read :
Play: Choose one:
• Archive a card.
• Gain 1 for each card in your archives.
Should read :
Omega .
Deploy .
Elusive .
After a neighbor of Little Niff fights, steal 1 .
Should read :
Play: If there are no friendly creatures, you may archive a card
for each enemy creature.
Should read :
Play: Put a card from your hand facedown under Masterplan.
Omni: Play the card under Masterplan. Destroy Masterplan.
Should read : You may play upgrades as if they belonged to the active house.
Should read :
Elusive . (The first time this creature is attacked each turn, no damage is dealt.)
Reap: Use an enemy artifact as if it were yours .
Should read :
Action: Destroy any number of friendly creatures. You may
forge a key at +6
current cost , reduced by 1
for each creature destroyed this way. If you
forge a key this way, destroy Obsidian Forge.
Should read :
Play: Each player gains 2
.
After a player fights with a creature, they lose 4 . Destroy Peace Accord.
Should read : Play: You may play a non-Logos card this turn.
Should read :
Elusive . (The first time this creature is attacked each turn, no damage is dealt.)
that would be stolen or captured from your pool is taken from the common supply instead .
Should read : Omni: Destroy Potion of Invulnerability. For the remainder of the turn, each friendly creature cannot be dealt damage.
Should read : Each other friendly creature gains, “
Destroyed: Move each
from this creature to the common supply.”
Should read : Play: Each player discards their hand, then refills their hand as if it were their “draw cards” step.
Should read : Omni: Destroy Ritual of the Hunt. For the remainder of the turn, you may use friendly Untamed creatures.
Should read :
Play: Deal 1
to a creature
for each you have.
Should read : You may
spend on Safe Place as if it were in your pool.
Action: Move 1 from your pool to Safe Place.
Should read :
Fight/Reap: If Saurus Rex is in the
center of your battleline , you may
exalt it.
If you do ,
search your deck for a Saurian card, reveal it, and put it into your hand. Shuffle your deck.
Should read :
Skirmish . Scowly Caper enters play under your opponent's
control and can be used as if it belonged to any house.
At the end of your turn, destroy 1 of Scowly Caper's neighbors.
Should read : Play: Until the start of your next turn, each enemy creature’s text box is considered blank (except for traits).
Should read :
After Reap: Choose an enemy creature. It gets -2 power until the end of the turn.
Scrap: Until the end of the turn, the most powerful enemy creature is considered to have 1 power and 0 armor.
Should read : Play: Your opponent cannot use any cards during their next turn. (Cards can still be played and discarded.)
Should read : Play: Archive a card. Discard a card from your hand.
Should read :
Alpha .
Play: Until the start of your next turn, creatures cannot reap.
Should read :
Omni: Destroy Spike Trap.
If you do , deal 3
to each
flank creature.
Should read :
Play: Deal 1
to each creature. Deal 4
instead if your opponent forged a key on their previous turn.
Should read : Each player refills their hand to 1 additional card during their "draw cards" step.
Should read : Skip your “
forge a key ” step.
You get all spent by your opponent when forging keys .
Action: Destroy The Sting.
Should read : Action: Return a friendly creature and each upgrade attached to it to their owners’ hands.
Should read : Keys
cost +1
for each growth counter on Vineapple Tree.
After a key is forged, remove each growth counter from Vineapple Tree.
Action: Put a growth counter on Vineapple Tree.
Should read :
Play: Deal 1
to each enemy creature
for each on it.
Move each
from those creatures to your pool.
Should read : Action: If there is a doom counter in play, destroy each creature with a doom counter. Otherwise, put a doom counter on a creature.
Should read : Play/After Fight: Archive an upgrade from play. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.
Should read : While Zenzizenzizenzic is in the center of your battleline, refill your hand to 2 additional cards during your "draw cards" step.