Revised Cards

From Archon Arcana - The KeyForge Wiki

Beginning with the release of Mass Mutation, FFG has reworded multiple cards for clarity. For each of the following cards, FFG did not issue an official errata to denote its updated wording. Below is a list of cards that have been revised.

(REDACTED)

Should read: After you choose Logos as your active house, put 1Aember icon from the common supply on [REDACTED]. When there are 4Aember icon or more on [REDACTED], destroy it and forge a key at no cost.

Æmberspine Mongrel

Should read: Hazardous 3. (Before this creature is attacked, deal 3Damage icon to the attacking enemy.)

After an enemy creature reaps, gain 1Aember icon.

Brain Eater

Should read: After an enemy creature is destroyed fighting Brain Eater, draw a card.

Bumblebird

Should read: Alpha. (You can only play this card before doing anything else this step.)

Play: Give two +1 power counters to each other friendly Untamed creature.

Captain Val Jericho

Should read: During your turn, if Captain Val Jericho is in the center of your battleline, you may play 1 card that is not of the active house.

Captain Val Jericho

Should read: While Captain Val Jericho is in the center of your battleline, you may play 1 card that is not of the active house during your turn.

Commander Dhrxgar

Should read: After an upgrade is attached to Commander Dhrxgar or 1 of its neighbors, gain 1Aember icon.

Creed of Nature

Should read: Omni: Destroy Creed of Nature. If you do, choose a creature. For the remainder of the turn, that creature gains skirmish and assault X. X is its power.

Doorstep to Heaven

Should read: Play: Each player with 6Aember icon or more loses all but 5 of it.

Duskwitch

Should read: Omega. (After you play this card, end this step.)

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Friendly creatures enter play ready.

Encounter Suit

Should read: After an action card is played, but before resolving its play effect, ward this creature.

Entropic Swirl

Should read: Play: Choose a creature. For each trait that creature has, deal 2Damage icon to it and gain 1Aember icon.

Epic Quest

Should read: Play: Archive each friendly Knight creature from play.

Omni: If you have played 7 or more Sanctum cards this turn, destroy Epic Quest and forge a key at no cost.

Equalize

Should read: Play: Redistribute the Aember icon on friendly creatures among friendly creatures. Redistribute the Aember icon on enemy creatures among enemy creatures.

Eureka!

Should read: Alpha.

Play: Gain 2Aember icon. Archive 2 random cards.

Explo-rover

Should read: Skirmish. (When you use this creature to fight, it is dealt no damage in return.)

Explo-rover may be played as an upgrade instead of a creature, with the text: “This creature gains skirmish.”

Gambling Den

Should read: At the start of each player’s turn, that player may choose a house. If they do, reveal the top card of their deck. If it is of the named house, they gain 2Aember icon. Otherwise, they lose 2Aember icon.

Gatekeeper

Should read: Play: If your opponent has 7Aember icon or more, capture all but 5 of it.

Glimmerspore

Should read: Play:Archive an artifact from play. If that card leaves your archives, put it into its owner's hand instead.

Guilty Hearts

Should read: Play: Destroy each creature with Aember icon on it.

Imperial Traitor

Should read: Play: Look at your opponent’s hand. You may choose and purge a Sanctum card from it.

Impspector

Should read: Destroyed: Your opponent purges a random card from their hand.

Infurnace

Should read: Play: Purge up to 2 cards from a discard pile. Your opponent loses Aember icon equal to the number of Aember icon bonus icons on the purged cards.

Knowledge is Power

Should read: Play: Choose one:

• Archive a card.

• Gain 1Aember icon for each card in your archives.

Little Niff

Should read: Omega. Deploy. Elusive.

After a neighbor of Little Niff fights, steal 1Aember icon.

Master the Theory

Should read: Play: If there are no friendly creatures, you may archive a card for each enemy creature.

Masterplan

Should read: Play: Put a card from your hand facedown under Masterplan.

Omni: Play the card under Masterplan. Destroy Masterplan.

Matter Maker

Should read: You may play upgrades as if they belonged to the active house.

Nexus

Should read: Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Reap: Use an enemy artifact as if it were yours.

Obsidian Forge

Should read: Action: Destroy any number of friendly creatures. You may forge a key at +6Aember icon current cost, reduced by 1Aember icon for each creature destroyed this way. If you forge a key this way, destroy Obsidian Forge.

Peace Accord

Should read: Play: Each player gains 2Aember icon.

After a player fights with a creature, they lose 4Aember icon. Destroy Peace Accord.

Phase Shift

Should read: Play: You may play a non-Logos card this turn.

Po’s Pixies

Should read: Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

Aember icon that would be stolen or captured from your pool is taken from the common supply instead.

Potion of Invulnerability

Should read: Omni: Destroy Potion of Invulnerability. For the remainder of the turn, each friendly creature cannot be dealt damage.

Praefectus Ludo

Should read: Each other friendly creature gains, “Destroyed: Move each Aember icon from this creature to the common supply.”

Punctuated Equilibrium

Should read: Play: Each player discards their hand, then refills their hand as if it were their “draw cards” step.

Ritual of the Hunt

Should read: Omni: Destroy Ritual of the Hunt. For the remainder of the turn, you may use friendly Untamed creatures.

Sack of Coins

Should read: Play: Deal 1Damage icon to a creature for each Aember icon you have.

Safe Place

Should read: You may spend Aember icon on Safe Place as if it were in your pool.

Action: Move 1Aember icon from your pool to Safe Place.

Saurus Rex

Should read: Fight/Reap: If Saurus Rex is in the center of your battleline, you may exalt it. If you do, search your deck for a Saurian card, reveal it, and put it into your hand. Shuffle your deck.

Scowly Caper

Should read: Skirmish. Scowly Caper enters play under your opponent's control and can be used as if it belonged to any house.

At the end of your turn, destroy 1 of Scowly Caper's neighbors.

Shadow of Dis

Should read: Play: Until the start of your next turn, each enemy creature’s text box is considered blank (except for traits).

Shrink-ray Technician

Should read: After Reap: Choose an enemy creature. It gets -2 power until the end of the turn.

Scrap:Until the end of the turn, the most powerful enemy creature is considered to have 1 power and 0 armor.

Skippy Timehog

Should read: Play: Your opponent cannot use any cards during their next turn. (Cards can still be played and discarded.)

Sloppy Labwork

Should read: Play: Archive a card. Discard a card from your hand.

Sow Salt

Should read: Alpha.

Play: Until the start of your next turn, creatures cannot reap.

Spike Trap

Should read: Omni: Destroy Spike Trap. If you do, deal 3Damage icon to each flank creature.

Tendrils of Pain

Should read: Play: Deal 1Damage icon to each creature. Deal 4Damage icon instead if your opponent forged a key on their previous turn.

The Howling Pit

Should read: Each player refills their hand to 1 additional card during their "draw cards" step.

The Sting

Should read: Skip your “forge a key” step.

You get all Aember icon spent by your opponent when forging keys.

Action: Destroy The Sting.

Transporter Platform

Should read: Action: Return a friendly creature and each upgrade attached to it to their owners’ hands.

Vineapple Tree

Should read: Keys cost +1Aember icon for each growth counter on Vineapple Tree.

After a key is forged, remove each growth counter from Vineapple Tree.

Action: Put a growth counter on Vineapple Tree.

Word of Returning

Should read: Play: Deal 1Damage icon to each enemy creature for each Aember icon on it. Move each Aember icon from those creatures to your pool.

Wretched Doll

Should read: Action: If there is a doom counter in play, destroy each creature with a doom counter. Otherwise, put a doom counter on a creature.

Yipyax Abductor

Should read: Play/After Fight: Archive an upgrade from play. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.

Zenzizenzizenzic

Should read: While Zenzizenzizenzic is in the center of your battleline, refill your hand to 2 additional cards during your "draw cards" step.